Short Questions Thread

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ChuckNoRis
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Erlikhan wrote:Gotta farm more signets maybe?
just get to 121 and use
Nasrudin (Xis)
. it provides up to 500 flat dexterity

the time invested into leveling from 120 to 121 + farming a xis would be way faster than farming 500 extra sigs
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willyboy
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ChuckNoRis wrote:the time invested into leveling from 120 to 121 + farming a xis would be way faster than farming 500 extra sigs


If you level in jungle, you get in this time 1000 sigs AND are leveling from 120 to 121...
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Footman
Cultist
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ChuckNoRis wrote:
Footman wrote:I read somewhere, that slow values does not stack.
if they are of the same type they stack , if not , they override eachother .


example : you get "x" slow target from using snake stance + "y" slows target from gear parts/debuff skills (Shower of rocks) . your total slows target is x+y (cap'ed at 90% from one source and 95% from multiple sources)

if you get 60% slows attacker (DH as example) but also have 5% slows target from gear , they will overwight eachother depending if you attack (apply slow target) or get attacked (apply slow attacker) . reason why it is not recomended to equip any slow target as amazon , unless you choose to ditch the benefits of DH entirely and invest those skillpoints somewhere else


what also stacks regarding slow : miasma + shower of rocks


Thx, and what about Poison time reduce, I usually have extra lvl space on jewelry and don't know what to put there, so I use poison or curse length time. Do they stack or I am wasting lvl space?
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ChuckNoRis
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poison lenght reduction reduces the duration of the incoming poison damage (poison damage is not a curse) . the more you got , the less time the poison will drain your HP .

you can also counter that with healing /hp regeneration , so in general i won't waste much time/gear for it .

curse length reduction reduces the duration of curses (example rust storm - that reduces your armor ) . the more reduction you got , the less the curse will last . this one could actualy be usefull in some spots
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Saviour
Dark Huntress
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Hello guys,
I just started playing again haven't played since 2015.

I have one really simple question: Which are the best basic items I could get for any runewords, I mean what are the maximum ED%, atk. rating, durability etc. and where I can check these values for each item seperately (I couldn't find this information in documentation section)?
Edited by Saviour 6 years.
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Helzopro
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Saviour wrote:Hello guys,
I just started playing again haven't played since 2015.
I have one really simple question: What's the best item I could get for runeworlds, I mean what's the maximum ED%, atk. rating, durability etc. and where I can check this values for each item seperately (I couldn't find it in documentation section)?


Could be wrong here, but max ED on armor and weapons is 35% @superior with 55% max with a oil of luck potentially; can also get 1% DR as an oil of luck buff on armor. Max AR is 150% @superior and 250% with oil of luck with weapons.
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Crash
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Erlikhan wrote:
L H wrote:What about block chance? the golems missiles are all physical damage, and they have the fire bomb when they die. Ideally, to make it a joke, get like 400% fire resist and 85-90 max (and if you have any sources of absorb, that may help slightly). It should be pretty damn easy with the stats you gave us though. I'm not sure what the issue might be.


Uh yeah i guess that's the problem im still at %30 block despite pumping up dexterity with gladiator's dominance.

Gotta farm more signets maybe? I got around 80 right now.


You should spec Runemaster to gather most of the early/mid charms before swapping to Dominance, as you're seeing the issue right now. Runemaster gives a ton of defense to allow you to easily get 5% chance to be hit, while getting max block in early game would require stuff like Chuck said, getting 121 and xis rune, which is more unlikely and probably pretty slow going until you gather your early and mid charms. Once you're comfortable with how many charms and sigs you have, you can then go to Dominance and hit max block with about 2300 dex.
Erlikhan
Prowler
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L H wrote:
You should spec Runemaster to gather most of the early/mid charms before swapping to Dominance, as you're seeing the issue right now. Runemaster gives a ton of defense to allow you to easily get 5% chance to be hit, while getting max block in early game would require stuff like Chuck said, getting 121 and xis rune, which is more unlikely and probably pretty slow going until you gather your early and mid charms. Once you're comfortable with how many charms and sigs you have, you can then go to Dominance and hit max block with about 2300 dex.


Oh I see, thanks to both of you and Chuck :)

Edit:
I realized what am I doing wrong. Even with 660 k defense I failed to do it again.
Problem is I can't kill Bartuc fast enough, then he swarms that tiny room with golems.
Im using Qarak and ornate crafted boots, rare rings for lightning pierce but it's not enough he always swarms the room with golems so that even they have %7 chance to hit me, i got overrun by them.

Once I managed to kill Bartuc but couldn't grab the charm thanks to golems killing me on sight.

I lost around 3-4m exp trying to get that charm.

Then I ragequitted :mrgreen: Probably not gonna touch median till my head cools off :mrgreen:
Fovas
Destroyer
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you should really try the runemaster route above, I was having hardtime with dedaelus before. And now I could farm comfortably in TA with runemaster and stacking up my sign count. Then I will try again with dedaelus with craft again


Also ensure u setup the hotkey thing for one button fortress that's how I got bartuc down with gehanna weapon
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Crash
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Fovas wrote:Also ensure u setup the hotkey thing for one button fortress that's how I got bartuc down with gehanna weapon


Fortress will be useless in there, trying to target Bartuc. Golems will just keep standing in the way of arrows.

Erlikhan wrote:I realized what am I doing wrong. Even with 660 k defense I failed to do it again.
Problem is I can't kill Bartuc fast enough, then he swarms that tiny room with golems.
Im using Qarak and ornate crafted boots, rare rings for lightning pierce but it's not enough he always swarms the room with golems so that even they have %7 chance to hit me, i got overrun by them.

Once I managed to kill Bartuc but couldn't grab the charm thanks to golems killing me on sight.

I lost around 3-4m exp trying to get that charm.

Then I ragequitted :mrgreen: Probably not gonna touch median till my head cools off :mrgreen:


Try using Iron Spiral as your main attack for that one then. It will help clear golems without having to directly focus them, and it doesn't require as much lightning pierce, since it's only 30% conversion, whereas Stormblast is 100%.

If you have any summons, you can try summoning them before going in to take a few brief hits while you rush down to get in position. Maybe consider gearing up an act 1 Priestess merc with
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Short War Bow (4)

Two-Hand Damage: (10 - 12) to (26 - 32)
Required Level: 8
Required Dexterity:
73 to 77
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma: Haunt Duration Increased by 4 seconds
5% Chance to cast level 5 Arachnomancy on Kill
3% Chance to cast level 4 Miasma on Striking
+(11 to 15) to Maximum Damage
+(18 to 35)% Enhanced Damage
+(2 to 3)% to Poison Spell Damage
Slows Attacker by (6 to 10)%
Maximum Life +(2 to 3)%
Requirements -(11 to 15)%
Socketed (2)
Two-Hand Damage: (33 - 37) to (61 - 75)
Required Level: 28
Required Dexterity:
95 to 100
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma: Haunt Duration Increased by 4 seconds
6% Chance to cast level 10 Arachnomancy on Kill
4% Chance to cast level 10 Miasma on Striking
+(16 to 25) to Maximum Damage
+(52 to 69)% Enhanced Damage
+(5 to 6)% to Poison Spell Damage
Slows Attacker by (11 to 15)%
Maximum Life +(3 to 4)%
Requirements -(21 to 25)%
Socketed (4)
Two-Hand Damage: (76 - 83) to (135 - 153)
Required Level: 47
Required Dexterity:
161 to 171
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma: Haunt Duration Increased by 4 seconds
7% Chance to cast level 14 Arachnomancy on Kill
5% Chance to cast level 16 Miasma on Striking
+(31 to 40) to Maximum Damage
+(87 to 103)% Enhanced Damage
+(8 to 9)% to Poison Spell Damage
Slows Attacker by (21 to 25)%
Maximum Life +(4 to 5)%
Requirements -(31 to 35)%
Socketed (5)
Two-Hand Damage: (102 - 110) to (179 - 199)
Required Level: 54
Required Dexterity:
294 to 313
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma: Haunt Duration Increased by 4 seconds
8% Chance to cast level 18 Arachnomancy on Kill
6% Chance to cast level 19 Miasma on Striking
+(41 to 50) to Maximum Damage
+(104 to 120)% Enhanced Damage
+(9 to 10)% to Poison Spell Damage
Slows Attacker by (31 to 35)%
Maximum Life +(5 to 6)%
Requirements -(36 to 40)%
Socketed (6)
. Her sporeshot skill will spread miasma slow curse all over the room.

overall, i'm not really sure what the issue is. I did iron spiral last season and it was really fast playthrough and didn't really have any issues with the first 20 charms or so.