Currently updated for patch 1.4. This is the first revision and is subject to change as the season advances but the basics should all be up-to-date. There are plans to create a section for Labyrinth gearing, as well as Dex wolf (Crystal sword) and Mana Wolf (Azgar's Crystal
Azgar's Crystal
Giant Sword (Sacred)
One-Hand Damage: 42 to 45
Two-Hand Damage: 65 to 67
(Druid Only)
Required Level: 100
Required Strength: 480
Item Level: 130
Strength Damage Bonus: (0.16 per Strength)%
While in Werewolf Form:
Adds 50% of Current Mana as Cold Damage
100% Attack Speed
150% Bonus to Attack Rating
-100% to Enemy Cold Resistance
Maximum Cold Resist +(2 to 5)%
Cannot Be Frozen
Socketed (4)
) in the future.
Hit me up if you see anything out of place.Werewolf Druid
► Druid Lore
Founded by Fiacla-Géar, the brother of the ancient barbarian king Bul-Kathos, at the twilight of the nephalem era, the druid colleges were created to centralize and safeguard all knowledge of the powers of the earth and the wild.
As deep within Arreat the Worldstone, created by Inarius to subdue humanity's powers, begun to take effect, humanity slowly but surely lost its powers over the generations. Seeing the end of their era, Fiacla-Géar and Bul-Kathos, themselves among the last of the nephalem, sought to safeguard their knowledge and wisdom during the upcoming dark era.
It is believed that Bul-Kathos was misled by Inarius' angelic appearance and vowed to protect the Worldstone with his tribe's blood. Fiacla-Géar, who was more suspicious about the crystal, was summarily exiled from the barbarian lands by an enraged Bul-Kathos. Even today, the spirit of Bul-Kathos lives on in Mount Arreat, burying trespassers with earthquakes and rockslides, unaware that he is fanatically protecting the stone that doomed humanity.
During his long exile, Fiacla-Géar learned to speak with the spirits of nature - figments of the earth itself, imbued with limited sentience and intelligence by the touch of Inarius and Lilith at Sanctuary's creation. He realized that the curse that had befallen the nephalem did not extend to all of Sanctuary. The earth was an untapped source of magic waiting for humanity to find it.
Tur Dulra and the other druidic colleges teach that humanity should follow no one, neither angelic nor demonic, but should seek the power within themselves and nature. Although the teachings are based on the lore within the druidic holy book, the Scual Fada, allegedly written by Fiacla-Géar but mysteriously in many different scripts and unknown languages, few remember their true origin. Outsiders often look down upon druids as tree huggers, but perhaps they may turn out to be the only ones who are right…
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Guide Content
______________________________________________________
Guide Introduction
This guide takes into account that the player has
pre existing game knowledge and thus might not include basic information that can easily be found in the website
Documentation. Wolf Druid is a pretty fragile build at best but a king when it comes to clearspeed, and players seeking to play the build from level 1 have to understand that some dungeons/rifts require more
strategy, investment and patience than with other builds. In this guide there is no shame in respec’ing to another Druid build better suited for the ubers we will face. Belladonna elixirs are plentiful still, and we will use them to our advantage.
The general use of a Werewolf Druid isn’t necessarily to kill bosses, but to clear large areas, or farm, quickly and efficiently. It requires decent gear investment in end-game to reach a point where any area is an easy smash & grab. This guide will work its way up to this point.
The
Playstyle of the wolf druid is extremely fast-paced:
Hit & runs right on top of your enemies with Harbinger to spread decimation in their ranks, and leave nothing behind.
Melt static targets with overlapping Twisters from Twisted Claw, as long as the target stands still.
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Attributes and Skills
The main Attribute of a Wolf druid is
Strength. Most if not all of your points will go into this attribute. Some Dexterity might be required to equip a shield should you chose to equip one, but late game charms should cover these requirements eventually. Vitality and Energy will receive no points at all.
Compared to the other Druid skill trees, the Werewolf 2nd and 3rd skill unlocks earlier: level 3 and 6 instead of 6 and 12.
Here is a recap of what each skill does. An explanation is provided under each skill, and how many points should be invested in each of them.
► Werewolf Skilltree
Lvl 1. Werewolf FormEffect: transform into a nocturnal hunter with savage melee abilitiesThe Main skill of the build, of course. This form grants 25% chance to avoid damage (Dodge, Avoid & Evade), huge % bonus to attack rating increasing with each level, and 1% deadly strike per base level. This form disables completely mana regeneration and instead drains it at a steady pace, turning bonuses to mana regen from items into negative values.
Lvl 3. Mana PulseEffect: melee attack that harvests manaMost likely the left click attack by default. Attack once with this skill to regenerate mana for a short time, allowing you to use your other abilities. It doesn’t last long at 1.8 seconds, so keep attacking every so often before your mana goes back to 0 and you end up vulnerable by standing still. It deals decent damage in early game thanks to its 125% WDM single strike hit, but it’s not the main damage source of the build.
Only
one point is required in this skill.
Lvl 6. HarbingerEffect: collide with prey in a surge of ravenous hungerThe main attack skill. A 60% WDM pounce that requires a target, and deals cold damage all around the target in a wide area. This is the bread and butter of the build and what allows us to achieve fast clearspeed and travel. This skill is used for anything that isn’t single target damage.
Take note that this skill requires
8 points invested to remove the cooldown. Keep at maximum level until it reaches 8, then stop investing into it.
Lvl 18. Feed the PackPassive effect: slain enemies heal you and respawn as wolf alliesDevotion skill of the Wolf tree. It gives life after each kill and chances to reanimate in Savage wolves that have a chance to become immortal and gain double damage. They can be good to keep some monsters busy but damage shouldn’t be something expected out of these reanimates. At the speed our Druid moves, these reanimates get lost in the distance pretty fast.
Additionally, this skill grants 30% attack speed and a % bonus to strength.
I like to keep this skill around level
25 or higher. Less points can be invested if you are confident in your survivability, but there should be no shortage of skill points to invest here.
Lvl 24. Twisted ClawEffect: melee hit that creates a fast-hitting tornadoThe single target skill of choice. Especially efficient against targets that can stay inside the twisters for long periods of time. It deals 150% WDM and the duration of the twisters goes up with soft points. It’s lackluster against targets that teleport when struck (such as various uber bosses.)
This skill only requires
one point invested though some exceptions might apply such as encounters that benefits from extended twister duration.
► Other notable Druid skills
Innate skill. Mark of the WildEffect: raises all damagesSelf buff that gives 20% attack speed, 30% physical damage and 10% elemental spell damage. Duration and bonuses can be increased with some items found in the game.
The level of this skill
cannot be increased.
Lvl 6. ElvensongEffect: spirit of nature converts enemies to fight for youWe won’t be using this skill, but instead the Synergy it offers to Symbiosis which grants % to avoid damage.
Investment in this skill is only required once Symbiosis is unlocked at lvl 115. Keep at
1 point until then. Once we reach level 115,
26 hard points are required to cap the Avoid synergy to 20%.
Lvl 18. Elfin Weapons
Passive effect: increases damage and crushing blow
We might only invest 1 point into this skill and let our +all skills do the rest. Crushing blow bonus increases by 1% every two level.
Free skill points can be dumped into this skill.This skill isn’t an option as of 1.3, with the new Devotion skills changes made to the Druid.
Lvl 24. Acid FiendsEffect: frenzied creatures with a poison splash attackUseful summons in early game to help alleviate some pressure on our character. Their usefulness falls off pretty quickly once in Hell difficulty.
In early game some points can be invested in both Acid fiends and Poison flash, which provides a synergy to Acid Fiends health. I like to keep around
10 points in each before level 115.
Once Symbiosis is obtained, these points have to be redistributed into Elvensong. Beyond lvl 115 this is
either a 0 or 1 point skill.
Lvl 80. Life ShieldPassive effect: provides a bonus to maximum life and defenseGives a flat bonus to maximum life and total character defense. The bonus increases with soft points.
Keep this skill at
max level.Lvl 90. Faerie FireEffect: rainbow trail damages enemies and causes attacks to missOur 2nd source of Avoid. It deals 40% WDM 13 times per seconds to anything touching the trail. Its damage isn’t the main reason for picking this still though, the avoid is.
Keep this skill at
max level.Lvl 115. SymbiosisEffect: adds bonuses to life regeneration, avoidance and cold & lightning spell damageOur 3rd source of Avoid. Elvensong synergy grants us 20% avoid whenever we have Symbiosis, which is our main goal.
Keep this skill at
max level. ______________________________________________________
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Basic how-to
Wolfdruid requires very little skill switching if you exclusively bind Mana Pulse to left click. If that is not the case then the build will require moderate switching between Mana Pulse and Harbinger.
A usual encounter will play like this: Prebuff with Symbiosis, Faerie fire, Mark of the Wild, then summon Acid Fiends if you have points into the skill. Cast Werewolf form and jump into the action.
Attack a target once with Mana pulse then pounce with Harbinger. Hit with Mana pulse once before you run out of Mana, then repeat. The idea is to never stay still. Keep moving, loot can be grabbed once the path is cleared. We will shine in areas with intense projectile/missile density thanks to our quick mobility and high (70%+) avoid. We will be more at risk against foes with powerful melee attacks.
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Early game, Normal difficulty
Gear recommendations► Show Spoiler
• Main Hand : Rare | Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
| Raptor Beak
Raptor Beak
Broad Sword (4)
One-Hand Damage: (9 - 11) to (22 - 24)
Required Level: 6
Required Strength: 61
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
20% Attack Speed
+10 to Maximum Damage
+(41 to 60)% Enhanced Damage
+(11 to 15) to Vitality
+1 Mana on Striking
+(11 to 15) Life when Struck by an Enemy
(4 to 7)% Gold Find
Socketed (2)
One-Hand Damage: (25 - 28) to (49 - 52)
Required Level: 25
Required Strength: 95
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
30% Attack Speed
+20 to Maximum Damage
+(71 to 90)% Enhanced Damage
+(21 to 25) to Vitality
+1 Mana on Striking
+(21 to 40) Life when Struck by an Enemy
(9 to 12)% Gold Find
Socketed (4)
One-Hand Damage: (50 - 55) to (88 - 93)
Required Level: 44
Required Strength: 188
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
40% Attack Speed
+30 to Maximum Damage
+(101 to 120)% Enhanced Damage
+(31 to 35) to Vitality
+1 Mana on Striking
+(51 to 70) Life when Struck by an Enemy
(14 to 17)% Gold Find
Socketed (5)
One-Hand Damage: (66 - 72) to (120 - 127)
Required Level: 53
Required Strength: 373
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
50% Attack Speed
+40 to Maximum Damage
+(131 to 150)% Enhanced Damage
+(36 to 40) to Vitality
+1 Mana on Striking
+(81 to 100) Life when Struck by an Enemy
(17 to 19)% Gold Find
Socketed (6)
Raptor Beak has Innate attack speed, maximum Damage, Mana on Striking. All good stats we will need.
• Off hand : Rare | Wheel of Fortune
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
| Cloudladder
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Wheel of Fortune socketed with resis Rune/Gems makes for an easy way to cap resistances early on.
• Helm : Rare | Lavadome
Lavadome
Helm (4)
Defense: (78 - 89) to (115 - 131)
Required Level: 4
Required Strength: 29
Item Level: 10
+(0 to 1) to All Skills
+(41 to 60)% Enhanced Defense
+15 to Vitality
(3 to 5)% to Vitality
+(81 to 120) to Life
Fire Resist +(11 to 30)%
Socketed (1)
Defense: (300 - 334) to (391 - 435)
Required Level: 22
Required Strength: 57
Item Level: 31
+1 to All Skills
+(71 to 90)% Enhanced Defense
+30 to Vitality
(6 to 10)% to Vitality
+(121 to 160) to Life
Fire Resist +(31 to 50)%
Socketed (3)
Defense: (753 - 825) to (970 - 1062)
Required Level: 39
Required Strength: 201
Item Level: 51
+(1 to 2) to All Skills
+(101 to 120)% Enhanced Defense
+45 to Vitality
(11 to 15)% to Vitality
+(161 to 200) to Life
Fire Resist +(51 to 70)%
Socketed (4)
Defense: (1191 - 1290) to (1519 - 1645)
Required Level: 48
Required Strength: 402
Item Level: 77
+2 to All Skills
+(131 to 150)% Enhanced Defense
+60 to Vitality
(16 to 20)% to Vitality
+(201 to 240) to Life
Fire Resist +(71 to 90)%
Socketed (4)
Lavadome doesn't offer any offensive potential, but it's a good item to increase survivability in early game. Plenty of life, Vitality bonus, All skills, and free Fire resistances.
• Chest : Griswold's | Rare | Werecat
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Werecat gives us some needed attack speed, Attributes and Physical resistances.
• Belt : Rare | Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Crushing Blow, Strength, Proc, good defense as well.
• Gloves : Rare | Pollice Verso
Pollice Verso
Gauntlets (4)
Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength: 28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength: 52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength: 165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength: 296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
| Featherclaw
Pollice Verso can be used if the Attack rating and Dexterity bonus from Featherclaw isn't needed to equip a shield early on. Mana on kill on the Gauntlets will give us more Harbinger uptime.
• Boots : Rare | Epicenter
Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
| Lionpaw
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Lionpaw gives All Attributes, Life/Mana and good Defense. A good choice.
• Amulet : Rare
• Ring : Rare
• Sockets and MOs : resistance gems, Attack speed in weapon. It is not really worth spending gold MO'ing items this early one when we will be upgrading/changing item often.
Skill plan recommendationsInvest your first skill point into poison flash. It makes blood moor and the den of evil less of a pain. I recommend waiting a few levels before investing in Werewolf Form so that Mana pulse and Harbinger are available from the start. Investing a point into acid fiends as soon as they are unlocked will provide help as we benefit from their aura and early game high survivability. It will boost us and they will take hits for us.
Playstyle recommendationsKeep acid fiends up. They will keep bosses busy long enough for us to stack twisted claws on them and kill at a decent speed. Take a pause to resummon if required.
Don't be greedy. The monsters might be easy early on but they can definitely overwhelm the build if harbinger is cast in the middle of an elite pack. Pounce on the edges of monster packs then walk back to safety. Let the summons keep them busy, or attack with twisted claw. Keep an exit route available, since survivability definitely won't help if the character get surrounded or stunlocked for a few seconds.
Additional informationAct I : Grab any rares with decent stats on it. There is no point into targeting for a TU this early on unless you loot it. Don't hold on to Griswold's armor any longer than necessary. If you find a rare with better stats don't hesitate to replace it.
Don’t forget to run the Countess quest for a chance to get powerful runes.
Act II : Keep an eye out for resistance gems and runes, it will make a big difference in some key areas.
Act III : Killing Mephisto a few times to obtain the basic TUs needed might be helpful. Upgrading the gear to highest tier isn't required at this point but having everything to T1 or T2 should definitely help.
Act IV : Not much going on in this Act. Clear as normal and don’t linger. Complete the Hellforge Quest.
Act V : Nihlathak should be farmed to max out Tiered gear as much as possible. Every item should be Tier4 or ready to upgrade. Resistances at this point should all be maxed with socketed gems, and ready for Nightmare difficulty.
Special notesThe Level Challenge Takes place right before killing Baal, spawned from the infernal Contraption on his last wave. The challenge shouldn’t cause any issue to the build. Don’t be too greedy, don’t jump right into the middle of a large pack of amazons if you aren’t sure to survive.
______________________________________________________
Nightmare difficulty
Gear recommendations► Show Spoiler
• Main Hand : Raptor Beak
Raptor Beak
Broad Sword (4)
One-Hand Damage: (9 - 11) to (22 - 24)
Required Level: 6
Required Strength: 61
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
20% Attack Speed
+10 to Maximum Damage
+(41 to 60)% Enhanced Damage
+(11 to 15) to Vitality
+1 Mana on Striking
+(11 to 15) Life when Struck by an Enemy
(4 to 7)% Gold Find
Socketed (2)
One-Hand Damage: (25 - 28) to (49 - 52)
Required Level: 25
Required Strength: 95
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
30% Attack Speed
+20 to Maximum Damage
+(71 to 90)% Enhanced Damage
+(21 to 25) to Vitality
+1 Mana on Striking
+(21 to 40) Life when Struck by an Enemy
(9 to 12)% Gold Find
Socketed (4)
One-Hand Damage: (50 - 55) to (88 - 93)
Required Level: 44
Required Strength: 188
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
40% Attack Speed
+30 to Maximum Damage
+(101 to 120)% Enhanced Damage
+(31 to 35) to Vitality
+1 Mana on Striking
+(51 to 70) Life when Struck by an Enemy
(14 to 17)% Gold Find
Socketed (5)
One-Hand Damage: (66 - 72) to (120 - 127)
Required Level: 53
Required Strength: 373
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
50% Attack Speed
+40 to Maximum Damage
+(131 to 150)% Enhanced Damage
+(36 to 40) to Vitality
+1 Mana on Striking
+(81 to 100) Life when Struck by an Enemy
(17 to 19)% Gold Find
Socketed (6)
• Off hand : Cloudladder
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
| Wheel of Fortune
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
| Razordisk
Razordisk
Buckler (4)
Defense: (29 - 31) to (47 - 50)
Chance to Block: Class%
Required Level: 1
Required Strength: 10
Required Dexterity: 17
Item Level: 1
+0.3125 to Maximum Damage (Based on Character Level)
+(21 to 30)% Enhanced Defense
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (149 - 169) to (188 - 214)
Chance to Block: Class%
Required Level: 17
Required Strength: 50
Required Dexterity: 25
Item Level: 31
+0.375 to Maximum Damage (Based on Character Level)
+(41 to 60)% Enhanced Defense
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (3)
Defense: (386 - 432) to (481 - 538)
Chance to Block: Class%
Required Level: 35
Required Strength: 175
Required Dexterity: 53
Item Level: 51
+0.4375 to Maximum Damage (Based on Character Level)
+(61 to 80)% Enhanced Defense
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (4)
Defense: (600 - 664) to (747 - 826)
Chance to Block: Class%
Required Level: 43
Required Strength: 350
Required Dexterity: 109
Item Level: 77
+0.5 to Maximum Damage (Based on Character Level)
+(81 to 100)% Enhanced Defense
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (4)
Once again Wheel of Fortune is the favored choice for easy resistance caps
• Helm : Natha
Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
As we hit lvl 59 this Runeword can be crafted and equipped as soon as possible. 10% Physical resistance, Striking proc, good Hit recovery, AR% bonus. Everything is good on this item.
• Chest : Werecat
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
• Belt : Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
• Gloves : Pollice Verso
Pollice Verso
Gauntlets (4)
Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength: 28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength: 52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength: 165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength: 296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
Shouldn't need the AR/Dex from Featherclaws in late nightmare, but keeping a pair available could prove helpful for bosses and other targets with higher defense. The bonus to AR from the Werewolf morph should be more than enough to keep our chance to hit above 80% on everything.
• Boots : Lionpaw
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
• Amulet : Rare | Teganze Pendant
Teganze Pendant
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
| Athulua's Oracle
Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Skill, Max life/mana, Mana on kill are all good stats to have. Teganze pendant is pretty rare early on, but Athulua’s should be attainable
• Ring : Rare | Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ripstars are the best bang for your buck in terms of ease of access and damage output. It scales really well as you progress, and are worth keeping for the entirety of the build.
• Sockets and MOs : If there is gold to spare some %Attack speed MO/Jewels on weapon, % ED on armor and 30 Phys damage reduction on Jewelry would be helpful. 5% strength runes in available sockets can stack up quickly and add decent damage. Armor sockets are better used to cap resistances before going for Strength.
Skill plan recommendationsNot much is different in terms of skill investments. Keep Wolf morph and Feed the Pack maxed, 8 pts into Harbinger, about 10 pts into Acid Fiends and Poison Flash for extra Acid Fiend life.
Playstyle recommendationsAcid Fiends are still useful in Nightmare, keep them up. They can take hits meant for you when you warp on enemies after casting harbinger, as they follow you (along with your merc) on each warp. Late nightmare can see a noticeable increase in time-to-kill if your gear isn’t properly upgraded, especially on bosses.
Additional informationNothing to worry about much into Nightmare if the proper preparations are made. Bosses most likely won't crumble like wet paper from now on but regular leveling areas shouldn't hold any troubles.
Don't forget to grab the Veteran monster Tokens.
Special notesThe Ennead challenge Shouldn't cause any problems as long as it is done with caution. Once again staying on the edges of monster packs and keeping a safe exit route to walk away is a sure bet to make this challenge painless. Harbinger on top of a shield generator once it is certain to not be instantly surrounded, then use Twisted claw to bring it down. Harbinger away then repeat the process if it wasn't brought down in one pass. The Necromancers themselves are pretty weak and won't give us any trouble.
Gaining Lifeshield Ennead skill will help our survivability.
If you are confident in your survivability, you can simply use harbinger to move as fast as possible to the Necromancers while ignoring everything else around. Grab the Heroic Torch and TP home. The area can yield some high level runes though so it is worth running the area at least once to try your luck.
Use the portal towards act4 first, then come back to Kurast dock through waypoint, take your portal back into Seat of Hatred, that way you won’t have to walk all of K3K back, or from Durance of Hate 2 to get back into Act4 after completing the challenge.
______________________________________________________
105-120
Gear recommendations► Show Spoiler
• Main Hand : Raptor Beak
Raptor Beak
Broad Sword (4)
One-Hand Damage: (9 - 11) to (22 - 24)
Required Level: 6
Required Strength: 61
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
20% Attack Speed
+10 to Maximum Damage
+(41 to 60)% Enhanced Damage
+(11 to 15) to Vitality
+1 Mana on Striking
+(11 to 15) Life when Struck by an Enemy
(4 to 7)% Gold Find
Socketed (2)
One-Hand Damage: (25 - 28) to (49 - 52)
Required Level: 25
Required Strength: 95
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
30% Attack Speed
+20 to Maximum Damage
+(71 to 90)% Enhanced Damage
+(21 to 25) to Vitality
+1 Mana on Striking
+(21 to 40) Life when Struck by an Enemy
(9 to 12)% Gold Find
Socketed (4)
One-Hand Damage: (50 - 55) to (88 - 93)
Required Level: 44
Required Strength: 188
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
40% Attack Speed
+30 to Maximum Damage
+(101 to 120)% Enhanced Damage
+(31 to 35) to Vitality
+1 Mana on Striking
+(51 to 70) Life when Struck by an Enemy
(14 to 17)% Gold Find
Socketed (5)
One-Hand Damage: (66 - 72) to (120 - 127)
Required Level: 53
Required Strength: 373
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
50% Attack Speed
+40 to Maximum Damage
+(131 to 150)% Enhanced Damage
+(36 to 40) to Vitality
+1 Mana on Striking
+(81 to 100) Life when Struck by an Enemy
(17 to 19)% Gold Find
Socketed (6)
| The Xiphos
The Xiphos
Short Sword (Sacred)
One-Hand Damage: (55 - 74) to (107 - 176)
Required Level: 60
Required Strength: 376
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Orb Effects Applied to this Item are Doubled
2% Chance to cast level 5 Shatterblade on Striking
(5 to 50)% Attack Speed
+(50 to 100) to Maximum Damage
+(50 to 100)% Enhanced Damage
0.125% Chance of Crushing Blow (Based on Character Level)
Physical Resist 5%
Socketed (3)
| Marchosias' Anger
Marchosias' Anger
Long Sword (Sacred)
One-Hand Damage: (171 - 184) to (215 - 229)
Required Level: 90
Required Strength: 540
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
10% Chance to cast level 3 Bladestorm on Melee Attack
+(4 to 6) to Druid Skill Levels
Adds 63-100 Damage
(151 to 200)% Bonus to Attack Rating
+(140 to 170)% Enhanced Damage
(11 to 20)% to Strength
+1 Life on Striking
Socketed (6)
Marchosias' Essence
(Druid Werewolf Set)
| Hand of Inarius
Hand of Inarius
Long Sword (Sacred)
One-Hand Damage: (183 - 196) to (240 - 254)
Required Level: 100
Required Strength: 540
Item Level: 115
Strength Damage Bonus: (0.11 per Strength)%
-2% Base Block Chance
75% Attack Speed
25% Movement Speed
Adds 75-125 Damage
(11 to 15)% Life stolen per Hit
+(141 to 170)% Enhanced Damage
(11 to 15)% Chance of Crushing Blow
(21 to 30)% to Strength
Socketed (6)
Sanctuary
(Edyrem Set)
Wolf set sword remains the best choice, as the set bonus will provide an immense bonus to strength and increase the damage considerably. It is required to have as much IAS as possible on the sword, through jewels and MO, up to 96% for the 5 fpa breakpoint. Edyrem Set sword is a really good item on its own, without requiring the other pieces to shine on this build.
• Off hand : Wall of Fire
Wall of Fire
Shields
'ZodLo'
Runeword Level: 85
+1 to All Skills
40% Block Speed
+(144 to 171)% Enhanced Defense
40% to Strength
40% to Vitality
+15 Life after each Kill
(11 to 20)% Bonus to Defense
Attacker Takes Fire Damage of 500
Not much choice in shield since the removal of the wolf set shield. Good %str bonus and high defense. 40% is a huge bonus!
• Helm : Natha
Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
| Marchosias' Evil Grin
Marchosias' Evil Grin
Spirit Mask (Sacred)
Defense: (2836 - 3129) to (3182 - 3510)
(Druid Only)
Required Level: 90
Required Strength: 650
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
5% Chance to cast level 5 Time Strike on Striking
+(0 to 1) to Druid Skill Levels
+(172 to 200)% Enhanced Defense
(6 to 10)% to Strength
Maximum Mana +10%
(51 to 60)% Bonus to Defense
Socketed (4)
Marchosias' Essence
(Druid Werewolf Set)
Improve Natha into a Sacred Spirit Mask if possible, then switch to set helm when getting more than one piece.
• Chest : Erawan
Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
| Marchosias' Might
Marchosias' Might
Full Plate Mail (Sacred)
Defense: (8595 - 9436) to (10308 - 11338)
Required Level: 90
Required Strength: 1400
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
+1000 Defense
+(151 to 200) to Strength
(6 to 10)% to Strength
Requirements +100%
Socketed (6)
Marchosias' Essence
(Druid Werewolf Set)
Erawan into the highest base defense armor you have available
• Belt : Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
| Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)
Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
Marchosias' Essence
(Druid Werewolf Set)
The wolf set belt is the best possible item to get for Strength wolf. 100% EWD is a huge bonus, and should be sought as soon as possible.
• Gloves : Pollice Verso
Pollice Verso
Gauntlets (4)
Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength: 28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength: 52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength: 165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength: 296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
| Creepy Crafted | Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Creepy craft are a good filler until Hammerfists are found. Patch 1.4 replace the base item from Heavy gloves to Gauntlets, so expect an increase in rarity.. And price.
• Boots : Lionpaw
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
| Steppe Sleeper
Steppe Sleeper
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)
Tundra Walker
(Barbarian Windcarver Set)
| Nephilim
Nephilim
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
Nephilim is a very strong runeword. The new stats on Steppe Sleeper will greatly increase Harbinger damage thanks to added cold pierce.
• Amulet : Teganze Pendant
Teganze Pendant
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
| Athulua's Oracle
Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
| Dyers Eve
Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
| Rare Amulet
Rare amulet with 3skill, 15% cold pierce and an on striking proc are a really good choice for farming casual content.
• Ring : Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
(x2 is best)
• Sockets and MOs : Lem Crafted Jewels (+3-5 all Attributes) or Ohm (+2-4 Max dmg) with 15% IAS on weapon. 15% Hit Recovery on gear, and enough Attack speed to cap your current speed modifier if possible.
Hit recovery jewels aren’t a priority, as the difference between 3 frames (86%) and 2 (280%) is pretty large. 3 frames will be easy to get early on without having to spend all your Arcane crystals into crafting jewels. The breakpoint can wait until all your IAS jewels are made.
Since the nerf to Tir crafted jewels (1-3% MF instead of 6-10%) it's no longer worth the trouble.
Skill plan recommendationsOnce at level 115 a respec is required to reallocated the points put into Acid Fiends and Poison Flash to Elvensong.
Playstyle recommendationsThe first Ubers levels are when the weaknesses of the build starts really showing. Bosses hit us hard, and we have little defense to help us against it. Hit and run is definitely the way to go for the first few ubers.
Additional informationsI will not mention many
crafted items because the results and shrines obtained can vary wildly from player to player, so TUs and SUs will remain the priority items on the list, although
Creepy crafted items can improve the equipment greatly if done correctly, and help fill some weak spots or serve as 'in between' items.
Leveling from 105 to 110 in other areas than Sunless sea might be easier for less geared players or solo players, although with enough %Phys res and decent defense it shouldn’t prove an issue. Red portals in Act5 yield good experience. Once 110 and 115 for Torajan Jungles and Tran Athulua, experience should be a bit less painful.
The ancients quest in Act5 should be kept for as late as possible. Most end-game players will keep the quest reward for lvl 139->140.
Special notesThe first few Ubers will be rough. A fresh level 105 Wolfdruid could face a pretty ruthless beating if going into ubers blindly. It can be done but might certainly require multiple attempts for inexperienced players. Dying will happen.
______________________________________________________
______________________________________________________
120-125
Gear recommendations► Show Spoiler
• Main Hand : Marchosias' Anger
Marchosias' Anger
Long Sword (Sacred)
One-Hand Damage: (171 - 184) to (215 - 229)
Required Level: 90
Required Strength: 540
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
10% Chance to cast level 3 Bladestorm on Melee Attack
+(4 to 6) to Druid Skill Levels
Adds 63-100 Damage
(151 to 200)% Bonus to Attack Rating
+(140 to 170)% Enhanced Damage
(11 to 20)% to Strength
+1 Life on Striking
Socketed (6)
Marchosias' Essence
(Druid Werewolf Set)
| Shark (Xis)
| Carsomyr
Carsomyr
Flamberge (Sacred)
One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
• Off hand : Lightforge
Lightforge
Kite Shield (Sacred)
Defense: (4144 - 5055) to (5252 - 6315)
Chance to Block: Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+5% Physical Resist
-5% Elemental Resists
+25% Bonus to Defense
1% Chance to cast level 10 Thunder Hammer on Striking
-10% Movement Speed
+(100 to 150)% Enhanced Defense
+(500 to 1000) Defense
+(1000 to 2000) Defense vs. Missile
+(30 to 50) to all Attributes
+(30 to 50) Life after each Demon Kill
Socketed (4)
Taha runes for 40 max damage. This shield will provide us with much needed physical resistances.
• Helm : Marchosias' Evil Grin
Marchosias' Evil Grin
Spirit Mask (Sacred)
Defense: (2836 - 3129) to (3182 - 3510)
(Druid Only)
Required Level: 90
Required Strength: 650
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
5% Chance to cast level 5 Time Strike on Striking
+(0 to 1) to Druid Skill Levels
+(172 to 200)% Enhanced Defense
(6 to 10)% to Strength
Maximum Mana +10%
(51 to 60)% Bonus to Defense
Socketed (4)
Marchosias' Essence
(Druid Werewolf Set)
| Coldhunger
Coldhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
| Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)
Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength: 3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
| Royal Circlet
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
| Nature's Grace
Nature's Grace
Druid Helms
'KoVenVenIth'
Runeword Level: 100
+(1 to 2) to Druid Skill Levels
1% Base Block Chance
+30% to Poison Spell Damage
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
+100 to Strength
40% to Strength
Requirements -50%
The Set helm can be kept for a long while, until the sword and chest are replaced. Using Nature's Grace seems to be the best choice for high damage output, as the 100 + 40% Strength bonus yields higher damage than the flat 40-100 damage from Greenwalker's. The results might depend on your total strength value though.
• Chest : Marchosias' Might
Marchosias' Might
Full Plate Mail (Sacred)
Defense: (8595 - 9436) to (10308 - 11338)
Required Level: 90
Required Strength: 1400
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
+1000 Defense
+(151 to 200) to Strength
(6 to 10)% to Strength
Requirements +100%
Socketed (6)
Marchosias' Essence
(Druid Werewolf Set)
| Rebel (Xis)
| Candlewake
Candlewake
Splint Mail (Sacred)
Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen (1/2 chance to appear)
Socketed (6)
Since the EWD changes, it's become a lot more sought after and hard to find so using a RebelXis is a sound choice. Candlewake received some improvements as of patch 1.4 and is worth using for farming purposes. Cold pierce seals the deal as well, as we will need as much as possible for harbinger.
• Belt : Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)
Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
Marchosias' Essence
(Druid Werewolf Set)
Wolf Set belt seems to be the best overall choice once again.
• Gloves : Blind Anger
Blind Anger
Light Gauntlets (Sacred)
Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
| Brawl (Xis)
| Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Hammerfist gives 100% EWD which is a huge bonus.
• Boots : Nephilim
Nephilim
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
| Steppe Sleeper
Steppe Sleeper
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)
Tundra Walker
(Barbarian Windcarver Set)
| Wind Runner
Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
| Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Wind runners are the best bang for your buck. Steppe Sleepers are a nice upgrade with the added cold pierce and huge strength bonus. The real prize are Akarat’s though. 150% EWD makes a world of difference!
• Amulet : Teganze Pendant
Teganze Pendant
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
| Dyers Eve
Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
| Beads of the Snake Queen
Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Dyer's Eve with a 8-10% physical res bonus ideally.
• Ring : Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
| Giant's Knuckle
Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
With how cheap and common Ripstars are, it would be a sin not to use them. Plenty of MO space and common enough that it's worth trying to lottery each one of them until you get each +1 all skills. Giant’s are a lot more expensive but provide more defensive stats.
• Sockets and MOs : Lem crafted Jewels (+3-5 all attributes) with 15% IAS on weapon. 15% Hit Recovery on gear, and enough Attack speed to cap your current speed modifier.
Runewords should be made in the highest defense items. Our build will have plenty of strength to equip these pieces.
Reroll for 30%+ Enhanced Def/Dmg, then lucky it for 50%+. MO 5 × 15% Enhanced defense on lvl 100 runewords, then MO Hit recovery as you level up beyond 120.
SharkXis should be made into a Longsword. If an Ethereal broad or long sword is found, it is better to use these Eth items. The only difficulty will be in Crafting a jewel with both 15% Attack speed and Indestructible.
Skill plan recommendations115 and onward the skill distribution doesn't change.
Playstyle recommendationsWith Faerie Fire and now Elvensong fully invested, the build should feel a bit better in terms of survivability with an increase in damage avoidance.
Additional informationThis is the point where Wolfdruid reaches the beginning of its goal. Plain farming. Teganze and Duncraig will provide plenty of opportunities for the build to shine although the beginning might be rough if gear is lacking. It is an expensive build.
Special notesGet a SharkXis as soon as possible. Its damage is among the highest achievable on a one-handed sword that can still reach 4 FPA. Farming for the rune solo is definitely possible, but clearing Teganze might be a bit slower in the meantime. Carsomyr will have better damage overall, but its rarity and price makes it unreasonable to expect for every player.
______________________________________________________
125 and beyond
Gear recommendations► Show Spoiler
• Main Hand : Shark (Xis)
| Carsomyr
Carsomyr
Flamberge (Sacred)
One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
Luckied Eth broad/long sword for Shark
• Off hand : Lightforge
Lightforge
Kite Shield (Sacred)
Defense: (4144 - 5055) to (5252 - 6315)
Chance to Block: Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+5% Physical Resist
-5% Elemental Resists
+25% Bonus to Defense
1% Chance to cast level 10 Thunder Hammer on Striking
-10% Movement Speed
+(100 to 150)% Enhanced Defense
+(500 to 1000) Defense
+(1000 to 2000) Defense vs. Missile
+(30 to 50) to all Attributes
+(30 to 50) Life after each Demon Kill
Socketed (4)
• Helm : Royal Circlet
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
| Sky Spirit
Sky Spirit
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
| Nature's Grace
Nature's Grace
Druid Helms
'KoVenVenIth'
Runeword Level: 100
+(1 to 2) to Druid Skill Levels
1% Base Block Chance
+30% to Poison Spell Damage
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
+100 to Strength
40% to Strength
Requirements -50%
| Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)
Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength: 3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
• Chest : Khazra Plate
Khazra Plate
Ancient Armor (Sacred)
Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 2310
Item Level: 120
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
| Rebel (Xis)
• Belt : Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)
Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
Marchosias' Essence
(Druid Werewolf Set)
• Gloves : Facebreaker
Facebreaker
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
| Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Facebreakers can provide a huge IAS bonus if looking to reach high FPA breakpoint like 4 FPA Carsomyr, which requires 345% total IAS. Otherwise Hammerfists will still provide the best damage.
• Boots : Steppe Sleeper
Steppe Sleeper
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)
Tundra Walker
(Barbarian Windcarver Set)
| Wind Runner
Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
| Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
• Amulet : Dyers Eve
Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
• Ring : Giant's Knuckle
Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
| Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
(lotteried)
Heart of Frost UMO in ripstars
• Sockets and MOs : 15% IAS on any weapon. Hit recovery jewels until 286 breakpoint. Then +max dmg jewels can work.
At this point the gear set can be customized to a lot more than what is listed above. The build isn't limited to these few items, but they provide a good guideline.
Skill plan recommendations115 and onward the skill distribution doesn't change.
Playstyle recommendationsBy this point playstyle recommendations shouldn't matter. If the build was leveled from scratch, plenty of opportunities to learn how to play werewolf were provided.
Additional informationGear choice can vary greatly once at this level. This list is mostly what I use, but there are plenty of variations that can make it work.
Thanks to Pinball for Additional recommendations.
Special notesSwitching to Bear for a few key ubers (Toraja or Yshari) is possible, as most of the gear for wolf fits perfectly on Bear. The difference would be using a
Kodiak
Kodiak
One-Handed Axes
'ElGulSur'
Runeword Level: 75
70% Attack Speed
Idol of Scosglen Cooldown Reduced by 2 seconds
+(21 to 50) to Minimum Damage
(11 to 25)% Life stolen per Hit
+(141 to 170)% Enhanced Damage
(11 to 25)% Chance of Crushing Blow
+3 to all Attributes
Weapon Physical Damage +0.625% (Based on Character Level)
Regenerate Mana +15%
axe as a weapon.
______________________________________________________
Mercenary
I have no real recommendations for mercenary. Play with what you like. Players seeking the maximum performance out of theirs should aim for an Abjurer or Act5 barb.
I prefer playing with an act3 Bloodmage. Even if his damage output is considered laughable, his gift of inner fire skill can keep him and us alive when death would've been certain. I prefer his lower DPS but near invincibility, because I dislike having to pause and go back to revive him. With the proper gear I just know he'll survive through the most dangerous zones.
His gear shouldn't matter all that much in early game. Any item with decent defense will do.
As progress is made into the game, Some TUs can be added to his gear, and Ral runes can be socketed into them for added Fire spell Damage.
Any item with these following stats are acceptable for this mercenary :
• +all skills
• % Fire spell Damage
• % Poison spell Damage
• % Spell Damage
• -% Enemy Fire resistances
• -% Enemy Poison resistances
• % Cast rate
• Energy Factor
At end game, a Bloodmage can be built into a vicious Punisher machine that deals insane damage as shown below:
► lvl 140 Punisher Bloodmage
• Main Hand : Aeterna
Aeterna
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
• Off hand : Geas (Xis)
• Helm : Ra (Xis)
• Chest : Cathedral (Xis)
• Belt : Dementia
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
• Gloves : Shimmering Crafted Gauntlets
• Boots : Shimmering Crafted Greaves
• Amulet : Gallowlaugh
Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
• Sockets : No runes, FCR jewels, Poison spell damage jewels
• Mo : Poison spell damage, FCR, resistances as needed
______________________________________________________
______________________________________________________
Uber Levels
A small collection of tips, explanations or showcases can be found in this section that might help some readers complete or understand some Uber levels better.
These are not tutorials on how to complete these challenges.
The order in which they are shown here isn’t a strict recommendation of the order they should be completed in-game, but somewhat close. Difficulty can vary from player to player, and their available gearset.
Efforts are currently made to complete and expand this section.
Easy► Show Spoiler
ButcherThe Butcher's Tooth
The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
https://youtu.be/_fCc6bicLLAMight be rough if it is done as the first Uber boss. He hits hard. No summons in here to prevent his bloodlust as much as possible. If you wish to do so, you can grab an Act2 Shapeshifter, or Act5 Barbarian to tank the Butcher for you.
Infernal MachineOptical Detector
Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
https://youtu.be/M3sxMG271qkA few attempts might be required if the initial spawns are absolutely disastrous. Don't be afraid to remake a game instead of chipping at a wall of constantly spawning elites.
Death ProjectorLaser Focus Crystal
Laser Focus Crystal
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
https://youtu.be/8ig2f0W5ZIULure most of the mechanics in a corner then run back to the projector. It doesn't one-shot characters anymore so some mistakes can happen. A mercenary doesn't die to the beam anymore.
Island of the Sunless SeaSix Angel Bag
Six Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Can be rough the first few runs without upgraded gear. Might be easier to summon Fiends up front and walk forward with Twisted Claw than cast Harbinger blindly and get hammered on by 10 invisible monsters. Make sure you at least have high physical resistance and defense.
The Binding of BaalScroll of Kings
Scroll of Kings
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
Shouldn't prove too difficult. Run away from Tal Rasha and clear his minions one at a time.
The Creature of FlameHorazon's Focus
Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
https://youtu.be/njlbCuANEmcCan prove problematic if the gates aren't taken care of quickly, and the level gets flooded with elite monsters. Keeping the arena clean of portals definitely helps for this kill, even if the damage done to the Creature of Flame itself is lower than the damage done to the gates. It'll go down eventually. It can be burst down if confident enough as well but it keeps moving away from you.
Caldeum waypoint
Assault on Mount ArreatSacred Worldstone Key
Sacred Worldstone Key
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
https://youtu.be/JMcnQ3aZpOoGo in with full summons. It might be worth to swap to an off-hand
Aes Dana
Aes Dana
Staves
'SurUmOhm'
Runeword Level: 75
+(6 to 7) to Druid Skill Levels
45% Hit Recovery
+(30 to 40)% to Poison Spell Damage
-10% to Enemy Poison Resistance
+(50 to 60)% to Summoned Minion Life
+(70 to 80)% to Summoned Minion Damage
+50% to Summoned Minion Resistances
+(100 to 200) to Life
Maximum Mana +40%
Regenerate Mana +15%
Elemental Resists +60%
Staff and take it cautiously with Plague Avatar and Acid Fiends up. Stay back and let your summons take the hits. Once Bul-Kathos is alone it's safe enough to morph and finish him off with Melee.
This uber can be held off until much later in the list, like I did. The damage dealt to us is too much for a wolfdruid to tank freshly leveled 110.
Torajan JunglesStack Twisted Claws on Forest Keepers, Otherwise a harbinger fest.
Teganze forest Waypoint
AkaratVisions of Akarat
Visions of Akarat
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
Shouldn’t be really difficult. Stack Twisted Claws on the whole pack of followers along with Akarat. If one pass isn't enough, bring followers from further in the jungle back towards him and repeat the process.
Lord Aldric JitanMoon of the Spider
Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
https://youtu.be/fI0A48oUbkgGo slowly. use Acid Fiends as meat shields and kill the guards one by one. The guard towers hits really hard.
The Secret Cow LevelWill be absolutely ruthless on a fresh lvl 110 wolf. It can be decent for experience, but Torajan Jungles should prove more interesting for us since we won’t die every so often.
Intermediate► Show Spoiler
Black RoadThe Black Road
The Black Road
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
https://youtu.be/OU-WSRstGHkThe cultists spawned by Buyard Cholik shouldn't give us much trouble with Harbinger. Move up inside the circle and let him walk inside. Twisted claw a few times and run away if he hits too hard.
Legacy of BloodLegacy of Blood
Legacy of Blood
By Richard Knaak
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
https://youtu.be/OTkMm_iGoAIWalk in with full summons. This is another uber where it's sometimes easier to go with a staff off-hand and cast Plague Avatar and Acid Fiends. Avoid the fireball novas and keep summons up. It can be done by chipping away at the boss with harbinger by jumping on the golems around him, but it can be dangerous if we end up with a surprise stack of fireball nova at our feet.
Tran AthuluaSunstone of the Gods
Sunstone of the Gods
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
https://youtu.be/AdkW84EXbEkShould be an easy Uber with our current Avoid values. The priestesses can still hit hard so staying clear of the Phalanx is recommended. Otherwise this will be our main source of exp from 115 up to 122-123. Farming the trophy is recommended, and leveling is just a nice bonus.
Don’t forget to grab the waypoints for both TA and Island of Skartara
Kurast 3000BAHammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)
https://youtu.be/UhVwJmz06KcSame as with the Ennead challenge. You can either go slow and kill totems along with skeletons, or warp all the way to the end and take down the necromancers. The zone gives good exp but our clear rate won’t be as good as Tran Athulua.
Bull Prince RodeoFool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
https://youtu.be/FuWhBQomYZgHug the Prince and stack Twisted claws on him. Move back to a clear area if the explosions because unbearable. Switch position as necessary.
Rathma SquareSpirit Trance Herb
Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
https://youtu.be/P4bX0ZoLzxwHarbinger up to Primus and stack Twisted Claws. If he hits too hard it's easy to move away quickly with his adds, heal up and finish him up on a 2nd pass. It might be ideal to try and position ourselves in a way that blocks most of the monsters.
High HeavensZakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
https://youtu.be/YyP6P6NquYEShouldn't prove too difficult. Damage might be low enough that the Avatars might not get killed with only one nova, depending on the gear currently equipped.
Cathedral of VanityIdol of Vanity
Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
https://youtu.be/07OJuaHMVUwWalk in with summons up to distract the archers long enough for the beams to wear off the Crystal Ball. Harbinger on it then melt it as fast as possible. It can help to move Inarius often to prevent his guard towers to stack too much and cause tremendous damage.
AzmodanAzmodan's Heart
Azmodan's Heart
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
https://youtu.be/F2K5nWvMAzgMaking our way to the boss shouldn't cause much trouble. Fishing up a Fire resistance Shrine before the encounter might help with survival for the time it lasts. Twisted claw will provide plenty of damage thanks to Azmodan's massive hitbox and slow movement speed.
Hard► Show Spoiler
Teganzehttps://youtu.be/v5si2lUttS0Try not to fall asleep while farming.
Damage might be low before farming for a SharkXis but it is still an easy clear. The first Xis should be used in a Shark, then additional runes can be farmed for trading purposes or as you please.
DuncraigDemonsbane
Demonsbane
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
https://youtu.be/KfIWk0xezioDo not Harbinger into the middle of a pack of Lost Souls. They will hit hard. Skirt the edges and keep moving. High physical resistance and defense is a must to comfortably farm this zone. Assur shouldn't prove too difficult to survive from as he will blindly cast flamestrike on our reanimates.
TriuneCorrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Clearing all the way to Lucion shouldn't be of any difficulty. It should be easier once everything is dead to remain unmorphed to have enough mana for Demonic Charm. We can stay far away enough from Malic to reduce the chances of Bats spawning on us. Morph and kill as necessary, but keep your mana up to recast the Charm quickly should it run out.
Judgement DayCrystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Walk in with full summons to keep the Edyrems busy while burning down the boss. Quickly run out and resummon if necessary. Jump in the next portal and repeat. Shouldn't take more than a few attempts to get the upgrade but a higher damage source like SharkXis might be needed to do it comfortably.
Grab this charm before going for Quov Tsin.
Quov TsinSilver Seal of Ureh
Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
150 Physical Damage reduction, 82+% to elemental resistances and a source of absorb. Either a
Wheel of Fortune
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
,
Farnham's Flowerpot
Farnham's Flowerpot
Full Helm (4)
Defense: (126 - 141) to (207 - 229)
Required Level: 6
Required Strength: 25
Item Level: 10
-(1 to 3)% to Enemy Elemental Resistances
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
(3 to 5)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -15%
Random Movement Speed Bonus
Socketed (1)
Defense: (477 - 519) to (711 - 768)
Required Level: 23
Required Strength: 48
Item Level: 31
-(4 to 6)% to Enemy Elemental Resistances
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
(6 to 10)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -20%
Random Movement Speed Bonus
Socketed (3)
Defense: (1225 - 1313) to (1630 - 1746)
Required Level: 41
Required Strength: 147
Item Level: 51
-(7 to 9)% to Enemy Elemental Resistances
+(101 to 120)% Enhanced Defense
+(301 to 400) Defense
(11 to 15)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -30%
Random Movement Speed Bonus
Socketed (4)
Defense: (1958 - 2078) to (2526 - 2685)
Required Level: 49
Required Strength: 252
Item Level: 77
-(10 to 12)% to Enemy Elemental Resistances
+(131 to 150)% Enhanced Defense
+(501 to 600) Defense
(20 to 25)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -40%
Random Movement Speed Bonus
Socketed (4)
or the
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
. It will take a while, he will teleport often, it will be boring, but it's not difficult.
KabraxisSoul of Kabraxis
Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%
https://youtu.be/OYUuTO1Z87gAthulua, the Amazonian GoddessWeather Control
Weather Control
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
Twisted claw on top of her, follow her teleports with Harbinger then keep attacking. No needs to avoid her arrows as most of our passive avoid will do its job for us. Can be done deathless even on poor gear.
Kingdom of ShadowEternal Bone Pile
Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
https://youtu.be/kO92XSLhwYkGrab a stamina shrine before jumping in. Unmorphing a few seconds before a teleport allows enough mana to regen to cast Jitan's gate. Same thing can be done just before the boss to make sure there is enough Mana to cast Harbinger once, or teleport on his platform should the stairs be blocked by Citizens or barrels. Having Pax Mystica Offhand makes teleporting way easier.
Eve of DestructionThe difficulty of this boss varies wildly on when the player decides to complete his Ancients quest for the experience reward. At 120 this boss will prove a huge challenge to complete, as if waiting until 135+ to complete the quest and kill Baal, his difficulty is trivial. I recommend waiting for as long as possible before doing the ancients, as the experience rewards will be appreciated when grinding for 139->140.
Very Hard► Show Spoiler
TorajaLylia's Curse
Lylia's Curse
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
Clearing this uber as Werewolf is possible, but not efficiently enough to farm the place for High Runes. It is extremely easy to go into the uber with full summons and harbinger all the way to lilith in short time. Jumping directly into her with harbinger gives us the best chance for all 10 of them to take a swing and remove her immunity. We won’t kill many monsters to get loot, but at least we get the charm.
Yshari SanctumThe Ancient Repositories
The Ancient Repositories
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Clearing this Uber might be possible on Werewolf although the bosses are a real challenge. Respec’ing into Bear should be an option for this uber level, along with the final boss fight. I’ve personally preferred getting this charm this way instead for peace of mind.
Valthek shouldn't prove difficult given the Bear's high Life after each kill passive similar to wolf druid, so any damage taken during the boss fight can quickly be gained back when killing his Guards.
Bait his pounce by running circles around him further and further, then quickly cast holy bolt once he jumps. Move away fast, and clear at least 75% of the Guards. Try and keep some alive further offscreen in case they all die. Baiting Valthek towards these remaining Guards can at least allow the cast of another Holy bolt.
Fauztinvillehttps://youtu.be/g-1q0lXvhSQShould not prove too difficult with the current gear equipped. This zone can be farmed the same way Teganze or Duncraig were.
Farming this zone can yield decent experience gains as well as some Great runes.
BremmtownDragon Claw
Dragon Claw
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube to upgrade, granting bonuses based on your class
https://youtu.be/sXc279_eXeAMight require a few attempts if not familiar with the layout. Harbinger allows us to move quickly towards the Black Star Dragon, combined with Jitan's Gate. The trophy and upgrade can be farmed efficiently with our build.
Belial, the Lord of LiesThe Book of Lies
The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
Stacking half an inventory full of healing potions might be helpful for this fight, as it might take a while and the lockout prevents us from going back to town and grab more.
Procs and Twisted claws will prevent us from clearly namelocking the correct Belial. Even if we can get a namelock, it only lasts until mana runs out. Once the switch is made between mana pulse and twisted claw, it's nearly guaranteed to lose the namelock. Stacked Twisters will hide his small sprite terribly well, and make following his trail hard.
This is a test of patience and frustration. Harbinger can be effective as it is bound to hit the real Belial
eventually, but his life will go down slowly. The health bar will never show his true health, so adding his charm to a D2stats filter might be helpful to get a notification once the real Belial eventually dies.
Viz'junCold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy
https://youtu.be/QHiiAxlqmCgAvoid moving back on your tracks. Offscreen nukes will be invisible and instantly kill if stepped in. It can be completed in less than one minute.
Spirit World (Zorun Tsin)
1.1 Brought a lockout to this Boss. Many attempts were made but no real efforts were put into killing this boss.
XazaxXazax's Illusion
Xazax's Illusion
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Not completed yet using this build. (soon?)
AstroghaAstrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Not completed yet using this build. (Soon?)
Nymyr's Light (Witch)
The Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Crafting Items with bonuses to Maximum life is helpful, and a lot easier to find than magic resistance. Might be worth the investment to craft
Nezha (Xis)
for the additional 10% Avoid. This boss can be done without major issues by circling around her constantly and having a good purify aim.
Impossible► Show Spoiler
Nephalem's SacrificeNeutrality Pact
Neutrality Pact
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
https://youtu.be/oXIw6UQPHnMThe kill was done with a specific Charged Strike Oskill build and took a total of two hours. It’s doable, but requires
The Endless Loop
The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
and
Aidan's Lament
Aidan's Lament
Crown (Sacred)
Defense: (3753 - 4493) to (5603 - 6422)
Required Level: 100
Required Strength: 337
Item Level: 105
+(90 to 120)% Damage to Demons
+(90 to 120)% Damage to Undead
+(10 to 19) to Charged Strike
+(120 to 170)% Enhanced Defense
+(500 to 2000) Defense
Maximum Elemental Resists +1%
Physical Resist (4 to 8)%
5% Reanimate as: Random Monster
Requirements -50%
Socketed (4)
with good Oskill rolls, ideally max roll.
The VoidRathma's Supremacy
Not completed yet using this build since Sigma.
Archbishop LazarusThe Glorious Book of Median
The Glorious Book of Median
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
Not completed yet using this build.
Samael, Heral of the EndVial of Elder Blood
Vial of Elder Blood
Required Level: 135
Keep in Inventory to Gain Bonus
-5% to Enemy Elemental Resistances
Maximum Life +3%
Maximum Mana +(6 to 10)%
+50 Life after each Kill
+(5 to 25)% to Experience Gained
Transmute with a Nephalem Dimensional Key
with unlocked Dimensional Alchemy
and a Greater Signet of Learning to open
a portal to the Heart of Darkness
https://www.youtube.com/playlist?list=PLMpAuLK68sj8-_sgIlCDPIn8PYvnWOrTYHere’s a playlist of most of my attempts at Samael on patch 1.3.4
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Theory Crafting
One of the most notable differences with Wolf druid is the way the attack speed is calculated. Attack speed is taken into account differently on the main weapon than the rest of the equipment, and both are important. Both are needed to lower the FPA, or Frames per Action.
Here link to the original thread by SuchBalance mentioning Wolf attack speed and how it works :
https://forum.median-xl.com/viewtopic.php?t=1700Here is a table That shows how much Weapon attack speed and Gear attack speed is required to reach certain breakpoints, using different Weapon Speed Modifiers.
► Werewolf Attack speed
Weapon Speed Modifier
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One Handed | Two Handed |
• Short Sword -20 | 5 • Two-Handed Sword |
• Scimitar -20 | 5 • Claymore |
• Saber -20 | 5 • Giant Sword |
• Falchion -20 | 5 • Bastard Sword |
• Broad Sword -10 | 15 • Flamberge |
• Long Sword -10 | 15 • Great Sword |
• War Sword -20 | |
Increased Attack Speed required on Weapon per WSM
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FPA | 15 WSM | -10 WSM | -20 WSM |
• 17 | 0 | | |
• 16 | 2 | | |
• 15 | 7 | | |
• 14 | 12 | | |
• 13 | 19 | | |
• 12 | 25 | | |
• 11 | 33 | 0 | |
• 10 | 42 | 8 | 0 |
• 9 | 53 | 17 | 7 |
• 8 | 80 | 40 | 30 |
• 7 | 98 | 55 | 45 |
• 6 | 121 | 73 | 63 |
• 5 | 150 | 96 | 86 |
• 4 | 189 | 125 | 115 |
• 3 | 244 | 219 | 209 |
Increased Attack Speed required in total (wep + gear) per WSM to cap the speed modifier at 75
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Speed Modifier | 15 WSM | 5 WSM | -10 WSM | -20 WSM |
75 | 360 | 240 | 142 | 102 |
The speed modifier values shown on these weapons are either a
bonus (negative value) or
malus (positive value) to your speed modifier. This is the reason why a 15WSM malus requires more attack speed to cap than a -20WSM bonus.
Capped Speed Modifier is
recommended to make sure to hit these breakpoints accurately, although some leeway exists between each value.
Many breakpoints don't require reaching this cap, but keeping it at 75 guarantees the breakpoint.
Thanks to
Deafwave who provided me with a list of breakpoints for
-10WSM swords.
► Long or Broad Sword FPA per Breakpoint
0% wIAS:
0% tIAS = 18FPA
4% tIAS = 17FPA
11% tIAS = 16FPA
20% tIAS = 15FPA
34% tIAS = 14FPA
52% tIAS = 13FPA
78% tIAS = 12FPA
120% tIAS = 11FPA
8% wIAS:
8% tIAS = 16FPA
9% tIAS = 15FPA
19% tIAS = 14FPA
32% tIAS = 13FPA
50% tIAS = 12FPA
80% tIAS = 11FPA
129% tIAS = 10FPA
17% wIAS:
17% tIAS = 13FPA
30% tIAS = 12FPA
50% tIAS = 11FPA
80% tIAS = 10 FPA
138% tIAS = 9 FPA
40% wIAS:
40% tIAS = 10FPA
50% tIAS = 9FPA
89% tIAS = 8FPA
55% wIAS:
55% tIAS = 8FPA
95% tIAS = 7FPA
73% wIAS:
73% tIAS = 7FPA
105% tIAS = 6FPA
96% wIAS:
96% tIAS = 6FPA
117% tIAS = 5FPA
125% wIAS:
125% tIAS = 5FPA
138% tIAS = 4FPA
219% wIAS:
219% tIAS: 3FPA
wIAS = Weapon %Attack Speed
tIAS = Total %Attack SpeedIt is more noticeable at higher wsm values like 15wsm from a Flamberge or Great Sword. For example only a speed modifier of 45 (120% tIAS) is required to reach 6 FPA using 121% attack speed on the weapon. Since the tIAS is already at 121% from the weapon, no additional %attack speed is required on the gear. But it is possible to reach 5 FPA with 121% attack speed on this same weapon, but reach 280% attack speed in total for a speed modifier of 69.
I would recommend using the wolfspeed.xlsx with your own % attack speed values to make sure you reach the breakpoints with your current gear. There are too many possibilities to list them all here.
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Disclaimer
This is a representation of how I play Wolf Druid. I do not claim it to be the best, nor are my recommendations in any ways perfect. These are my recommendations on how to gear up or distribute skill points for the way I played, and still play Werewolf Druid. Someone else might have a different opinion, or idea, and work better than mine.
It is how I do it, and I decided to share it with you. The reader isn't required to follow everything to the letter to have a functional build. Improve on it, try different items, variations, see what you like and dislike and build your character how you want it. There are certainly better ways to play a Wolf I have no doubts. I haven't expanded on 2 handed swords much in this build, but it is a powerful weapons in the hands of a Druid. 1 handed swords are the way I prefer to play, so I made it work. Some players might have never equipped a shield on their Wolf.
As I mentioned in the introduction, this build isn't a natural boss killer. It isn't the easiest of leveling experience either.
Werewolf Druid most likely cannot complete all of the uber bosses with a single static build. There is no shame in respec'ing your character to help you complete a challenge. The game doesn't require the player to 100% dedicate themselves to a single build yet, and we should use this to our advantage.