Nomad Barbarian

Unda
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Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.
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Crash
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Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.


As I said before, I haven't bothered with a merc since I was expecting a death quite often til I picked up more defense and block to have to care for reviving 50k merc constantly.

I tinkered with a shapeshifter merc with TU Trident and TU Heavy Gloves to help with crowd control (really nice with wolf stance tacked on), but he dies cause I don't care to watch his HP.

I'll likely end up going with a nice setup for act 1 merc to help supplement, but will experiment later.
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Muilpeer
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Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.


I'll post my merc's gear tomorrow, might have some interesting stats for you. He procs: banish, doom, bloodlust and thunderslam. Also he doesn't die often.

It's an A5 merc with Qarak's Will, Deadmans hand, ammy with Banish, fireproc helmet (forgot the name) armor with teleport on taking damage, asteroid belt, and ehh well I'll post the rest later :)
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Crash
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Muilpeer wrote:
Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.


I'll post my merc's gear tomorrow. He procs: banish, doom


That is actually more damaging then beneficial. Banish and doom both override eachother, and they override your hunter's mark, which in our case is much stronger than doom.
Unda
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Yep, thats why i mentioned utility & crowd controlling in my post, which cut off some cookie cutter "damach" mercenaries setups.

@Muilpeer, thanks for suggestions but i was asking OP specifically about which merc he see as part of Nomad philosophy of his build, thats why i didnt suggested my own. During my time with Median i played probably all possible mercenaries setups so i know exactly which one works best for build i play.
MUS01
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I prefer Bloodmage for ANY char... Reason? I like a merc that don't dies all time and he is good staying alive... he's ranged, get good defense and he get 1 of the most cheap ítem builds of the game: with only TUs, he is insane. The only places where he dan die are instakill ubers like death proyector...
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Crash
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MUS01 wrote:I prefer Bloodmage for ANY char... Reason? I like a merc that don't dies all time and he is good staying alive... he's ranged, get good defense and he get 1 of the most cheap ítem builds of the game: with only TUs, he is insane. The only places where he dan die are instakill ubers like death proyector...


He has no DR with just crafts though besides maybe a shield. He's really good for a bear stance barb since he can cast with bear stance on, but I generally would recommend something that can hugely benefit from our wolf stance here.
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Goodkidscc
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Can act 3 mercs still attack with Bear stance attached to them?
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Crash
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Goodkidscc wrote:Can act 3 mercs still attack with Bear stance attached to them?


Yea it doens't affect mercs or reanimates
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Muilpeer
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Aero wrote:
Muilpeer wrote:
Unda wrote:Including utility & crowd controlling Mercenary of your choice would be nice add to your guide, there is many choices which can suit javelin style you was talking about. Mercenaries are good material to roleplaying with here, curious which one you choose for your Nomad playstyle.


I'll post my merc's gear tomorrow. He procs: banish, doom


That is actually more damaging then beneficial. Banish and doom both override eachother, and they override your hunter's mark, which in our case is much stronger than doom.


Thanks for clarifying this, I didn't know! I'm curious to see what merc build works best with this fortressbarb 2.0

I've immediately changed my merc to a proc-based, only keeping Qarak's Will for Bloodlust.
Do you know if when I equip my merc with gear that enhances bloodlust damage and duration, that will also apply to me? Or does that only apply to my merc at the moment he procs bloodlust?