MXL Sigma: Screenshot Thread

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Lowerthenscum
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whist wrote:It probably won't even be implemented on realm right on the first release.

If it turns out to be implementable without too much trouble, I could care less about implementing it in single player


I'd just be really appreciative if you did so for SP players when/if you do for MP players.

whist wrote:because the patch already takes enough time to come out as it is, doesn't it?

What I can visibly see in this thread looks fantastic and I am ready to give it a try. :)
Edited by Lowerthenscum 9 years.
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void
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Do you even understand the joy of collecting one of each SU item?
i want to see more screenshots ,that's not enough!!!
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Marco
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yes, enough with the PlugY drama.
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FPeace
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You guys ever thought of modding the channels/chat area before? That would be pretty wicked to see ;)
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Rishab
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whist wrote:
evil_potato wrote:plugy source code is available: http://plugy.free.fr/en/index.html

wouldn't be hard at all to recode it to work w/ sigma. I'd do it myself (and will, if no one else does [assuming it's even needed]) if i wasn't busy with other projects. Though when I say I will, i mean several years from now, when i'm done with WAY more important things. get ready. the future is coming! (though not to this game, becuase sigma will never be released :P)


Oh, the source code of PlugY is available, I totally didn't know that! I also was unaware that you had my source code in your possession. But the way you speak, you must have it because you clearly know exactly how my save/load code works. You also seem to be fully aware of how custom player data is handled in my code. You also have an obvious knowledge of how things work in PVPGN code as well. Hell, to say I only had to take PlugY's source and do Ctrl+C, Ctrl+V. Of course I'm such a retard for not seeing this before.

The sarcasm in this post is fatal....
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Taem
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Rishab wrote:The sarcasm in this post is fatal....


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Quirinus
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FPeace wrote:You guys ever thought of modding the channels/chat area before? That would be pretty wicked to see ;)


Yea, modding PVPGN could probably be done separately from the mod so it would have very little conflicts. And it shouldn't be extremely hard since it's just chat/db handling, which is already more or less 'solved' by other code. But depends on what you want to do.

And this is not really a priority. Since it's not entangled in the sigma code, someone other than whist could do it too.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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FPeace
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Yes, just thought it may be a cool idea, some of us spend a fair amount of time there blabbing :D
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whist
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Quirinus wrote:
FPeace wrote:You guys ever thought of modding the channels/chat area before? That would be pretty wicked to see ;)


Yea, modding PVPGN could probably be done separately from the mod so it would have very little conflicts. And it shouldn't be extremely hard since it's just chat/db handling, which is already more or less 'solved' by other code. But depends on what you want to do.

And this is not really a priority. Since it's not entangled in the sigma code, someone other than whist could do it too.


Actually, a big part of it is handled by the original game code. PVPGN mainly handles the reception of client D2BS/D2CS packets on server's side, as this was not handled anywhere
in the original code (it is much likely handled into D2Server.dll, which was never distributed publicly and is only available on Blizzard's servers). Also the resolution changes did fuck up the realm lobby as well, so this GUI code will have to be rewritten as well.