Marco wrote:imho, the idea is too optimistic
case a) the skills are clones of existing skills => boring and uninnovating tree (and it's
hell of a lot of work to make skills, even clones)
case b) the skills are brand new and cool => you can't restrict them to a lolitem... that'd be just so wrong
The concept isn't bad, but the way you want to make it, is a no-no. Mostly because making skills is an incredible pain in the ass (trust me).
I would suggest a different approach, which would be to make such affix be an innate property of specific itemtypes.
For example: new itemtype (druid swords) => innate stat to unlock WW tree - so all instances of this sword, regardless of quality, have this prop.
But in this case WW tree was always there/visible, it was just 'locked' till you get a specific weapon type. The concept this way can help to
a) easen up balance of a specific skill tree and it's siblings and undesirable side-weapon types
b) stats that don't look like ordinary stats are always pretty coolc) it doesn't really "add" or "remove" that much - but the concept is original and adds to the variety of the game
Removing the item would remove all points you allocated into these skills.
So if I accidentally press W, I get fucked?
Or if I die, when does the game decide that I am no longer using the items?