Knight_Saber wrote:How do I assign skills to mousewheel in current patch?
Istaryu wrote:nobrainnopain wrote:My poison & summoning druid now has to decide which reward skill he takes. Seemingly force of nature is useless because it does not support poiosn (only my 1pt boss killer rain of fire) and also faerie fire because it depends on wepaon damage. Or do i miss something?
Force of nature adds elemental dmg to your weapon, not inculuding poison, but it also gives you strenght factor, which boosts your all your spell damage.
nobrainnopain wrote:Istaryu wrote:nobrainnopain wrote:My poison & summoning druid now has to decide which reward skill he takes. Seemingly force of nature is useless because it does not support poiosn (only my 1pt boss killer rain of fire) and also faerie fire because it depends on wepaon damage. Or do i miss something?
Force of nature adds elemental dmg to your weapon, not inculuding poison, but it also gives you strenght factor, which boosts your all your spell damage.
ok ..... and Tremor is not a good option?
Istaryu wrote:nobrainnopain wrote:Istaryu wrote:nobrainnopain wrote:My poison & summoning druid now has to decide which reward skill he takes. Seemingly force of nature is useless because it does not support poiosn (only my 1pt boss killer rain of fire) and also faerie fire because it depends on wepaon damage. Or do i miss something?
Force of nature adds elemental dmg to your weapon, not inculuding poison, but it also gives you strenght factor, which boosts your all your spell damage.
ok ..... and Tremor is not a good option?
I dont know, but whats wrong with free spell dmg?
nobrainnopain wrote:whats more useful on my merc: slow target or slow attacker? and whats the exactly difference?
nobrainnopain wrote:whats more useful on my merc: slow target or slow attacker? and whats the exactly difference?