This replaces the screen that used to be appear after you've completed a difficulty. Nothing really fancy here, it just needed to be replaced for the new resolution. I also changed the horrible palette it used while I was at it.
Another minor GUI change requested by Marco, gear items when selected in inventory will highlight where they can be equipped.
Here we have whirlwind (spin to win and other similar skills, call it however you want) triggering on striking skills. In this particular case we see my assassin triggering claw tornado from nimmen axe
And here we have the bottom panel rework
- The long orange bar is the experience bar
- The small yellow orb near life globe is stamina (the orb is animated as well)
- The buttons are the buttons that were previously in the minipanel, you can also see the run/walk toggle was integrated as one of these buttons
For a comparison here's a previously posted screenshot where you can see the old bottom panel and the minipanel (the bar on top of bottom panel)