Necroglycerin wrote:Solfege wrote:How big of an impact would there be if you could adjust your character's stat points (but not skill points) on-the-fly? Like, you upgrade your TUs or make a really good Craft with flat stat bonuses, and suddenly the extra points you've put into stat x aren't needed anymore and would be better used if you put them into stat y. Seems like it might be a handy feature, especially early on, to avoid having to do a full respec. But IDK what sort of abuse such a thing could lead to.
Just play SP with Plugy, problem solved
On a more serious, it really is a handy feature.
For the respecs, I really dont understand the fuzz about it. I basically read one guide and killed Baal with it, without having any other knowledge about game mechanis. But even if you don't read a guide, I am pretty sure you can get to the end of terror with just common sense and a little bit of time investment to run mephisto in each difficulty to get your TUs, so you can get some belladonnas and respec all you want.
Yes, SP/PlugY is where the idea came from. I was trying to look at things from a absolute noob first-time player's perspective. Let's be honest, no matter how thoroughly they think they've read through the docs/forum/guides, new players are gonna screw up during their first playthrough--a lot (can anyone here say they didn't?). Median has a high learning curve, especially if coming from something as mindless as D3. M2017 did a lot to address this, but people are still gonna overlevel their TUs; they're gonna find some random thing drop with a mod/proc/oskill they've never seen before and wanna try it out, but they won't have the stats to use it right then and there. So they'll foolishly waste their Akara respec just to adjust their stats, only to realize the new item is a pos for their build. Then they'll get frustrated because they'll feel like their curiosity was being punished. As Marco said, skill points are powerful in Median, so it absolutely should take an actual respec to reset them. But the ability to adjust stat points as you play seems like a decent balance between Marco's vision for respecs and allowing new players to indulge their curiosity. And as to losing gear to the strength bug, as Fumbles mentioned, that won't be a thing once the "no more character corpses" thing is worked out.
As to the drop vs. craft thing for Belladonnas, TBH, I don't really have a strong opinion one way or the other on this matter. I don't necessarily have a problem with this new format; however, it does make testing and experimentation kind of a pita. The mlvl 84+ drop restriction could be removed, allowing them to drop anywhere, but that would likely undercut what Marco is trying to do. I mean, at that point, they might as well be craftable again. IDK, just my thoughts.