keithioapc wrote:I used [the guide] and got through to Destruction Baal no problems. Even did most of the ubers you marked green and blue. Toraja, Triune, Bremmtown & Belial are giving me a bit of trouble, I'm at the point where I guess I should farm something, but I'm not sure what. I think Nihlathak & TA are my best bets for farming?
Duncraig is the ideal farming spot, but not really for a Melee Sorc (then again, who knows. She may be able to handle Dunc farming just fine now with the damage tweaks. I didn't make it that far). Otherwise, TA is probably your best bet if you can clear it quickly.
keithioapc wrote:I'm using the Druid set belt Marchosias' Hatred, which I feel is quite good and maybe worth mentioning as a gear option?
There are so many gear/spec combinations that can lead to success. I wanted to keep the guide simple for new players, so I only focused on some fairly mainstream gear choices. The goal of the guide wasn't to just say "get this gear, use these skills, and raep all uberz," I wanted to give people a basic understanding of what a Melee Sorc is so they can come up with their own variations.
keithioapc wrote:All your advice on specs is a bit confusing, but I've found lightning/ice to be my best bet.
Could you be more specific about what was confusing so I can possibly tweak things?
keithioapc wrote:The offensive bonus from flamefront is additive with other stuff so not as big as I thought it would be, hardly worth the bother.
Also I found points in Frozen Elementals (or their synergy) are a waste... the little buggers die like flies even with them. I found that my points were better invested in the Blade Elementals, which scale quite nicely with hard points. I'm smaxing them, so they have like 35k hp and almost never die. With them as my backbone meatshields I find it easy just to keep 1-2 frozen elementals alive. This is coming at the expense of familiar, which I only have 4 points in.
Do you mean Living Flame rather than Flamefront? If so, it really needs to be paired with Snow Quenn's +%Life to maximize it's potential. Otherwise, it's basically just a source of life regen. As to Ice Elementa's survivability, again, that's where the Living Flame/Snow Queen synergy comes in. They've got much lower overall stats than Blade Spirits, so without a source of life regen, they'll die off quickly. As for Blade Spirits, they've always been tanky, so the fact they rarely die is really no surprise.
keithioapc wrote:I was wondering what mystic orbs I should use on my witchhunter's hood helm & dragon's breach shield - also is it worth is to use MOs to get 100% reduced curse duration? I used my crafted gloves and boots to get that, I hope that wasn't bad.
MOs are merely supplements to make up for what you're lacking, so it just depends on what you need. If your defense, resists, and summon survivability are all good, throw on some +DEX orbs for more damage or even just use MF orbs.
keithioapc wrote:Is there some secret to getting sacred warp blades? I'm still using my TU weapon, feels like I might be stuck with it forever. Also, is there some secret to getting etheral items? They seem more rare than I remember them being.
Duncraig has a Sacred drop bias. Otherwise, it's just RNG. I never saw a Sacred Warp Blade drop once during the few days I was playing this ladder, but then, I've never had good drops.
keithioapc wrote:I'm really impressed by how good the Abjurer mercenary is - I've got mine equipped with TU longsword and TU ancient armor, but I can't seem to find any good budget (IE TU or runeword) shield or helm options for him. For the longest time I had a shield on him that made him cast bloodlust when he killed an enemy... but after some testing I don't think that kind of item works on mercs (or at least not on this one).
Abjurer merc is really good. You basically geared him the way I do. TU Tower Shield is also good. Otherwise, just give him Honorifics or Ornate Crafts orbed with +LSD, defense, and MF. On-kill procs won't work for him b/c only WDM and Poison skills will trigger them.
As an aside:
For now, the guide is still basically the old XVI version, just updated for M2017. It's nowhere near what I want it to be yet. There were some subtle changes to a Melee Sorc's damage mechanics that are really having some profound effects on what she can do. Unfortunately, I haven't been able to test all these different things b/c Summertime=12-14 hour workdays for me 6 days a week, so I apologize if my advice/suggestions are a bit vague. I know it's not fair to people using the guide, just know that I'm trying to get the rework done as fast as I can.
Cheers.