Median XL 2017 1.1 Version Log

Game news and forum updates
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Tantrum changes fan
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changelog wrote: New arcane crystal/shard drop bias for all Prime Evils (after Hatred Diablo)
irendie
Fallen
1 | 0
Cant wait to play this :)
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Crash
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redicomerade wrote:Wondering how exacly "nodrop" changes. Already farming at least on players 3 on endgame and drops are much more generous.
So the changes are for the furher quantity or quality? And how it will impact on non unique items like Umos cough lodestone cough


The more players partied in a game, the more likely an item will drop from every monster, a.k.a. reducing the nodrop.

Image

This is a very old post about D2:LoD, but the concept is pretty relevant (more players in game = more drops. Partied/unpartied affects the drop rate):

Image
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RequiemLux
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Changelog looks sweet as hell, great work! too bad I'll miss the first 10 days after the release :wall:
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villur
Rust Claw
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Im confused now, so MF increases the item quality - I will get more ancient armors and naginatas? Or does it mean i will get more magic/rare/unique items?
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RequiemLux
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nvm
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willyboy
Abomination
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villur wrote:Or does it mean i will get more magic/rare/unique items?


This is correct.
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WReckLess
Sasquatch
60 | 1
Did we get 1 less max skill level due to "Witch Queen and Mirror Mirror minigames removed"&"optical detector now grants +1 to Maximum Skill Levels (due to Mirror Mirror removal)" so -2 + 1 = -1?
Did legacy chars get update on their charms because "Tweaked some reward stats, reduced some endgame charm flat stats and moved some stats to earlier charms"?
redicomerade
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L H wrote:
redicomerade wrote:Wondering how exacly "nodrop" changes. Already farming at least on players 3 on endgame and drops are much more generous.
So the changes are for the furher quantity or quality? And how it will impact on non unique items like Umos cough lodestone cough


The more players partied in a game, the more likely an item will drop from every monster, a.k.a. reducing the nodrop.

Image

This is a very old post about D2:LoD, but the concept is pretty relevant (more players in game = more drops. Partied/unpartied affects the drop rate):

Image


Thank you, so its just smaller "no drop"= more items
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suchbalance
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WReckLess wrote:Did we get 1 less max skill level due to "Witch Queen and Mirror Mirror minigames removed"&"optical detector now grants +1 to Maximum Skill Levels (due to Mirror Mirror removal)" so -2 + 1 = -1?


Yes, a gradual reduction of charm stats has been planned long ago. See here.

WReckLess wrote:Did legacy chars get update on their charms because "Tweaked some reward stats, reduced some endgame charm flat stats and moved some stats to earlier charms"?


In the current engine, until Sigma, it's impossible to automatically update a legacy item. We have two choices, either make the old item completely unusable or leave it as legacy.

For multiplayer (non-laddder) it's preferable to leave the legacy item in, after all the person played at the time before the change and earned said item. Also the existence of these items gives non-ladder it's own special "feature" which encourages more people to play there after the initial ladder hype has died, rather than quit altogether.

As far as single player goes we don't really have much control over how legitimately people play there. If one wants to keep a legacy item and use it because it's better than the new version - fine, if they would rather impose some honour system on themselves and throw it out - that's also fine. So giving you the choice rather than outright disabling the old item is again better.