[S25] Holy Wyrms vs Bosses

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So I figured I'd play Holy Caster again this season after seeing some nice buffs to both Wyrms and Solar Flare. He turned out quite pleasant to play, and is one of the best boss farmers and labbers I've played recently without crazy investment. Seeing as the Holy Caster guide hasn't been updated in a while (but should get an update soon Image), I just wanted to briefly show the current state of the build.
With a Radiance setup, sheet dmg is around 38-40k at 170 pierce. Non-radiance setup is a little lower but still more than enough.

3 minute Uldy. 4 minute Phoboss. Others die in seconds.



--Skills--
Max Incarnation, Dragon Wyrms, Blessed Life, Dragon's Blessing (1p early game)
1p Divine Apparition, Hoplite (can put 5p here if you're going use them in Teganze in midgame)
10-15p in Rapture for breakpoints and duration.
Rest into Dragonheart

There's also the option of maxing Sacred Armor instead of Dragonheart but I dislike having too many buffs so this is just a preference.

--Gear--
Weapon:
Fire Hydra
Fire Hydra
Flail (Sacred)

One-Hand Damage: 47 to 56
Required Level: 100
Required Strength: 486
Item Level: 130
Strength Damage Bonus: (0.11 per Strength)%
Dragon Wyrms Fire Two Bolts
Wyrm Count Reduced by 5
+(2 to 4) to Paladin Skill Levels
+50% Damage to Undead
-33% to Enemy Fire Resistance
(21 to 25)% to Vitality
+(201 to 250) to Energy
Maximum Fire Resist +(3 to 5)%
Fire Resist +100%
Cannot Be Frozen
Socketed (6)
or
Minefield


Minefield
One-Handed Swords

'FiFiFiFiFiFi'
Runeword Level: 100
20% Chance to cast level 40 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced Damage
Adds 275-425 fire damage
+(25 to 38)% to Fire Spell Damage
-60% to Enemy Fire Resistance
+15 to Terror Strike
or
Aurumvorax
Aurumvorax
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(15 to 25)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(50 to 100) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+(5 to 10) to Light Radius
Socketed (3)
/
The Pyre
The Pyre
Bonebreaker (Sacred)

One-Hand Damage: 51 to 52
(Paladin Only)
Required Level: 100
Required Strength: 544
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(15 to 25)% to Fire Spell Damage
-15% to Enemy Fire Resistance
+(30 to 40)% to Physical/Magic Spell Damage
+(17 to 28) to Flamestrike
Elemental Resists +15%
+(75 to 100) Life after each Kill
30% Gold Find
Socketed (3)
/
The Redeemer
The Redeemer
Grand Scepter (Sacred)

One-Hand Damage: 30 to 38
Required Level: 100
Required Dexterity: 449
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Fire Elementals Inherit Your Fire Spell Damage
5% Chance to cast level 36 Lava Pit on Death Blow
+(3 to 4) to Amazon Skill Levels
25% Cast Speed
+50% Damage to Undead
+(20 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(51 to 60) to Energy
(2 to 4)% Reanimate as: Fallen Shaman
+(50 to 75) Life after each Kill
Socketed (3)
.
  • Hydra is extremely good, especially towards endgame when your total wyrm count far exceeds the penalty, allowing you to almost double your dps with fewer casts, which means less time staying immobile, and more time for kiting and dodging.
  • After hydra Minefield is a massive fire sword for bossing, and the other 2 weapons are good budget options.
  • Aurum sword is a good budget option for Radiance setup.

Shield: Fascinating crafted Aerin Shield. Aim for +4 pala skills and high pierce.

Helm:
Veil of the Tainted Sun
Veil of the Tainted Sun
Blackguard Helm (Sacred)

Defense: (3042 - 3434) to (3680 - 4093)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 120
+150 Spell Focus
+(3 to 4) to Paladin Skill Levels
+(25 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(35 to 40)% to Physical/Magic Spell Damage
+(10 to 15) to Cataclysm
+(160 to 200)% Enhanced Defense
+(500 to 1000) Defense
Physical Resist -6%
1% Reanimate as: Howling Spirit
Socketed (4)
|
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
. Radiance is again obviously better for damage, but the other setup isn't too far off.

Chest:
The Witness
The Witness
Full Plate Mail (Sacred)

Defense: (8436 - 9339) to (10338 - 11445)
Required Level: 100
Required Strength: 640
Item Level: 118
+(1 to 2) to All Skills
(31 to 45)% Cast Speed
+(16 to 25)% to Fire Spell Damage
-(6 to 20)% to Enemy Fire Resistance
+(171 to 200)% Enhanced Defense
+(51 to 250) to Mana
Socketed (6)

Armageddon
(Paladin Oskill Set)
| Fascinating crafted armor. Mostly go for pierce and +2 in this slot. I prefer to just use the set piece because it is basically a craft, plus good proc and fancy aura. Cataclysm from the set also boosts movement speed, great for running belial/azmo keys.

Gloves: Eerie/Fascinating crafted Gauntlets.
Iblis (Xis)
Iblis
Gloves

'NeXis'
Runeword Level: 120
+(31 to 35)% Bonus to Poison Skill Duration
+(33 to 38)% to Fire Spell Damage
(25 to 35)% to Energy
Fire Absorb 4%
+10 to Light Radius
Cannot be Unsocketed
if Radiance.

Belt:
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
|
Rainbow (Xis)
Rainbow
Belts

'EtXis'
Runeword Level: 120
+3 to Maximum Damage
+13% to Spell Damage
+(41 to 50)% to Summoned Minion Resistances
Elemental Resists +(31 to 40)%
50% Magic Find
+7 to Light Radius
Cannot be Unsocketed
. A craft works too.

Boots:
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
. MO with fsd > ef > ene > vit or
Periapt of Life
Periapt of Life
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
4% Bonus to Vitality
+10 Life Regenerated per Second
+10 Required Level
/
Lodestone
Lodestone
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
+5% to Spell Damage
Requirements +10%
+10 Required Level
for min-maxing people.
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
are decent boots, but affix ranges are unreliable and we can't use Cataclysm from the set to boost move speed so this isn't my first choice.

Amulet:
Eye of Wisdom (Paladin)
Eye of Wisdom
Amulet

(Paladin Only)
Required Level: 100
Item Level: 123
+(1 to 2) to Paladin Skill Levels
+(101 to 500) to Life
+50 Life after each Kill
-15% to Enemy Fire Resistance (#s2)
+17 to Cataclysm (#s2)

Armageddon
(Paladin Oskill Set)
|
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
|
Locket of Dreams
Locket of Dreams
Amulet

Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(40 to 50)% Increased Healing Rate from Apples
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
if Radiance.

Rings: 2x Void Rings, rares,
Ras Algethi
Ras Algethi
Ring

Required Level: 100
Item Level: 105
+(40 to 50) Spell Focus
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
+(15 to 20)% to Physical/Magic Spell Damage
Physical Resist -2%


Sockets: Zod jewels.
Storm Shard
Storm Shard
Jewel

Required Level: 20
Item Level: 20
Can be Inserted into Socketed Items
+(5 to 10) Spell Focus
+(1 to 2)% to Spell Damage
or
Farsight Globe
Farsight Globe
Jewel

Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
in boots. Resist gems for labs.

MOs and Effigies: fsd > ef > ene. Can also orb 5x life leech on Hydra for
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
+
Uldyssian's Spirit
Uldyssian's Spirit
Mystic Orb

Cube Reagent
Cube with Any Weapon to Add Bonus
+15 Spell Focus
+30% Damage to Demons
+3% to Spell Damage
+10 Required Level
if you want to try hard.
Edited by NotCube 6 months.
Uubie
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"Video not available in your country" ^^
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Uubie wrote:"Video not available in your country" ^^

I removed the copyrighted part of the soundtrack. Should be fine now.
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Welldone mate. You should change your profile picture to flamecube to match your build <3
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kissofaries
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confirmed better than meme flay
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:thumb: :thumb: Strong lethality and not easy to die
Diaco
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Great miniguide! Just wanted to add that
Aurumvorax
Aurumvorax
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(15 to 25)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(50 to 100) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+(5 to 10) to Light Radius
Socketed (3)
is a decent budget option if using Radiance
bibel89
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Looks really good should try :)
Diaco
Daystar
676 | 17
Also, just as an FYI, Wyrms actually work with
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
. I guess the game treats them as summons? Anyways, less MO space than Wake of Destruction but solid choice
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Diaco wrote:Great miniguide! Just wanted to add that
Aurumvorax
Aurumvorax
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(15 to 25)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(50 to 100) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+(5 to 10) to Light Radius
Socketed (3)
is a decent budget option if using Radiance

Almost a crime to miss this sword. Added to the list. Thanks.

Diaco wrote:Also, just as an FYI, Wyrms actually work with
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
. I guess the game treats them as summons? Anyways, less MO space than Wake of Destruction but solid choice

Yea they're good boots. Solar Flare's Dragon Oath function unlocks all holy skills, bypassing this restriction.