Dr. Strangebuff - Summoner Nec

bradr
Core Lord
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HechtHeftig wrote:
bradr wrote:so act 2 /3 terror is where shrines and sacred items are starting to drop.. having +200Mf doesnt hurt either.. but just fyi thatsseems to be where they start falling..
so far only found a cfew quiet shrines.. what shrines do i want for merc?? for self obviously magical for minion stuff.. but for merc do i want "weird"? for the +enhanced dam? and the flat dam bonus??


When you first craft a weapon for your merc, it doesn't really matter which shrine you use. Just make sure to bless the bow with a weird shrine (in order to get 50% Ed so that weapon can reach 200 ED with 5 mystic orbs. Don't forget the lucky bonus.)

Try to get a weapon with at least +280 max damage.

thank you ... and good idea about bless with wierd ty..

so death proj lc2 is kicking my butt by time i do the second series jump from just to the right of it over.. to the 1/4 turn position on southwest walland start skel flay spamming ..and,,...... im dead.. i couldnt see clearly on the vid you made.. am i supposed to spam out 4 frost totems.. at the 2nd position location? when im at the 1/4 turn ??
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HechtHeftig
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Sorry, I have some troubles with understanding what you mean, so I'll try to answer what I understood.

Yes, I presummon 4 frostclaw totems in order to kill the DP faster. DFT and Howling totem aren't good at this challenge because you only want to kill the DP as fast as possible, before one of your summons can die.

When you're at the 2nd position, you only have to summon skeletal flayers into the DP' mechanics.

Maybe it took you too much time killing the DP and it casted another round of the lazor beam? Maybe that's why you died? It could also be possible that the DP's mechanics ignored your summons and attacked you directly. In that case it's better to move a bit to the left once you're in position to the south of the DP.
bradr
Core Lord
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HechtHeftig wrote:Sorry, I have some troubles with understanding what you mean, so I'll try to answer what I understood.

Yes, I presummon 4 frostclaw totems in order to kill the DP faster. DFT and Howling totem aren't good at this challenge because you only want to kill the DP as fast as possible, before one of your summons can die.

When you're at the 2nd position, you only have to summon skeletal flayers into the DP' mechanics.

Maybe it took you too much time killing the DP and it casted another round of the lazor beam? Maybe that's why you died? It could also be possible that the DP's mechanics ignored your summons and attacked you directly. In that case it's better to move a bit to the left once you're in position to the south of the DP.



okay no not the lazer.. projectopr thing.. okay im having 2 issues 1.... when im at the statrting position just out of sight range/./ i cast sacrifice so i have the corpse needed i summon 4 totems cast bend shadows.. to make the first jump.. wehich only gets me part of the way up to corridor running up and down not even to position number one... then i have to cast sacrifice agin... so i can summon the totemsagin and jump to position 2 to spam flayers...mayube i should use a minion as my target for bend shadows so i only have to pre summon frost totems and then bend shadows 3 times to get to position 1 and then sacrifice.. and cast frosttotem and jump to position 2??
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HechtHeftig
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You only have to cast Sacrifices once - when you're about to pre-summon your totems at the starting position. At that point you also pre-summon your skeletal flayer and Void Archon.
Afterwards you teleport to the long corridor that leads to the Dp using bend the shadows on a skeletal flayer, walk up until you see the end of the wall, teleport there using bend the shadows on a skeletal flayer again (now you're in position number 1), then you wait a little bit and walk to the left, and then you finally teleport to position number 2. Wait a little bit and quickly cube your charm with a pgem once the DP dies.
bradr
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HechtHeftig wrote:You only have to cast Sacrifices once - when you're about to pre-summon your totems at the starting position. At that point you also pre-summon your skeletal flayer and Void Archon.
Afterwards you teleport to the long corridor that leads to the Dp using bend the shadows on a skeletal flayer, walk up until you see the end of the wall, teleport there using bend the shadows on a skeletal flayer again (now you're in position number 1), then you wait a little bit and walk to the left, and then you finally teleport to position number 2. Wait a little bit and quickly cube your charm with a pgem once the DP dies.



yeah i figured out lamia sucked for this as they drew the mechanics over too soon.. and also to use the minionsskels as targets.. id gotten so used to using the totems for targets al la the butchers LOl.. but yeah i havent beaten it yet but i did get much closer doing it pretty much as you said just need to get timng a little better
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HechtHeftig
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Just keep practicing! You‘re bound do make it at some point! Gl!
Kylrath
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bradr wrote:
HechtHeftig wrote:You only have to cast Sacrifices once - when you're about to pre-summon your totems at the starting position. At that point you also pre-summon your skeletal flayer and Void Archon.
Afterwards you teleport to the long corridor that leads to the Dp using bend the shadows on a skeletal flayer, walk up until you see the end of the wall, teleport there using bend the shadows on a skeletal flayer again (now you're in position number 1), then you wait a little bit and walk to the left, and then you finally teleport to position number 2. Wait a little bit and quickly cube your charm with a pgem once the DP dies.



yeah i figured out lamia sucked for this as they drew the mechanics over too soon.. and also to use the minionsskels as targets.. id gotten so used to using the totems for targets al la the butchers LOl.. but yeah i havent beaten it yet but i did get much closer doing it pretty much as you said just need to get timng a little better


Btw, With summoner , it was really easy for me. I summoned my whole army. Go from the right side. Lure most of the mechanist , but not all.
Go back to the left side , so i can enter the room with 1-2 mechanist. Kite the flame , teleport to it and it is done. No way they can hit me if im hiding in the a**hole of a Rampagor...
I had a couple of questions to HechtHeftig myself , and now im doing pretty well. Summoners are awesome with nice merc, and i farmed a lot of SoL-s and mule it to other chars , cause clearly summ dont need em.

ps : I would gladly help u with the basics, or getting some charms for you , if you are up to it. Feel free to pm me here :)
bradr
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Kylrath wrote: TL:dr , and i farmed a lot of SoL-s and mule it to other chars , cause clearly summ dont need em.

ps : I would gladly help u with the basics, or getting some charms for you , if you are up to it. Feel free to pm me here :)

im SP not realm/ladder so not really possible besides i like doing it myself advice and such is cool but dont want it done for me...

..and i figured its just getting to positioning and timing right..

for some reason i can bend shws up the corridor to the right side fine.. but none of my minions seem to want to drift over to the left side and provide a nice bend shadows target so i have to walk there.. which is the problem if i can just get one to drift left for a target sop i can make that right side to the south west wall move as a port not walk id be fine then spam flayers.. watch it die...
as it is without porting that last jump they follow or too many do and it ends up not dieing before getting me
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bradr wrote:
Kylrath wrote: TL:dr , and i farmed a lot of SoL-s and mule it to other chars , cause clearly summ dont need em.

ps : I would gladly help u with the basics, or getting some charms for you , if you are up to it. Feel free to pm me here :)

im SP not realm/ladder so not really possible besides i like doing it myself advice and such is cool but dont want it done for me...

..and i figured its just getting to positioning and timing right..

for some reason i can bend shws up the corridor to the right side fine.. but none of my minions seem to want to drift over to the left side and provide a nice bend shadows target so i have to walk there.. which is the problem if i can just get one to drift left for a target sop i can make that right side to the south west wall move as a port not walk id be fine then spam flayers.. watch it die...
as it is without porting that last jump they follow or too many do and it ends up not dieing before getting me


I always keep summon skeletal flayers on my left mouse button and bend the shadows on my right. That way I can simply summon a skeletal flayer and teleport to it right afterwards. You don't even need to move the mouse or change skills that way just press shift + leftclick and rightclick. I always move that way.
bradr
Core Lord
361 | 0
HechtHeftig wrote:
bradr wrote:
Kylrath wrote: TL:dr , and i farmed a lot of SoL-s and mule it to other chars , cause clearly summ dont need em.

ps : I would gladly help u with the basics, or getting some charms for you , if you are up to it. Feel free to pm me here :)

im SP not realm/ladder so not really possible besides i like doing it myself advice and such is cool but dont want it done for me...

..and i figured its just getting to positioning and timing right..

for some reason i can bend shws up the corridor to the right side fine.. but none of my minions seem to want to drift over to the left side and provide a nice bend shadows target so i have to walk there.. which is the problem if i can just get one to drift left for a target sop i can make that right side to the south west wall move as a port not walk id be fine then spam flayers.. watch it die...
as it is without porting that last jump they follow or too many do and it ends up not dieing before getting me


I always keep summon skeletal flayers on my left mouse button and bend the shadows on my right. That way I can simply summon a skeletal flayer and teleport to it right afterwards. You don't even need to move the mouse or change skills that way just press shift + leftclick and rightclick. I always move that way.
oh yeah thats not a problem i do the same thing... i mean my minions seem bloody minded!! and once im at position 1to the right of the projector... they dont seem to want to drift over to the left.. hence no target to teleport too for position 2 lol up the corridor to get to position 1 no problem but once im at position 1.. no chance the y seem to be staging some sort of protest involving not drifting over to the left so i dont have a good target