Unholy melee paladin - Lemures *WIP*

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Gzeno
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ChuckNoRis wrote:@the early game setup feedback :

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The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
provides more damage than lavadome , it's worth mentioning . you are already tanky enough to not need lavadome in early game
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Dies Metus
Dies Metus
Goedendag (4)

One-Hand Damage: (8 - 9) to (13 - 19)
(Paladin Only)
Required Level: 6
Required Strength: 46
Item Level: 10
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 1 Ice Elementals on Death Blow
5% Attack Speed
+(3 to 7) to Maximum Damage
Stun Attack
+(4 to 6)% to Spell Damage
+(18 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(11 to 20)% to Summoned Minion Life
+10% to Summoned Minion Resistances
Socketed (1)
One-Hand Damage: (22 - 26) to (42 - 49)
(Paladin Only)
Required Level: 24
Required Strength: 81
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
5% Chance to cast level 5 Ice Elementals on Death Blow
15% Attack Speed
+(11 to 14) to Maximum Damage
Stun Attack
+(7 to 9)% to Spell Damage
+(64 to 86)% Enhanced Damage
Slow Target (9 to 11)%
+(21 to 30)% to Summoned Minion Life
+15% to Summoned Minion Resistances
Socketed (2)
One-Hand Damage: (50 - 55) to (84 - 96)
(Paladin Only)
Required Level: 43
Required Strength: 169
Item Level: 51
Strength Damage Bonus: (0.14 per Strength)%
6% Chance to cast level 10 Ice Elementals on Death Blow
25% Attack Speed
+(18 to 22) to Maximum Damage
Stun Attack
+(10 to 12)% to Spell Damage
+(109 to 132)% Enhanced Damage
Slow Target (15 to 17)%
+(31 to 40)% to Summoned Minion Life
+20% to Summoned Minion Resistances
Socketed (3)
One-Hand Damage: (67 - 73) to (112 - 124)
(Paladin Only)
Required Level: 52
Required Strength: 339
Item Level: 77
Strength Damage Bonus: (0.14 per Strength)%
8% Chance to cast level 16 Ice Elementals on Death Blow
30% Attack Speed
+(22 to 25) to Maximum Damage
Stun Attack
+(13 to 15)% to Spell Damage
+(132 to 154)% Enhanced Damage
Slow Target (18 to 20)%
+(41 to 50)% to Summoned Minion Life
+30% to Summoned Minion Resistances
Socketed (3)
is also a strong valid weapon option .
Demhe

Demhe
Maces, Scepters
Except Hammers

'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
is also very nice in between the TU items and the time you can equip a good craft . great damage and proc , also solves any mana regen issues
- the
Pollice Verso
Pollice Verso
Gauntlets (4)

Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength:
28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength:
52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength:
165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength:
296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
gloves are also valid for extra mana regen if necessary

@the mid game setup feedback :
-you have mentioned +4 paladin skills crafted shield twice (one for main attack , one for switch attack) , while it can go up to +5 .
-the crafted belt can spawn with ctc Disintegrate on attack which is nice to have when focusing a single target . worth mentioning


- Celestial crown is indeed a very strong option
- I wont suggest too much TU weapons since, honestly, anything that comes into mind can be viable with this build.
- Most mana issues begins when you fight against bosses, where there are no adds. I think you can get much more out of MoA and featherclaw's AR bonus.
- Fixed, thanks.
- Will be included in the endgame section.
Jovoman
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hi why we need AR bonus if we have ignore targets defense? when i hit with lemure it doesnt show any AR cause of Ignore targets defense so why we need it? and if yes how much?

also to play in midgame with rapture helps alot i think? thx anyway! will respec to rapture back
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Gzeno
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Jovoman wrote:hi why we need AR bonus if we have ignore targets defense? when i hit with lemure it doesnt show any AR cause of Ignore targets defense so why we need it? and if yes how much?

also to play in midgame with rapture helps alot i think? thx anyway! will respec to rapture back


Ignore targets defenses doesnt work on bosses.

Rapture will help you reach 414 hit recovery and will also make you walk alot faster.
Adyxxx
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Why do i need AR again if both lemures and the fire spell are spells ? Or am i missing something form my character screen.
Jovoman
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Gzeno wrote:
Jovoman wrote:hi why we need AR bonus if we have ignore targets defense? when i hit with lemure it doesnt show any AR cause of Ignore targets defense so why we need it? and if yes how much?

also to play in midgame with rapture helps alot i think? thx anyway! will respec to rapture back


Ignore targets defenses doesnt work on bosses.

Rapture will help you reach 414 hit recovery and will also make you walk alot faster.



ohh oky so 414 you need in superbeast morph or how?


also oky good to know, but how much AR bonus then i need from gear for bosses then? its kinda weird for me lol, i mean for regular monsters etc its gg but for bosses as u said i cant think of an correctly worth amount of AR^^


also how can i provide mana issues? i mean 3x MoA is nice but to go on alot Mana regen on rings/ammy shall be fine?
Jovoman
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Adyxxx wrote:Why do i need AR again if both lemures and the fire spell are spells ? Or am i missing something form my character screen.



good question !
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Glamdring26
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Adyxxx wrote:Why do i need AR again if both lemures and the fire spell are spells ? Or am i missing something form my character screen.


Unholy melee is not really a caster. You HIT a mob , which requires AR, and then if you succesfully hit your lemures starts to work. So if you dont hit and miss the mob the skill effect will not proc. Since you have innate "Ignore Target's Defense" in your tree you dont need AR on normal mobs since you will always have %95 chance to hit. But for bosses ITD doesnt work so you need AR.
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Gzeno
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Jovoman wrote:
Gzeno wrote:
Jovoman wrote:hi why we need AR bonus if we have ignore targets defense? when i hit with lemure it doesnt show any AR cause of Ignore targets defense so why we need it? and if yes how much?

also to play in midgame with rapture helps alot i think? thx anyway! will respec to rapture back


Ignore targets defenses doesnt work on bosses.

Rapture will help you reach 414 hit recovery and will also make you walk alot faster.



ohh oky so 414 you need in superbeast morph or how?


also oky good to know, but how much AR bonus then i need from gear for bosses then? its kinda weird for me lol, i mean for regular monsters etc its gg but for bosses as u said i cant think of an correctly worth amount of AR^^


also how can i provide mana issues? i mean 3x MoA is nice but to go on alot Mana regen on rings/ammy shall be fine?


- 20k AR is a safe amount IMO.

- In endgame, mana costs gets really high, so 5x MoA on your weapon and mana regen on every jewellery is needed.
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Qwiker
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Is nef-xis rw +15sk worth craft if i got shamanka on switch?
Adyxxx
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Glamdring26 wrote:
Adyxxx wrote:Why do i need AR again if both lemures and the fire spell are spells ? Or am i missing something form my character screen.


Unholy melee is not really a caster. You HIT a mob , which requires AR, and then if you succesfully hit your lemures starts to work. So if you dont hit and miss the mob the skill effect will not proc. Since you have innate "Ignore Target's Defense" in your tree you dont need AR on normal mobs since you will always have %95 chance to hit. But for bosses ITD doesnt work so you need AR.

So i am missing something from my character screen ... Thx for clarification.