Short Questions Thread

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iamq1803
Heretic
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annoying cat wrote:is there a difference in charm/trophy drop rates between realm and SP in 1.1.3?

thanks

No, MP and SP both have same drop rate now.
Jelle
Cultist
24 | 0
1) where do you find the emblems used for the ancient book and Valkyrie's Prime?
2) Does Duncraig still have 2 different maps or is the teleport heavy the only one available now?
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Rishab
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Jelle wrote:1) where do you find the emblems used for the ancient book and Valkyrie's Prime?
2) Does Duncraig still have 2 different maps or is the teleport heavy the only one available now?


1. They are random world drop
2. one map and still needs teleport
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eet
Jungle Hunter
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The relationship between mana and energy:
The documentation says that my sorc gets 4.5 mana from point in energy. I put on an item which gave me 30 extra energy (after all the x% bonus to energy), and it added only 130 mana even though I have 150% increased maximum mana. On the otherhand if I put 1 hard point into energy it gives me 3 extra energy and little bit over 20 mana. Both give me lower multiplier than 4.5. Anyone know how this works? The base point seems to give way more mana than additional energy from items.
deha88
Skeleton
3 | 0
iamq1803 wrote:
deha88 wrote:Is there an Act 3 Mercenary guide anywhere? Want to try them out and cant really find any info on it other than the Doc's saying their skills and such.

Try to look closer: https://docs.median-xl.com/doc/class/hirelings
If u want to use Act 3 Merc, pick a Bloodmage (all gears crafted with Fascinating shrines) or Abjurer (all gears crafted with Ornate shrines).


This is the area I was talking about that I found.. Was looking for the gearing aspect of one. But there use to be a really well put together guide as your progress for all mercs and it just disappeared..
qweqwe
Cog
230 | 4
seriously, why does game crash whenever i exit a game?

and why is
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
so popular, which build uses it?
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cowking
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eet wrote:The relationship between mana and energy:
The documentation says that my sorc gets 4.5 mana from point in energy. I put on an item which gave me 30 extra energy (after all the x% bonus to energy), and it added only 130 mana even though I have 150% increased maximum mana. On the otherhand if I put 1 hard point into energy it gives me 3 extra energy and little bit over 20 mana. Both give me lower multiplier than 4.5. Anyone know how this works? The base point seems to give way more mana than additional energy from items.


+% mana only multiplies base mana and +flat mana, not the mana from any kind of attribute bonus. Same goes for +% life.
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Crash
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Curious for a long time. Are Lantern Archons and Ratfinks and other monsters of that type supposed to immediately target you through/past minions and reanimates? Noticed it over many patches, and had assumed it to be working this way for a reason but never saw any confirmation from anyone.
chickenfeeder
Grubber
329 | 0
iamq1803 wrote:
chickenfeeder wrote:
iamq1803 wrote:
chickenfeeder wrote:how do u kill the forest keepers in torajan jungle as a melee holydin? I cant seem to drop his hp, maybe he is phys immune although it isnt displayed but I maxed plague as well. Also my merc does no dmg to him either.

How much is your damage output? What weapon are u using?.

divine judgement dmg is 16k-27k and I have about 1k1 % ewd, weapon is brahman rw on a hand of god.

You need more. Have you got most early and mid charms?

It will help alot if you got high %Deadly strike, Crushing blow or Open wound.
Poison pierce is also important since poison is your main elemental damage (from Plague), so try to have high -enemy resistance to poison.

it's so weird that now after some time I got back to that place and almost one hit that keeper, still 16k-27k, dont know what happened :-]
chickenfeeder
Grubber
329 | 0
qweqwe wrote:seriously, why does game crash whenever i exit a game?

and why is
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
so popular, which build uses it?

tree warden, that proc is sick, plus it has very high dmg for a 1h weapon.