M17 1.1.3 Bugs&Feedback

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suchbalance
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Like I said we can already negate poison duration stacking so further changes on this aren't necessary. If you tried to kill dbaal with poison damage in the latest patch (excluding punishers\graveyard\SoD etc.) you will see it behaves a lot like as if you're damaging him with any other element - he only takes a small amount of damage per hit.

My point about poison appeal is this. Currently poison damage/skills are arguably the best at killing trash mobs in the game. Poison skills have always had really good tuning since Laz's time and nowadays the fact that they are limited against some bosses lead to trash mobs having lower resistances to poison compared to fire/cold/lightning. So naturally you want that power to translate to killing bosses. But if we nerf punishers\graveyard\SoD etc. so they actually behave like normal spells (requiring spell damage & pierce stacking to be good) and then take 20-30% off every other poison passive/skill then poison's "op appeal" is no more and the only thing left is the convenience of you not using a secondary skill for single target.

And about enfilade: mana regen is only a good stat for mana sustain on characters with big mana pools because of the way the mana regeneration formula works. So for a WDM based javazon with a high WDM skill like Enfilade you would want to use mana leech paired with a high phys damage javelin instead.
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Heathen
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I'm not a fan of the early game giftbox rework.

It makes sense to persuade players to just keep going through the game without farming the box. The real result of the box rework for WDM skills that aren't Divine Judgement is a slower, boring walkthrough (which is ironic as a measure to actually speed it up).

What should have been done is a removal of the useless weapons it can roll. All this gear has to be changed at some point anyway. Early RW's that are WDM kinda suck number-wise, and not much can be done to craft a weapon at this point. and every mob past Outer Cloister is balanced towards having these uniques (unless you use divine judgement, where you can literally throw off your gear and kill andariel with your fist).

Not everyone likes to get rushed through the game, and get cow'd to max level.
Tokii
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The thing that bothers me with poison is that i need to have 2 different gearsets, the one for farming with poison procs being superior and for bosses you want more on striking and other shit instead
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billy500
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Broken summoning mechanic. Keeps using decipicry or whatever it's called. Seems to fix only sometimes if all players exit the area and return to him.
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Crash
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It just means not all the monsters were killed. It's happened to me and I had to go clear out one of those side rooms or chase down a monster down the hallways and it reset itself.
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billy500
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L H wrote:It just means not all the monsters were killed. It's happened to me and I had to go clear out one of those side rooms or chase down a monster down the hallways and it reset itself.

That's the thing, he was summoning and we checked all the rooms, perhaps they spawned out of bounds?
Also found this, I don't consider it to be worthy of a bug report but it is not normal.
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HechtHeftig
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billy500 wrote:
L H wrote:It just means not all the monsters were killed. It's happened to me and I had to go clear out one of those side rooms or chase down a monster down the hallways and it reset itself.

That's the thing, he was summoning and we checked all the rooms, perhaps they spawned out of bounds?
Also found this, I don't consider it to be worthy of a bug report but it is not normal.
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These happen in all kind of colors. Gray, blue, green, red and orange.
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billy500
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Normal?
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Heathen
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billy500 wrote:Normal?


Nah, it's pretty game breaking.
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Heathen
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Javzon at the start feels so damn weak.

The javalins are very slow attack speed, very low damage, and a pain to level up with.