i know it's still a bit early to jump to conclusions since we only seen the patch notes and we didn't get to see the gearing options/updates , but just based on what info we got until now here's what i think about my builds :
1. Road Warrior Hawk - will be replaced - most probably with another type of barb using some of the new oskills , or with a melee neutraldin
2. Barbadin - no important changes here .
3. Athelstan - he now gets his own tree as neutraldin - will be the first on my updates list - seams that it will be a bit stronger than before , not that he wasn't strong enough already
4. Kitana - no important changes here . Shuriken Flury will now deal twice the damage for half the shurikens . same thing overall
5 . Rollo - no important changes here
6. Lagertha - Ricochet is almost the same , the seek range increase is most probably there only to make up for the resolution increase
- it will most probably use just Paragon all the way since the new remade Enfilade will probably deal enough poison damage to forget about switching to Curare in end game
-The Fire elementals are stronger too , so overall the javazon got a minor boost
7. Kwentrith - Scorpion Blade was quite overpowered and is now nerfed . Still , the nerf is not that important , she should still kick ass even so. Even if we count the nerf to increased poison skill duration
8. Floki - it now gets more damage from Gladiator's Dominance , but for the price of 1% less block chance , so he will need more dexterity now to get max block . no important changes
9. Crystal Maiden - it got a small boost for Frigid Sphere , no important changes besides that. It may require some gear rework since now the crafts are kind of screwed in what regards the double MO-ing bonus being gone
10. The Seer - Pestilence got an unnnecessary nerf , it was good , but not overpowered .
- It will get reworked now as the reanimates are no longer part of his meatshield
11. Rooftrelen - unless the Aegipan RW got screwed , it remains the same overall , no important changes
12 . Sagittarius - the minions are now a bit stronger , besides that it remains the same . no important changes
13. Traxex - gains more damage from dragonlore , remains the same overall . no important changes. Why so much hype about bowzons ? i see no reason
14. Lucky Strike - Both ATMG and Arrow swarm oskills got boosted , other than that , no important changes
15. Queen of pain - the Moonstrike damage boost got nerfed , let's just hope the gearing options will make up for that . other than that , no important changes
16. Reanimatrix - Arcane torrent got boosted , but the reanimates are no longer the meatshield . must be reworked in order to have better chances of survival
17. Hulk - the acid fiends got a bit boosted , other than that no important changes
18. Maximus - Retaliate got a bit boosted , but the build gains less damage from Dragonheart - it's almost the same overall . no other important changes
19. Merlin - the acid fiends and the plague avatar got a bit boosted , no important changes besides that
20. Lanaya - no important changes . we can just hope for more optimized gearing options (a fixed set - claw+shield - since dual wielding is no longer a thing ? )
21. Earthshaker - Carnage got nerfed, Pestilence got nerfed , the build got nerfed overall . it wasn't necessary imo . we can just hope that the gearing parts will make up for those nerfs
22. The Magician - no important changes . The increased aoe for Apocalypse is just to make up for the increased resolution, it was already hitting more than half the screen. I see no reason to hype for Apocalypse , it doesn't do anything new or better.
- the minions now follow you - it's no big deal , just that you need to focus less on keeping an eye on them just to make sure they don't fade away . i don't know where is all this hype on the summon barb coming from , you just use Spirit walk less often , nothing more
23. Saruman - Mind Flay and Slayer got boosted , so the build got a bit boosted overall . no other important changes
24. Mortred - now that the Batstrike got fixed after so many years , this build will be great again . i can't wait to update it (might be the second one on my list after the neutraldins)
25. Zohan - will be replaced . i don't know with what , but he will be replaced .
26. Die Hard - gains 1% less ctb from Gladiator's Dominance -> will require a bit more dexterity for max block . Hopefuly the new gearing options will make up for that . other than that , no important changes
27. Gandalf - no important changes , just that the crafts got screwed . Hopefuly the new gearing options will make up for that
28. Hestia - i hope the blood tree got the boost it was needing in order to update this build . Just by looking on the patch notes , the boost is not enough , it still looks crapy . i don't understand all this Bloodzon Hype - Hopefuly the new gearing options will make up for that .
29. Vesta - the Magic Missiles got a minor boost , but the crafts got screwed . overall i'd say it's the same
30. Volva - Pentagram got reworked , i hope it's still worth using . At the first look , it seams like the build got murdered - i believe that it was considered to be a threat to the regular bloodzons as it was dealing better damage , so in order to bring the regular bloodzons back into the light , it was decided to "silence" the Volva . Shame. Really. A build is fixed by murdering the competition?
31. Alleria - Arrow swarms deals more weapon damage , but it gains less damage boost from Moonstrike - looks to be the same overall . No important changes
32 . The Sloth - the lazy Neutraldin - it now has it's own skill tree - the build is boosted - it's on the priority updates list
33 . The Jumping Jack - Pestilence got nerfed , the crafts seam to be murdered , hopefuly the new gearing options will make up for that . if not , he will be either reworked or replaced with something else
34. The Troll'Sin - No important changes , will wait for the new gearing options
35. Ragnar - Besides the fact that the minions now follow you , no important changes . you will use less Spirit Walk , nothing more . No Hype here at all
36. Mileena - Noctule will deal more damage but will have less bats missiles . Same shit overall , no important changes . hopefuly she will have some interesting new gearing options
37. Tormund - No important changes . overall it remains the same
38. The Arsonist - Death shards now deals more damage for the cost of having less projectiles . Same shit overall , no important changes
39. Slark - No important changes . Hopefuly he will have more interesting gearing options
40 . Britney Spear - No important changes. The small boost to great hunt is not significant
41. Strongbow - No important changes
42. The Prophet - now this guy got a serious boost . the new reworked Cherubim oskill looks awesome , making this build a top priority on my updates list
43. Xena - the Moonstrike damage boost got nerfed , let's just hope the gearing options will make up for that . other than that , no important changes
44. The Bloodseeker - no important changes . The small boost to Storm crows is not significant
45. Poison Ivi - no important changes , but i guess that she will have more gearing options for triggering procs by kills done with spells , maby for early and mid game too
46. Minerva - no important changes
47. Storm - got a small boost , i wait to see some interesting gearing options
48. Meteora - no important changes
49. The Sandbox tree - got a bit nerfed , but it sure still kicks ass
50. Momiji - Hades gate got boosted aoe , not that it wasn't already great . now it's godly
51. Furion - the acid fiends got boosted , other than that , no important changes
52. Arthas - no important changes
53. Hotshot - Arrow Swarm got a minor boost , no other important changes here
54. Mind F-ing sorceress - will be either reworked or replaced