Achilles
The True Path to Immortality
About:
This guide is a collaboration between TgTalcon and myself. We have spent countless hours theory crafting on how to make this build the best that it can possibly be.
Be sure to check us both out on Twitch for streams and updates:
https://www.twitch.tv/mill3nia
https://www.twitch.tv/tgtalcon
Build Explained:
This build runs on 16 second timers, it's a rhythm you will acquire if you choose to play this build.
You must continually cast Demiurge and Sacred Armor every 16 seconds, they will both keep your gear equipped and keep you alive. Vindicate and Rapture are useful to keep up as well for extra regen and increased speeds. Our only "Achilles' Heel" if you will is not being buffed.
Besides the buffs, it's very simple to play. You just run around and your vessels do all of the work. Once you have acquired an
Oris' Herald
you can incorporate that into the mix for bosses just stand in range of them and spam Magic Missile when opportune to do so and they will just melt. Oris' Herald
Scepters
'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
Scepters
'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
This build is capable of quickly farming Duncraig, Fautzinville, Bremmtown, Triune, Vizjun, Teganze, And is able to complete most uber quests with ease.
Core skills / Attributes
► Show Spoiler
Skills:
Vessel of Justice: SMAX - Your primary damage source
Sacred Armor: SMAX - Huge regen / defense / magic defense
Demiurge: SMAX - 1000+ energy/dex/vit you need this up at all times to keep some of your gear equipped Nerfed in 1.10 does not give Strength Anymore. Try to avoid using high STR Req gear.
Life and Death: SMAX - More Vessel of Justice damage
Vessel of Retribution: One point. - Still very effective even at 1 point, don't be afraid to get close to enemies!
Solstice and Equinox: One point.
Divine Apparition: One point.
Rapture: Leftover points go here. - Gotta go fast!
Blessed Life: Enough points to get 50% damage reduction with buffs.
Hoplight/Scourge : One point into either one of these is useful for some endgame Uber Quests. (optional)
Resurrect: One point is very useful for early uber quests, especially for Torajan jungles. (optional)
Current Skill Tree:
Attributes:
[Early - Mid Game Gear] Enough Strength for gear and 40% Vit and 60% Energy distribution afterwards.
[End Game Gear] Strength for gear, Energy to 425% synergy and rest in vit.
"When do I start putting more points into Vitality?"
As soon as your energy synergy is at 425%+ to Vessel of Justice with active buffs you are able to. at that point further investment into energy/EF has serious diminishing returns. With endgame gearing and charms you are able to go nearly 100% into vitality with no energy investment what so ever, at that point investing exclusively into spell % damage is much more beneficial. You can find an in depth guide on how spell damage is calculated here.
Vessel of Justice: SMAX - Your primary damage source
Sacred Armor: SMAX - Huge regen / defense / magic defense
Demiurge: SMAX - 1000+ energy/dex/vit you need this up at all times to keep some of your gear equipped Nerfed in 1.10 does not give Strength Anymore. Try to avoid using high STR Req gear.
Life and Death: SMAX - More Vessel of Justice damage
Vessel of Retribution: One point. - Still very effective even at 1 point, don't be afraid to get close to enemies!
Solstice and Equinox: One point.
Divine Apparition: One point.
Rapture: Leftover points go here. - Gotta go fast!
Blessed Life: Enough points to get 50% damage reduction with buffs.
Hoplight/Scourge : One point into either one of these is useful for some endgame Uber Quests. (optional)
Resurrect: One point is very useful for early uber quests, especially for Torajan jungles. (optional)
Current Skill Tree:
Attributes:
[Early - Mid Game Gear] Enough Strength for gear and 40% Vit and 60% Energy distribution afterwards.
[End Game Gear] Strength for gear, Energy to 425% synergy and rest in vit.
"When do I start putting more points into Vitality?"
As soon as your energy synergy is at 425%+ to Vessel of Justice with active buffs you are able to. at that point further investment into energy/EF has serious diminishing returns. With endgame gearing and charms you are able to go nearly 100% into vitality with no energy investment what so ever, at that point investing exclusively into spell % damage is much more beneficial. You can find an in depth guide on how spell damage is calculated here.
1.10 Patch Changes (Nerfs)
► Show Spoiler
DEMIURGE: no longer gives strength. Reanimate chance halved
I recommend not using Yaerius Belt or using gear with steep str requirements after this nerf.
VESSEL OF RETRIBUTION & JUSTICE: damage increased by 25% at level 1
VINDICATE: life regen rate has been halved
Rip regen.
SACRED ARMOR: life regen per skill level after 28 is now 5 per second, down from 40 (base level synergy unchanged)
About half as effective as it was in 1.0.
THE COLLECTOR:
Now gives 10 life after each kill per Great Rune, down from 20
Now gives 15 Strength/Energy Factor per Great Rune, down from 25
SPIRIT WALKER: Energy Factor is now 50-100, down from 75-150. Greatly increased rarity
BLACK MASQUERADE: all skills now rolls 1-3
ADJUDICATOR: bonus to Total Vessel Damage from passives reduced to 50%, down from 100%
I no longer recommend using this outside of super endgame as Oris' stats + ability to use Magic Missiles makes up for the extra damage gained from Adjudicator after nerf.
I recommend not using Yaerius Belt or using gear with steep str requirements after this nerf.
VESSEL OF RETRIBUTION & JUSTICE: damage increased by 25% at level 1
VINDICATE: life regen rate has been halved
Rip regen.
SACRED ARMOR: life regen per skill level after 28 is now 5 per second, down from 40 (base level synergy unchanged)
About half as effective as it was in 1.0.
THE COLLECTOR:
Now gives 10 life after each kill per Great Rune, down from 20
Now gives 15 Strength/Energy Factor per Great Rune, down from 25
SPIRIT WALKER: Energy Factor is now 50-100, down from 75-150. Greatly increased rarity
BLACK MASQUERADE: all skills now rolls 1-3
ADJUDICATOR: bonus to Total Vessel Damage from passives reduced to 50%, down from 100%
I no longer recommend using this outside of super endgame as Oris' stats + ability to use Magic Missiles makes up for the extra damage gained from Adjudicator after nerf.
Normal-Hell Leveling Gear
► Show Spoiler
Normal:
Honorific Boots/Belt - MO For Resistances / Phys %
Make sure to tier up your gear as you level with an Arcane Crystal
Gems as needed for resists
Nightmare:
Tier 4:
Tier 4:
Tier 4:
Griswold's Heart (From Nightmare Tristram)
Honorific Boots/Belt - MO For Resistances / Phys %
Gems as needed for resists
Hell:
Tier 4:
Eerie Crafted Paladin Helm 50-70 ef 3-4 pally skills
Eerie Crafted Chest 80-100 ef 2 skills
Enchanted Crafted Paladin Shield with bear stance +1 bear stance
Eerie Crafted ilvl 1 Boots 60-80 low level
Enchanted Crafted Gloves 1 pally skills 10% phys spell
Enchanted Crafted Belt 1 pally skills 10% phys spell
Craft Zod crafted jewels and gems in all gear as needed for res.
Demoncall
Demoncall
Short Staff (4)
Two-Hand Damage: 4 to 5
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to All Skills
+(31 to 50) Spell Focus
15% Cast Speed
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
Two-Hand Damage: 11 to 12
Required Level: 17
Required Dexterity: 8
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(71 to 90) Spell Focus
30% Cast Speed
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
Two-Hand Damage: 18 to 20
Required Level: 36
Required Dexterity: 25
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(111 to 130) Spell Focus
45% Cast Speed
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
Two-Hand Damage: 22 to 24
Required Level: 45
Required Dexterity: 52
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(7 to 8) to All Skills
+(131 to 150) Spell Focus
60% Cast Speed
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
Short Staff (4)
Two-Hand Damage: 4 to 5
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to All Skills
+(31 to 50) Spell Focus
15% Cast Speed
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
Two-Hand Damage: 11 to 12
Required Level: 17
Required Dexterity: 8
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(71 to 90) Spell Focus
30% Cast Speed
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
Two-Hand Damage: 18 to 20
Required Level: 36
Required Dexterity: 25
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(111 to 130) Spell Focus
45% Cast Speed
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
Two-Hand Damage: 22 to 24
Required Level: 45
Required Dexterity: 52
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(7 to 8) to All Skills
+(131 to 150) Spell Focus
60% Cast Speed
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
The Allseeing Eye
The Allseeing Eye
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Vilehand
Vilehand
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
Lumen Arcana
- + Skills Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Honorific Boots/Belt - MO For Resistances / Phys %
Pax Mystica
on swap for tpPax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Make sure to tier up your gear as you level with an Arcane Crystal
Gems as needed for resists
Nightmare:
Tier 4:
Demoncall
Demoncall
Short Staff (4)
Two-Hand Damage: 4 to 5
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to All Skills
+(31 to 50) Spell Focus
15% Cast Speed
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
Two-Hand Damage: 11 to 12
Required Level: 17
Required Dexterity: 8
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(71 to 90) Spell Focus
30% Cast Speed
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
Two-Hand Damage: 18 to 20
Required Level: 36
Required Dexterity: 25
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(111 to 130) Spell Focus
45% Cast Speed
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
Two-Hand Damage: 22 to 24
Required Level: 45
Required Dexterity: 52
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(7 to 8) to All Skills
+(131 to 150) Spell Focus
60% Cast Speed
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
Short Staff (4)
Two-Hand Damage: 4 to 5
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to All Skills
+(31 to 50) Spell Focus
15% Cast Speed
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
Two-Hand Damage: 11 to 12
Required Level: 17
Required Dexterity: 8
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(71 to 90) Spell Focus
30% Cast Speed
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
Two-Hand Damage: 18 to 20
Required Level: 36
Required Dexterity: 25
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(111 to 130) Spell Focus
45% Cast Speed
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
Two-Hand Damage: 22 to 24
Required Level: 45
Required Dexterity: 52
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(7 to 8) to All Skills
+(131 to 150) Spell Focus
60% Cast Speed
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
Tier 4:
The Allseeing Eye
The Allseeing Eye
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Tier 4:
Vilehand
Vilehand
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
Griswold's Heart (From Nightmare Tristram)
Honorific Boots/Belt - MO For Resistances / Phys %
Gems as needed for resists
Hell:
Tier 4:
Vindicatress
Vindicatress
Angel Star (4)
One-Hand Damage: 7 to 10
(Paladin Only)
Required Level: 8
Required Strength: 55 to 58
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 16 to 22
(Paladin Only)
Required Level: 26
Required Strength: 80 to 84
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength: 143 to 151
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength: 265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)
Angel Star (4)
One-Hand Damage: 7 to 10
(Paladin Only)
Required Level: 8
Required Strength: 55 to 58
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 16 to 22
(Paladin Only)
Required Level: 26
Required Strength: 80 to 84
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength: 143 to 151
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength: 265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)
Eerie Crafted Paladin Helm 50-70 ef 3-4 pally skills
Eerie Crafted Chest 80-100 ef 2 skills
Enchanted Crafted Paladin Shield with bear stance +1 bear stance
Eerie Crafted ilvl 1 Boots 60-80 low level
Enchanted Crafted Gloves 1 pally skills 10% phys spell
Enchanted Crafted Belt 1 pally skills 10% phys spell
Craft Zod crafted jewels and gems in all gear as needed for res.
Mid-Game Gear
► Show Spoiler
Dead Lake's Lady
- Similar to TU 4 Angel Star, But better in every regard.Dead Lake's Lady
Grand Scepter (Sacred)
One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
+200 Spell Focus
50% Block Speed
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
(21 to 25)% to Strength
(21 to 25)% to Dexterity
(21 to 25)% to Energy
Regenerate Mana +25%
Socketed (3)
Grand Scepter (Sacred)
One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
+200 Spell Focus
50% Block Speed
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
(21 to 25)% to Strength
(21 to 25)% to Dexterity
(21 to 25)% to Energy
Regenerate Mana +25%
Socketed (3)
Oris' Herald
Runeword War Scepter: (Reroll until +4 Skills and at least +36 to Magic Missile) - Best Weapon as of 1.10Oris' Herald
Scepters
'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
Scepters
'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
Eerie Crafted Belt with: +2 Paladin skills + High EF/Energy
Eerie Crafted Paladin Helm with: 100+ EF + 4-5 Paladin skills + High %Energy (After blessing with Eerie Shrine)
Eerie Crafted Body Armor with: 100+ EF + 2 skills + 10-15% All Attributes (After blessing with Eerie Shrine)
Enchanted Crafted Paladin Shield with: +4-5 Paladin skills + Bear stance + 20%+ Phys/Magic % After blessing (Bear stance provides a significant boost to Physical Resist)
Eerie Crafted ilvl 1 Boots: 100+ EF and High Energy % After blessing (Combine a rare ring + amulet + rare boots in cube, it returns as ilvl 1, This reduces the amount of mods that can roll and improves our chances at a good roll. Do not shrine boots before performing recipe.)
Enchanted Crafted Gloves with: +2 Paladin skills + 25%+ Phys/Magic % (After Enchanted Blessing)
Rare Amulet with: +4 skills and Phys/Magic % (Use Oil of Luck for chance at +1 Skills)
Rare Rings with: +1 skill and 15%+ Phys/Magic % (Use Oil of Luck for chance at 5% additional spell damage)
All sockets should be filled with Zod crafted jewels
[Other Options]
Shrill Sacrament
Combined with Oris', Exorcism is a great addition for single target damage and clear speed.Shrill Sacrament
Chain Boots (Sacred)
Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
Chain Boots (Sacred)
Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
Veil of the Tainted Sun
- Good SF/Spell Dam / Cheaper alternative to Black Masquerade.Veil of the Tainted Sun
Blackguard Helm (Sacred)
Defense: (3042 - 3434) to (3680 - 4093)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 120
+(3 to 4) to Paladin Skill Levels
+150 Spell Focus
+(35 to 40)% to Physical/Magic Spell Damage
+(25 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(10 to 15) to Pentagram
+(160 to 200)% Enhanced Defense
+(500 to 1000) Defense
Physical Resist -6%
1% Reanimate as: Random Monster
Socketed (4)
Blackguard Helm (Sacred)
Defense: (3042 - 3434) to (3680 - 4093)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 120
+(3 to 4) to Paladin Skill Levels
+150 Spell Focus
+(35 to 40)% to Physical/Magic Spell Damage
+(25 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(10 to 15) to Pentagram
+(160 to 200)% Enhanced Defense
+(500 to 1000) Defense
Physical Resist -6%
1% Reanimate as: Random Monster
Socketed (4)
Endgame Gear
► Show Spoiler
Oris' Herald
Runeword War Scepter: (Reroll until +4 Skills and at least +44 to Magic Missile) - Best Weapon as of 1.10Oris' Herald
Scepters
'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
Scepters
'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
Vizjerei's Necklace
- +4 Skills + 15%+ Energy 25%+ Phys/Magic%Vizjerei's Necklace
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Black Masquerade
: Spellbind is amazing with vessels -25% enermy phys resist and velocity reduction.Black Masquerade
Bone Helm (Sacred)
Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
Bone Helm (Sacred)
Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
The Collector
with 6x Ghal: What can I say? This shield is amazing. The Collector
Bone Shield (Sacred)
Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
Bone Shield (Sacred)
Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
Eerie Crafted Belt with: +2 Paladin skills + High EF/Energy
Enchanted Crafted Gloves with: +2 Paladin skills + 25%+ Phys/Magic % (With Enchanted Blessing)
Enchanted Crafted Body Armor with: +2 Skills + 25+ Phys%/Magic% and 10-15% All Attribute Rolls (Bless with Enchanted Shrine)
Rare Rings with: +1 skill + EF + 15%+ Phys/Magic % (Use Oil of Luck for chance at 5% additional spell damage)
All sockets should be filled with Zod crafted jewels
[Other Options]
Black Hand Sigil
and Black Hand Sigil
Ring
Required Level: 100
Item Level: 120
4% Chance to cast level 50 Shuriken Flurry on Death Blow
4% Chance to cast level 50 Drakemaw on Death Blow
4% Chance to cast level 50 Doom on Death Blow
Elemental Resists -25%
Ring
Required Level: 100
Item Level: 120
4% Chance to cast level 50 Shuriken Flurry on Death Blow
4% Chance to cast level 50 Drakemaw on Death Blow
4% Chance to cast level 50 Doom on Death Blow
Elemental Resists -25%
Lilith's Temptation
are both very good swap options for MF/FarmingLilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Shamanka
on weapon swap is a very useful buff for additional Phys%/Magic% damage try to get a high bloodlust roll.Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Natalya's Deception
Mo'ed with 5x Natalya's Deception
Quilted Armor (Sacred)
Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
Quilted Armor (Sacred)
Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
Periapt of Life
+ 5x Phys%/Magic% + Periapt of Life
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
Auriel's Focus
/Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Lodestone
Sockets filled with Perfect Resist Gems or Rubies - For a much tankier setup, slightly less overall dps than enchanted body armor but can reach 30k+ life.Lodestone
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Crafting: Mystic Orbs / Jewels / Shrines:
► Show Spoiler
Mystic Orbs:
[Early - Mid Game:] MO your items for Phys%/Magic% Damage and Resistances until you are at resist cap
[Endgame:] MO your items for Phys % Damage, Mana Regen on Rings is nice if using Spirit Walker for additional phys resist, fill rest with either MF/Resists as needed.
Jewel Crafting:
Craft your Jewels with Zod Rune ( Zod + Oil of Craft + ilvl99 Jewel + Arcane Shard - You should get 3 crafts out of each jewel before you need to drop it, do not craft if it's ilvl 84 or below.)
You are looking for 12-15 EF, 2-4% Phys % and 2% Energy or 1% All Attributes on each jewel you craft for endgame.
Shrine Crafting:
First of all please familiarize yourself with Shrines and Item Affixes so that you understand what can roll on each piece of gear. Your goal with shrine crafting is to land a high shrine bonus + get a natural roll (if it exists on the item type) to roll as well to "double dip" on the bonus + other rolls you are looking for. For example if I am rolling enchanted shrines and I want Phys/Magic% on gloves they can naturally roll up to 20%, Shrine adds up to 10% (20% With blessing) with some luck you could potentially land up to 40% Phys/Magic % on a glove craft. Once you get a good craft it's time to "Bless" your item, you can do so by combining it with the shrine you used to craft it + 2 Arcane crystals, it will add an additional shrine roll on top of what currently exists.
Also be sure to farm the red portal areas and cellars in Hell Act 5, Oils of Conjuration drop uncommonly from them, they have a 40% chance of adding 10% spell damage to your weapons, make sure you try and imbue them!
[Early - Mid Game:] MO your items for Phys%/Magic% Damage and Resistances until you are at resist cap
[Endgame:] MO your items for Phys % Damage, Mana Regen on Rings is nice if using Spirit Walker for additional phys resist, fill rest with either MF/Resists as needed.
Lodestone
x2 into The Collector with 5x Phys%/Magic% at level 140 making The Collector give you 100% total Phys%/Magic% (INSANE!)Lodestone
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Auriel's Focus
2x into Spirit Walker with 5x Phys%/Magic% at level 140 is handy for increasing your EF so you are able to invest more into VitAuriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Periapt of Life
x5 into Periapt of Life
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
Natalya's Deception
and adding additional to gloves/belt (if you have room for MOs) give us a ton of life and sustain, definitely worth using. Natalya's Deception
Quilted Armor (Sacred)
Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
Quilted Armor (Sacred)
Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
Jewel Crafting:
Craft your Jewels with Zod Rune ( Zod + Oil of Craft + ilvl99 Jewel + Arcane Shard - You should get 3 crafts out of each jewel before you need to drop it, do not craft if it's ilvl 84 or below.)
You are looking for 12-15 EF, 2-4% Phys % and 2% Energy or 1% All Attributes on each jewel you craft for endgame.
Shrine Crafting:
First of all please familiarize yourself with Shrines and Item Affixes so that you understand what can roll on each piece of gear. Your goal with shrine crafting is to land a high shrine bonus + get a natural roll (if it exists on the item type) to roll as well to "double dip" on the bonus + other rolls you are looking for. For example if I am rolling enchanted shrines and I want Phys/Magic% on gloves they can naturally roll up to 20%, Shrine adds up to 10% (20% With blessing) with some luck you could potentially land up to 40% Phys/Magic % on a glove craft. Once you get a good craft it's time to "Bless" your item, you can do so by combining it with the shrine you used to craft it + 2 Arcane crystals, it will add an additional shrine roll on top of what currently exists.
Also be sure to farm the red portal areas and cellars in Hell Act 5, Oils of Conjuration drop uncommonly from them, they have a 40% chance of adding 10% spell damage to your weapons, make sure you try and imbue them!
Mercenary:
► Show Spoiler
[Hell-Midgame]
Act 5 Merc may prove useful for hell difficulty, especially if your damage isn't quite up to par. here is some gear you could try and acquire for it, mostly runewords or tiered uniques.
Helm -
Armor -
Gloves -
Belt -
Boots -
Weapon -
Socket All Tiered Unique Armor pieces with Ko runes, Crafted Weapon with Jah Runes.
Act 5 Merc may prove useful for hell difficulty, especially if your damage isn't quite up to par. here is some gear you could try and acquire for it, mostly runewords or tiered uniques.
Helm -
Fawkes
/ Fawkes
Barbarian Helms
'PulRhal'
Runeword Level: 100
20% Chance to cast level 40 Ember Spirit on Melee Attack
+(2 to 3) to All Skills
50% Cast Speed
1% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+150 to Energy
(5 to 10)% to Energy
Fire Resist +30%
+(61 to 90) Life after each Kill
Barbarian Helms
'PulRhal'
Runeword Level: 100
20% Chance to cast level 40 Ember Spirit on Melee Attack
+(2 to 3) to All Skills
50% Cast Speed
1% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+150 to Energy
(5 to 10)% to Energy
Fire Resist +30%
+(61 to 90) Life after each Kill
Thunderdome
Thunderdome
Assault Helmet (4)
Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 30
Item Level: 19
2% Chance to cast level 10 Tempest on Kill
Adds 1-(3 to 5) Lightning Damage
-4% to Enemy Lightning Resistance
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 60
Item Level: 36
2% Chance to cast level 20 Tempest on Kill
Adds 1-(9 to 18) Lightning Damage
-8% to Enemy Lightning Resistance
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 210
Item Level: 59
3% Chance to cast level 30 Tempest on Kill
Adds 1-(43 to 50) Lightning Damage
-12% to Enemy Lightning Resistance
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 420
Item Level: 85
3% Chance to cast level 40 Tempest on Kill
Adds 1-(131 to 150) Lightning Damage
-16% to Enemy Lightning Resistance
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
Assault Helmet (4)
Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 30
Item Level: 19
2% Chance to cast level 10 Tempest on Kill
Adds 1-(3 to 5) Lightning Damage
-4% to Enemy Lightning Resistance
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 60
Item Level: 36
2% Chance to cast level 20 Tempest on Kill
Adds 1-(9 to 18) Lightning Damage
-8% to Enemy Lightning Resistance
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 210
Item Level: 59
3% Chance to cast level 30 Tempest on Kill
Adds 1-(43 to 50) Lightning Damage
-12% to Enemy Lightning Resistance
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 420
Item Level: 85
3% Chance to cast level 40 Tempest on Kill
Adds 1-(131 to 150) Lightning Damage
-16% to Enemy Lightning Resistance
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
Armor -
Erawan
/ Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Shroud Royal
Shroud Royal
Full Plate Mail (4)
Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
Full Plate Mail (4)
Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
Gloves -
Visegrip
/ Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Toorc's Gift
Toorc's Gift
Chain Gloves (4)
Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Chain Gloves (4)
Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Belt -
Truce
/ Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Boots -
Megalith
/ Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Death Spur
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Weapon -
Lahmu
/ Crafted 2-handed Sword Roll for High Max Damage and ED.Lahmu
Barbarian Two-Handed Axes
'ElNef'
Runeword Level: 13
20% Combat Speeds
10% Innate Elemental Damage
+3 to all Attributes
Elemental Resists +(3 to 5)%
+(5 to 10) Life after each Kill
+1% to Experience Gained
(5 to 10)% Gold Find
Barbarian Two-Handed Axes
'ElNef'
Runeword Level: 13
20% Combat Speeds
10% Innate Elemental Damage
+3 to all Attributes
Elemental Resists +(3 to 5)%
+(5 to 10) Life after each Kill
+1% to Experience Gained
(5 to 10)% Gold Find
Socket All Tiered Unique Armor pieces with Ko runes, Crafted Weapon with Jah Runes.
End Game Ubers:
► Show Spoiler
Early Uber Tips:
Sunless - Ressurect Grubbers before zone, they can tank almost the entire zone ( Keep buffed with Rapture)
Torajan Jungles - Ressurect Moon Spiders, to help kill Rakkis guardsmen, then res Rakkis. They will kill Akarat, and Jitan with you ( Keep buffed with Rapture)
Cow Level - Ressurect 3x Cow Shaman, Buff with Rapture to perma stun the cow level
If in need of extra dps, or tankiness. Rakkis Guardmen are best, they will help with Tran, and even K3K[/u]
Every 105-120 and most 125+ ubers are possible with this build with endgame gearing.
These clips are not representative of the game in 1.10, everything was recorded in 1.0 before Demiurge / Adjudicator / Sacred Armor / Vindicate were nerfed. Expect less overall damage and less regen with equivalent gear. Everything should still be doable but expect to spend more time at it.
Here are some uber runs with "midgame" gearing in patch 1.0:
Butcher:https://www.twitch.tv/videos/375939763
Infernal Machine: https://www.twitch.tv/videos/375940199
Death Projector:https://www.twitch.tv/videos/375941402
Tal Rasha: https://www.twitch.tv/videos/375942039
Lord Aldric Jitan: https://www.twitch.tv/videos/375942482
Legacy of Blood: https://www.twitch.tv/videos/375943135
Terul: https://www.twitch.tv/videos/375943756
Creature of Flame: https://www.twitch.tv/videos/375944411
Bull Prince: https://www.twitch.tv/videos/375944778
Cathedral of Vanity: https://www.twitch.tv/videos/375945671
Judgement Day: https://www.twitch.tv/videos/375946677
Black Road + Kabraxis: https://www.twitch.tv/videos/375947378
Azmodan: https://www.twitch.tv/videos/375948528
Xazax: https://www.twitch.tv/videos/375950426
Quov Tsin: https://www.twitch.tv/videos/375950994
Here are some uber runs with full endgame gear in patch 1.0:
Hell Baal: https://www.twitch.tv/videos/376722719
Kingdom of Shadows: https://www.twitch.tv/videos/375951892
Astrogha: https://www.twitch.tv/videos/375952726
Toraja: https://www.twitch.tv/videos/375953689
Bremmtown: https://www.twitch.tv/videos/375954330
Valthek (Quick clip of kill): https://www.twitch.tv/videos/377045413
Here are also some Twitch clips from TgTalcon showing off some of his uber kills in patch 1.0
Quov Tsin:https://www.twitch.tv/videos/375353627
Kabraxis: https://www.twitch.tv/videos/375353628
Xazax: https://www.twitch.tv/videos/375353630
Duncraig Full Clear: https://www.twitch.tv/videos/375353629
Sunless - Ressurect Grubbers before zone, they can tank almost the entire zone ( Keep buffed with Rapture)
Torajan Jungles - Ressurect Moon Spiders, to help kill Rakkis guardsmen, then res Rakkis. They will kill Akarat, and Jitan with you ( Keep buffed with Rapture)
Cow Level - Ressurect 3x Cow Shaman, Buff with Rapture to perma stun the cow level
If in need of extra dps, or tankiness. Rakkis Guardmen are best, they will help with Tran, and even K3K[/u]
Every 105-120 and most 125+ ubers are possible with this build with endgame gearing.
These clips are not representative of the game in 1.10, everything was recorded in 1.0 before Demiurge / Adjudicator / Sacred Armor / Vindicate were nerfed. Expect less overall damage and less regen with equivalent gear. Everything should still be doable but expect to spend more time at it.
Here are some uber runs with "midgame" gearing in patch 1.0:
Butcher:https://www.twitch.tv/videos/375939763
Infernal Machine: https://www.twitch.tv/videos/375940199
Death Projector:https://www.twitch.tv/videos/375941402
Tal Rasha: https://www.twitch.tv/videos/375942039
Lord Aldric Jitan: https://www.twitch.tv/videos/375942482
Legacy of Blood: https://www.twitch.tv/videos/375943135
Terul: https://www.twitch.tv/videos/375943756
Creature of Flame: https://www.twitch.tv/videos/375944411
Bull Prince: https://www.twitch.tv/videos/375944778
Cathedral of Vanity: https://www.twitch.tv/videos/375945671
Judgement Day: https://www.twitch.tv/videos/375946677
Black Road + Kabraxis: https://www.twitch.tv/videos/375947378
Azmodan: https://www.twitch.tv/videos/375948528
Xazax: https://www.twitch.tv/videos/375950426
Quov Tsin: https://www.twitch.tv/videos/375950994
Here are some uber runs with full endgame gear in patch 1.0:
Hell Baal: https://www.twitch.tv/videos/376722719
Kingdom of Shadows: https://www.twitch.tv/videos/375951892
Astrogha: https://www.twitch.tv/videos/375952726
Toraja: https://www.twitch.tv/videos/375953689
Bremmtown: https://www.twitch.tv/videos/375954330
Valthek (Quick clip of kill): https://www.twitch.tv/videos/377045413
Here are also some Twitch clips from TgTalcon showing off some of his uber kills in patch 1.0
Quov Tsin:https://www.twitch.tv/videos/375353627
Kabraxis: https://www.twitch.tv/videos/375353628
Xazax: https://www.twitch.tv/videos/375353630
Duncraig Full Clear: https://www.twitch.tv/videos/375353629