Tanin wrote:HechtHeftig wrote:Tanin wrote:Hi,
Thanks for the guide.
Quick question, which belt/gloves/boots do you recommend to create the honorific?
For your first tiered honorifics, I used leather gloves/boots and a sash. Later, when I created the sacred honorifics I used Greaves, Gauntlets and a Plated Belt for more defense.
Thanks.
Another question, you say to max Blessed Life in both early/mid game skill allocation but Blessed Life is opened in level 115. Am I missing something?
No. Just get Blessed Life as soon as you can.
SeeTwo wrote:115 is pretty much the end of mid game.
Question: Is barb pretty much the best merc?
And if so, any gear list?
A1 and A3 mercs: Suck because your summons won't move if you use them.
A2 exemplar: Casts retaliate, which sucks because you want your enemies to get close to you, not be knocked back until off screen.
A2 Shapeshifter: Is nice because you can easily get a good Bloodlust boost with Sharkbaiter TU
A2 Fighter Mage: Kind of Okay-ish because Chronofield and Glacial Nova are really good CC. Sadly most stuff is already dead when those things become useful
A5 merc: If you have a
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, congratulations, then this is the best merc. You get 2 awesome party buffs, 1 AoE stun & Knockback and a merc with lots of damage. If you don't have that item, I'd probably stick to A2 Shapeshifter for the sole sake of buffing your minions. But of course you can also switch to an A5 merc once you own a
Scosglen's Fables
, since it adds to the Gift of the Wild buff an A5 merc usually has.
Aside from that... seriously, I have no idea. Neither do I want to rely on a merc (like me summoner necro build did, because it sucks) nor did I ever gain enough experience to build a merc for lategame. Just give him stuff that would be nice on a barb, like
Erawan
Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Truce
Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Megalith
Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
. You can't really do anything wrong if you use any items that look good for a melee build with high defense and physical resist. Plus I also don't know what you get. I for exampe gave my merc a
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
simply because it dropped.