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snowman41 wrote:Beat Hatred, I have some questions about gearing. First, what do we socket into our TU's, like the Spellgrip and the Queen of Glass? Im using diamonds in my Spellgrip right now, but Im not sure if that's right. Secondly, what are we supposed to craft onto the Honorific boots?
Also, It would be nice if you could add the final planned endgame build, but it would make sense if you want to wait on that until you reach it in your playthrough.
First of all, thanks for your time and feedback, I appreciate it. I still havent finished the guide, since my GPU died and I have no way to record atm (will soon be fixed) and I'm adding the stuff as I go on my stream/videos, so people can have all the info and a ''visual'' guideance too. I'm gonna put all the options down here, more or less. You can choose for now the more you want/need.
List of sockets for early game:
- Diamonds (Spell damage [weap])
- Topaz (Energy factor to spell damage [weap] or %Energy [armor])
- Turquoise (Regen mana [weap])
- Ral/Thul/Ort (Depending on what element skill you gonna use as main.
- Um runes for more mana/damage (5% bonus to energy)
MO's:
- For the Honorific boots, you should aim to put your resistances up through the entire walkthrough. All resist% orbs and %single Element resist (in mid/late game we will go for FHR/FBR numbers too). Check your resists on terror and keep in mind that your TU's are giving you more resistances as you upgrade them. Some faster run walk is good too as well as reanimates.
- TU's: for the weapon I would go for Faster caster rate, life after kill and Factor spell damage. For the amulets/rings you need mana regen%, for the armor/rest I would go cold/light/fire damage(the main element you using) and energy/reanimates.
Hope this helps while I'm recording fixing stuff. If you need/got any more questions, hit me up!
Somnus