APAKane wrote:Glamdring26 wrote:APAKane wrote:Regarding Weapon MO and slots: wouldn't 30 life on attack net you more lifegain in general than 10 life on kill?
Obviously true vs bosses, but even against generic end-game mobs it should be true, no?
You dont really use life on attack or life on kill versus end game mobs. Because end game gear is level requirement 100, and the mo's you can use on your weapon are (from best to worst) larzuk's round shot/%enchanted damage(it cannot exceed %200), %deadly strike, +max damage.
So there is no space to mo life on attack or life on kill in end game anyway, so its basically a trivial question.
Regarding end game mobs, your life leech from some of the charms + incarnation should be enough.
Oh okay fair enough. This might ought to be explicitly mentioned in the guide for those of us new to the game mechanics then.
Are the weapon sockets best used just for more Ko Runes then?
Not really, weapons are always socketed jah runes for wdm chars for more %ed, because socketing runes can exceed %200ed limit so its just flat damage that will multiply with tons of EWD(Enchanted weapon damage, mostly from dragonheart). 1 jah runes gives %15ed and 1 xis rune gives %30ed but its unsocketable, much more expensive, and it makes the item required level 120, so you lose 5 mo space. But if you can get your hands into eth gotterdammerung with 5 xis + indestructible jewel, that would be the theoritical most damage you can get.
Also you shouldnt use ko runes after reaching hell because you need crafting jewels for reaching your max frames + str + life + AR. So you shouldnt use ko runes at all in the end game gear. Jah runes for weapon and jewels for everything else.
For mo'ing armors, %ed, +str, %tcd is nice. For amulets and rings %resist if you couldnt get max resist with your current gear, +flat physical resist or %poison length reduction or +defense, depending on whatever you need.