Elemental Damage

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robinro
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Hey, everyone.

I want do discuss the topic of elemental damage.

In my opinion the nerf to -enemy resist was a needed one and elemental spelldmg is at a good place now.
Not too op to oneshot everything whereas other dmg sources without this insane dmg multiplier struggled.

But the removal of -res hit flat elemental dmg as well.
Unlike elemental spelldmg, there is no other way to amplify elemental flat dmg on weapons (except direct melee hits...).
And unlike phys dmg (%EWD) there is no way besides -res to increase said dmg.
This change made most flat ele dmg on items (even lategame SU's and RW's) very underwhelming, except maybe the rather high flat rolls on rare and crafted weapons.
Since having more than one type of damage is so important, this nerf hit WDM chars without a conversion spell way too hard and made flat ele dmg way too weak.
And if you already have a conversion spell you would rather go for increased phys dmg than flat ele dmg anyway.
Even the sins ways dmg is rather low, considering you have to invest a lot of points.

My idea would be to boost flat ele dmg in some kind of way.
Either with a new stat like in PoE which boosts Weapon elemental dmg, or some kind of other multiplier. Or you could just simply buff the ele dmg values on items/skills for the lategame. (early game is in a good place)

TL;DR
Flat elemental damage is too weak and needs a buff.

Opinions?
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Solfege
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This is especially true when coupled with the fact that enemies have much higher base resistances to elemental damage vs. Physical/Magic damage. Some melee characters can get insane amounts of EWD from both skills and gear, but they still do shit damage compared to casters b/c they have no sources of flat Physical damage from skills, as well as and little to no access to high levels of Elemental pierce to make flat Elemental damgage worthwhile. And since most of their main attack skills do fractional weapon damage (e.g. 50%, 40%, 25%, etc.), they end up having to rely solely on damage from weapons and flat damage mods from armor, UMOs, etc., which severly limits their gear choices end-game.

It would make more sense for flat Elemental damage (including flat Magic damage) to be affected by EWD instead of +Spell Damage. It could open up new avenues for WDM builds as well as make some of the weaker melee builds more competitive with the high-damage casters.
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Crash
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I skimmed over and agree with most things, but this should probably go in the patch feedback page.
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robinro
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yeah, you are right. i just copy pasta it.
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RequiemLux
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robinro wrote:yeah, you are right. i just copy pasta it.


But in the wrong thread, M2017 Bugs&Feedback is the right one. Anyway I too agree with your opinion
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robinro
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ok... i posted it a third time :derp: