The MedianXL 2017 v1.3 SP Miniguides Compilation

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Marco
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small tip, I believe "Allocation" has double L, you might want to fix that since it's written with one L all over the place :)
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ChuckNoRis
Flying Polar Buffalo
3006 | 82
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yes, my english skills are not perfect :oops: . i'll fix the typos when i'll have some time , maby this weekend .
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GregMXL
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Legend.
Maybe*. :P I can help proofread if you'd like.
I don't mean to dwell...but I can't help myself.
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Crowned
Lava Lord
98 | 2
I can't help myself trying out every single build on the first page, so I ended up making a throwing axe barb.
Rebound is a very underpowered and awkward ability for beginners I think, so I am trying out overkill with snake/eagle.
I swapped out TU chain gloves for TU gauntlets, helps a little recovering mana at level 25 - since overkill is 40 mana a pop.
If you are untwinked you definitely need a honorific item for resistances. Oh those sweet pgems take care of anything, don't they.
Mana on hit is probably necessary early on.
Attack Rating and Phys. Immunes will be a problem aswell I think - but overkill feels good as a skill imo.
Edited by Crowned 9 years.
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ChuckNoRis
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you got eagle stance.... that recovers mana more than enough... and i would say quite the opposit about Rebound , it is a bit OP imo as you hit monsters you can't even see . Also , many of those builds will suffer adjustments , at this point 22 of them are with the same gearing and skillplan of 2012 omega patch . did you MO the character orb with keys and elds ?
Edited by ChuckNoRis 9 years.
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Crowned
Lava Lord
98 | 2
Well rebound feels as awkward as voodoo shot to me, the skills are appealing because they are different though.
Oh yes Eagle Stance, totally forgot about that.
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ChuckNoRis
Flying Polar Buffalo
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did you MO the character orb with keys and elds ? the build uses NW / kraken stance so phys immunes are not a problem.. at all... the build is flawless imo , it has something for everything .

Good luck !

on my way to a drinking night with some friends :bounce:

p.s : the javazon ricochet used to work the same in ancient patches :)
evergrey
Prowler
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Thank you all for the help with the summoner necro :). I was also wondering, I just got the paladin targe that makes spells cost life instead of mana and drain life - 500. Is there any build that this could fit in, in your opinion?
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GregMXL
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Crowned wrote:I can't help myself trying out every single build on the first page, so I ended up making a throwing axe barb.
Rebound is a very underpowered and awkward ability for beginners I think, so I am trying out overkill with snake/eagle.
I swapped out TU chain gloves for TU gauntlets, helps a little recovering mana at level 25 - since overkill is 40 mana a pop.
If you are untwinked you definitely need a honorific item for resistances. Oh those sweet pgems take care of anything, don't they.
Mana on hit is probably necessary early on.
Attack Rating and Phys. Immunes will be a problem aswell I think - but overkill feels good as a skill imo.

Regarding mana recovery for early game: Don't forget you can cube tp scrolls and oil of craft with your character orb for mana after kill and regeneration.
I don't mean to dwell...but I can't help myself.
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Crowned
Lava Lord
98 | 2
Since this is the first mana consuming build I play as a barb, I didn't have a clue that I could just switch to eagle stance... silly me. :roll:
Also Overkill has 4 reduced mana cost with each hard skill point spent, so the further I level the less I need to stay in eagle stance and can swap to snakey snake. :twisted:
Eagle stance to snake stance feels like the turbo mode of this little fella:
► Show Spoiler
I just killed Baal at level 47 with only poison and fire resistances capped, my merc kinda did the work though - exemplar with shark RW in a ethereal brandistock(6). :mrgreen:
He's so bad. 8-)

By the way, how does overkill work? Can each single axe leech life, have a crushing blow, cause a proc? - Will the number of axes increase my overall proc rates?
Can I do fancy stuff by swapping stances before impact? Like changing to snake before it hits and still cause extra poison damage?
I guess damage is calculated by impact, so I guess "in theory" you could skillswap eagle/snake.