Short Questions Thread

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Gavin_K88 wrote:
Demonasius wrote:Two quick Multiplayer questions. Does the MP in this mod have the same thing as Battlenet where if you don't log in within X amount of days your charioteer gets deleted? If not, are our multiplayer characters saved locally or on the servers?


1. Yes, 180 days
2. Multiplayer characters are saved on the servers


You sure about that? I didn't play for 3 seasons, logged on and all my chars were there just Non Ladder.

I also gots a question. Is it possible to find a Eth Sacred Sup Gilded shield in terror cows or is that a Destruction thing only?
Gavin_K88
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Effective wrote:
Gavin_K88 wrote:
Demonasius wrote:Two quick Multiplayer questions. Does the MP in this mod have the same thing as Battlenet where if you don't log in within X amount of days your charioteer gets deleted? If not, are our multiplayer characters saved locally or on the servers?


1. Yes, 180 days
2. Multiplayer characters are saved on the servers


You sure about that? I didn't play for 3 seasons, logged on and all my chars were there just Non Ladder.

I also gots a question. Is it possible to find a Eth Sacred Sup Gilded shield in terror cows or is that a Destruction thing only?


Realm characters will now expire if they have not been logged in 180 days. This change was necessary for performance reasons.

This was from the 1.2 patch notes here: https://www.median-xl.com/version/2017-12

As for your question, should be able to.
Edited by Gavin_K88 6 years.
Winrich
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I was wondering about modifiers on "on switch" weapons and how they would affect oskills on the same "on switch" weapon.
For example a paladin spear with +24 pestilence skill that was crafted with shimmering shrine for additional poison spell modifiers.
Or if said weapon would roll with poison spell damage affix.
Would the stats still affect the pestilence skill after switching back to the main weapon?
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Crash
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It generates new missiles constantly, it doesn't snapshot from switch. It just allows you to use pestilence and switch back to main and still keep the spell. Whatever spell damage you have on switch won't buff it though.
Winrich
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Thank you!
SinClaire
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What is insta-gibbing me in Vizjun? With all the explosions going on, I am not sure if it's the beacon or something else.

Also, is there any way to prevent insta-gib in Duncraig? Like reaching certain breakpoints in DR or res (ex. 150 DR and 90 all res with Quov Tsin)?
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SinClaire wrote:What is insta-gibbing me in Vizjun? With all the explosions going on, I am not sure if it's the beacon or something else.

Also, is there any way to prevent insta-gib in Duncraig? Like reaching certain breakpoints in DR or res (ex. 150 DR and 90 all res with Quov Tsin)?


vizjun instakilling you is likely the explosive mines. you need high fire res/max fire res/maybe some absorb, otherwise just teleport through them and let them blow up themselves after a few seconds.

duncraig, no. the barrels are instakill. you can avoid or block them, but that's all. if you're dying to melee hits or necromorbs, then yea, defense, dr, block, all the normal types of defense.
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Can mercs hit 121?
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Stereox
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Effective wrote:Can mercs hit 121?

Yes
SinClaire
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Aero wrote:vizjun instakilling you is likely the explosive mines. you need high fire res/max fire res/maybe some absorb, otherwise just teleport through them and let them blow up themselves after a few seconds.


Those mines release the explosions similar to the animation from beacon? I find that beacon explosion radius is instagib even at 90 max fire res and 450 stacked fire res (and absorb from jday charm).

Aero wrote:duncraig, no. the barrels are instakill. you can avoid or block them, but that's all. if you're dying to melee hits or necromorbs, then yea, defense, dr, block, all the normal types of defense.


Yep, definitely the barrels. I find myself just mowing everything down then boom, gibbed. I don't even pay attention to necromorbs at all.