Bow-barian - Updated for Sigma 1.1.2

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Keywing
Gravedigger
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As some of you know, lately I've had an obsession with making the barb destroy Fauzt with oskills.
Arrow Swarm

My personal preference is Arrow Swarm as it makes short work of any farm mobs in Fauzt and a handful of bosses.
It's also ridiculously easy to get seeing as you can just get it from a TU.
A crafted bow can get the oskill as well, though the level will not be as high which will result in fewer arrows being shot.


Hornet (Xis)
Hornet
Bows

'LuXis'
Runeword Level: 120
+(172 to 200)% Enhanced Damage
Adds 100-125 damage
Adds 25-50 poison damage over 1 seconds
+(21 to 32) to Arrow Swarm
(21 to 40)% to Dexterity
10% Magic Find
Cannot be Unsocketed
Not only gets high Arrow Swarm level but its damage can actually get quite good. Mine sits at 352-422 damage with garbage jewels.
Hanabigami
Hanabigami
Arrow Quiver

Hanabigami
Required Level: 60
Item Level: 80
1% Chance to cast level 36 Forked Lightning on Striking
1% Chance to cast level 36 Flamefront on Striking
1% Chance to cast level 36 Ice Lance on Striking
Adds 25-50 fire damage
Adds 25-50 lightning damage
Adds 25-50 cold damage
-(1 to 10)% to Enemy Elemental Resistances
-15 to Vitality
for pierce, rainbow damage and rainbow procs
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
+skill, deadly strike, flat damage, DR% and dex bonus or you can use Ornate/Fascinating shrine gloves to get more pierce in fire/lightning
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Energy Factor to Spell Damage
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
+2skills, pierce and with eagle stance the passives grants a huge physical res boost
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580 - 8361) to (9196 - 10143)
Required Level: 100
Required Strength: 614
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)
Deadly strike, life steal, fire proc
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
for pierce and slow target
Bad Mood
Bad Mood
Ring (Sacred)

Bad Mood
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 100-200 fire damage
Adds 100-200 lightning damage
Adds 100-200 cold damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Self explanatory
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet (Sacred)

Quov Tsin's Talisman
Required Level: 110
Item Level: 110
-(20 to 30)% to Enemy Elemental Resistances
It's ugly and boring but the pierce is hard to ignore
Eagle Eye
Eagle Eye
Assault Helmet (Sacred)

Defense: 3591 to 3930
(Barbarian Only)
Required Level: 80
Required Strength: 550
Item Level: 105
Arrow Swarm Shoots 50% More Projectiles
30% Attack Speed
(1 to 15)% Deadly Strike
+200% Enhanced Defense
-30% to Strength
(15 to 30)% to Dexterity
Total Character Defense (30 to 60)%
Socketed (4)
to increase the arrow swarm shots by 50%


Lifesteal keeps us alive easily as long as you're hitting enemies. Eagle stance doesn't give as much life/mana regen anymore but you still get a nice chunk of bonus lifesteal.




Here is the updated video for the new patch :)
Edited by Keywing 7 months.
GsusXL
Balrog
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Beautiful! :)
Outwk
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how u have 50% DR with eagle stance ?
just curious played only onec with barb but i used only bear stance , dont know how to make it max with eagle one :D
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ChuckNoRis
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read the spirit walker boots description (orange text) and you'll understand why eagle stance helps
Outwk
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saw it now yeah, very nice build then.. really surprised how fast it clears, but definately seems better with arrow swarm
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ChuckNoRis
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the body armor , gloves and amulet are debatable regarding "best in slot", but this eagle stance elemental build still does well enough .


the one i've played in 2017 focused on physical damage (hot shot miniguide) was using Wolf stance (and Kraken Stance for immunes) , but in Sigma i've switched to Lion Stance for better results since CB was marked as useless . it pairs very well with either
Tyrael's Might
Tyrael's Might
Ancient Armor (Sacred)

Defense: 10779 to 13350
Required Level: 130
Required Strength:
0
Item Level: 130
Ethereal (Cannot be Repaired)
50% Movement Speed
+500% Damage to Demons
+500% Damage to Undead
+200% Enhanced Defense
Maximum Elemental Resists +15%
Physical Resist 50%
Cannot Be Frozen
Requirements -100%
Celeri Caelesti Iustitia
Socketed (6)
or
Bear Grin
Bear Grin
Horned Helm (Sacred)

Defense: (2175 - 2633) to (2346 - 2840)
(Barbarian Only)
Required Level: 100
Required Strength: 451
Item Level: 105
Lion Stance Does not Reduce Your Physical Resistance
1% Chance to cast level 10 Bear Claw on Striking
+(90 to 130)% Enhanced Defense
(1 to 15)% to Strength
Elemental Resists -15%
(1 to 20)% Magic Find
Socketed (4)
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Keywing
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Outwk wrote:how u have 50% DR with eagle stance?
just curious played only once with barb but I used only bear stance, don't know how to make it max with eagle one :D


You can get max DR otherwise with bear stance but I"ve noticed that having 3.5k life regen per second seems to be more beneficial than the extra defense on bear stance.
But yeah as Chuck pointed out the DR comes from Spirit Walker's passive



But yeah Lion Stance would also do just fine as well.
I'm glad to see Lion Stance finally getting some love from players.
For several years I never saw anyone take it seriously.
Even before Bear Grin came out it was still a tremendous glass cannon stance.
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ChuckNoRis
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Keywing wrote:
Outwk wrote:how u have 50% DR with eagle stance?
just curious played only once with barb but I used only bear stance, don't know how to make it max with eagle one :D


You can get max DR otherwise with bear stance but ...
but bear stance also locks ranged attacks :wink: so it's not much suitable for this build

unless you want to keep switching stances (one stance for attacking -> bear stance for taking hits and not attacking - or using just melee attacks)
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Crash
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not seeing any poison damage in your gear or use of snake stance, so how is your sheet damage in game sitting at 64,000 with a tu bow, not even a high damage arrow swarm craft? what is your d2stats at?

also lol chuck come on. "use tyrael's might, it's pretty good"

i guess my issue with the videos is what's actually doing the damage? is it all the spell procs with your capped pierce or is it actually the bow skills? if its the skills, then that's fucking pathetic that bow druid can't even come close to this with a decent setup.

overall nice videos, good exploration, keep it up
mortimer_85
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Crash wrote:not seeing any poison damage in your gear or use of snake stance, so how is your sheet damage in game sitting at 64,000 with a tu bow, not even a high damage arrow swarm craft? what is your d2stats at?



It is LCS, the overall nice flat elemental Damage from Neph spirit is affected by the huge Spell Dmge Buff from Prot Bloodlust. This shown damge however only would be applied on a direct melee swing. But the main damage comes from the Bow skill itself.
[edit] with full dex and all the + skill charms I would assume at least 3k average of each element from Neph. This times 0.9 wdm times 2 for capped pierce pierce and times 3 for each element should be the damage that is applied per little Arrow. All the rest is just a big number that comes from the Spell Damage Buff but is not applied to the mob[edit]