The Blood Knight

krimid
Jungle Hunter
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RollsRoyce wrote:correct - spell dmg and f/l/c/p spell dmg have the same group so they should not spawn at the same time, i completely forgot the blessed luck upgrade.

Man this ring is really insane then, 59% of 60% max and -20% enemy fire on top Gz!


Thanks. Shame about the 10% EXP though
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cowking
Son of Lucion
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This guide could use a mention about attack rating in regards to hymn and procs, as in losim and procs needing a hit in order to function.

It's better to have 500 losim with 90% chance to hit than having 1k losim with 50% chance to hit, especially when procs come into play.
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Stealthmaster
Godsman Guard
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You will hardly have less than 85-90% AR on Destruction. Don't forget that you suppose to max Stormlord for that reason. ZERO in dexterity, regardless of difficulty, no %AR jewels needed.
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cr4ve
Skeleton
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Love the guide. I've noticed that some guides have a Median XL skill builder program. Any chance we could get that added please ^^
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Lon
Vampiress
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Is Hornet-Xis RW safer/better for ultra stone?
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Stealthmaster
Godsman Guard
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You cannot damage the boss without killing most of his minions first. The problem is that you have to stand still to not get wrecked by ATMG and kill minions before they hit you. In theory it's possible if you stack lots of physical damage (socket Stone runes, all pts in dexterity) and aim Arrow Swarm right at the minions. If you get surrounded, you're dead because Arrow Swarm provide 'straight line' AoE instead of 'circle-alike'.

Maybe I'm noob vs Ultra Stone, but I think that this boss is the lamest thing in this mod (forces you to not move at all), as it's strictly limited to a few chars that can defeat him (bowazon, for example).
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suchbalance
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That elemental has virtually no defence, so any ranged attack that out ranges the broadside and has 100% OW will kill him. For example my sorc this ladder used Wyrd and it only took ~ 5 mins even tho I had absolutely no wdm.

(Tantrum also works if you have good def and fast reflexes).
CzechMate
Stygian Watcher
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Just a quick and little ot question. Has op or anyone else tried make shunpodin with this?
Jaguar's Grasp
Jaguar's Grasp
Tepoztopilli (Sacred)

Two-Hand Damage: (308 - 329) to (402 - 425)
(Paladin Only)
Required Level: 100
Required Strength: 733
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Adds 125-200 Damage
250% Bonus to Attack Rating
Adds 600-900 Fire Damage
Adds 600-900 Lightning Damage
Adds 600-900 Cold Damage
-50% to Enemy Elemental Resistances
+(170 to 200)% Enhanced Damage
+(25 to 30) to Shunpo
+500 to Life
+100 Life after each Kill
Socketed (6)
and does shunpo works with hymn?
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Gekko64
Shadowgate Totem
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it does not work with hymn
CzechMate
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Gekko64 wrote:it does not work with hymn


so basically that item is no use. I mean, I can try to stack some "add dmg" stats on items and kinda buff it but it wont be as strong as sin with the same skill. Also if hymn doesnt work...I see only Plague (dmg) and Terror Strike (defence) beneficial. And the rest just influence tree, I guess? Or this build is just not viable with paladin?

Also, to stay on topic, Stealthmaster, with full Malthael, would you use same gloves + amu/rings as you stated in your guide or have you tried all sorts of possibilites?
Thank you for awesome guide