"..Every act of creation is first an act of destruction.."
ORB OF ANNIHILATION NECROMANCER
IntroductionThe OoA Necromancer is a late game character built around the fabled Orb of Annihilation oskill. Don't get discouraged by the words
late game as its very easy to put it together using barely decent crafts. It offers incredible clear speed, competitive with most meta builds while allowing you to do good 85% of Uber quest content without respeccing.
STRENGTHS AND WEAKNESSESFor:
- 20k+ hp without putting a point in vitality
- Incredibly potent clear with some of prettiest sfx Median has to offer. Will bring joy to your heart and ruin to your foes.
- Flexible gear choices outside of weapon and shield slots.
- Suprisingly good mobility without sacrificing almost anything. 185% Faster run/walk possible without hurting your clear potential.
- "Fire and forget" nature of OoA lets you fully enjoy and take advantage of your mobility in more gimmicky Uber quests.
Against:
- Has a ~8 second preparation phase where you have to summon your totems and minions. Understandably that can get pretty old pretty fast for some people. On the plus side your summons will very rarely die, even in mechanic intensive uber fights.
- Relies on teleporting to drag totems behind you. Might feel clunky without
Rathma's Supremacy
3 sec cd teleport. - Build has key dependence on crafted items, so if you are not a fan of the crafting system then buckle up cupcake.
Orb of AnnihilationOrb of Annihilation is an oskill that possibly spawns on wands. It launches forward a moderately fast orb that shoots homing lightning bolts at everything around it. It does magic damage that only scales with slvl and magic pierce.
This means that neither +% spelldamage, nor % phys/magical damage work with it. It also costs 9000 mana to cast so the name of the game is to build a huge mana pool with equally big regen to sustain it.

HOW TO PLAYBuff up. Cast sacrificies. Summon your totems. Mana Tide totem being most important, rest is filler tbh. Call your minions - also optional, but the more friendly bodies on screen the less chance you get hit by stray spell or projectile.
My keybinds with an added explanation below
LEFT CLICK: Orb of Annihilation - Self explanatory, your kill button.
Q: Teleport - Travel, drags your totems and minions with you. Use at every cd, else you risk all your totems despawning if you move 4-5 screens away from them.
E: Mana Tide totem - Comes from the crafted necromancer shield (more on it in the gear section). an incredible oskill that easily bumps your mana regen by around 500%.
F1-F8: - Rest of your totems and minions. Despite us not building for it, they end up being fantastic meat shields
ATTRIBUTESStr: Enough for gear early on. Respec out of it as you gain more and better rolled charms.
Dex:
As above, so below.Vita: 0
Energy: MAX.
SKILLSThere are many possible skill builds. Here's what I run at the moment:
Veil King: 20 - 50% slow more than caps us out on bosses. Mine ended up with 300k hp and 50% avoid. I let it tank hell baal with its adds on top of it for two minutes and didnt see its health bar move an inch. If you want to feel absolutely safe you can go for Rathma's Chosen which does pretty good single target damage (attacks with Carnage, dont get fooled by the tooltip damage), often distracts boss AI and is unkillable.
Talon's Hold - 1
Graveyard - 1
Embalming - MAX. Incredible max life and mana regen boost.
Death Ward - MAX. Get that avoid and defense.
Death Pact - 1 / leftover points - More points into it boost your Veil King's life.
Iron Golem - 1, I make them out of Sangreal
Sangreal
Paladin Shields
'Lo'
Runeword Level: 59
Level 1 Demon Blood Aura
25% Attack Speed
25% Hit Recovery
-10% Base Block Chance
+33 Defense
Lightning Resist +25%
rw shields for free blood aura.Na-Krul's Spine

Na-Krul's Spine
Naginata (4)
Two-Hand Damage: (22 - 25) to (29 - 36)
(Assassin Only)
Required Level: 6
Required Dexterity: 58
Item Level: 9
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
20% Chance to cast level 4 Flamefront on Melee Attack
5% Chance to cast level 2 Bloodlust on Melee Attack
+6% Bonus Damage to Bloodlust
15% Attack Speed
+(35 to 40)% Enhanced Damage
Adds (8 to 10)-(13 to 20) damage
Elemental Resists +(21 to 25)%
Physical Resist (3 to 5)%
Socketed (2)
Two-Hand Damage: (74 - 84) to (91 - 106)
(Assassin Only)
Required Level: 26
Required Dexterity: 95
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
30% Chance to cast level 12 Flamefront on Melee Attack
7% Chance to cast level 8 Bloodlust on Melee Attack
+12% Bonus Damage to Bloodlust
25% Attack Speed
+(81 to 103)% Enhanced Damage
Adds (13 to 15)-(28 to 35) damage
Elemental Resists +(31 to 35)%
Physical Resist (9 to 11)%
Socketed (4)
Two-Hand Damage: (194 - 214) to (221 - 246)
(Assassin Only)
Required Level: 47
Required Dexterity: 192
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
40% Chance to cast level 20 Flamefront on Melee Attack
9% Chance to cast level 14 Bloodlust on Melee Attack
+18% Bonus Damage to Bloodlust
35% Attack Speed
+(126 to 149)% Enhanced Damage
Adds (18 to 20)-(43 to 50) damage
Elemental Resists +(41 to 45)%
Physical Resist (15 to 17)%
Socketed (5)
Two-Hand Damage: (255 - 277) to (290 - 320)
(Assassin Only)
Required Level: 57
Required Dexterity: 382
Item Level: 90
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
45% Chance to cast level 24 Flamefront on Melee Attack
10% Chance to cast level 17 Bloodlust on Melee Attack
+24% Bonus Damage to Bloodlust
40% Attack Speed
+(149 to 171)% Enhanced Damage
Adds (21 to 23)-(51 to 60) damage
Elemental Resists +(46 to 50)%
Physical Resist (18 to 20)%
Socketed (6)
works too.
Resurgence - 20 for 50% minion avoid.
Totemic mastery - I put 18 points in for 63% Totem Avoid Damage, after that diminished returns hit rather hard. caps out at 70% avoid.
Night walker - 1 point for fcr.
BREAKPOINTSThe two breakpoints that interest us are
200 FCR for 6fpa casting and
152 FHR for 5fpa hit animation. If you come up with more fhr on your crafts you can consider moing all your armour with fhr to end up with
377 FHR for 4fpa hit recovery.
GEAR► Show Spoiler
Weapon:
Eerie Crafted Wand - Orb of Annihilation rolls in 36-50 range. As I said earlier, the damage only scales with the slvl and every 3 levels (rounded up) you gain around 1k more damage. It should go without saying thats the most important roll as more or less half of your total damage output depends on it. I was lucky to roll +49 after maybe 10 shrines. Other things to look for are flat energy, % energy and mana.
Armor:
The Petulant
The Petulant
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 486
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Enhanced Weapon Damage per Tantrum Skill Level
25% Movement Speed
Enhanced Weapon Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
- Low req, juicy % to stats, phys resist, move speed on top of it. Great choice.
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)
Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 640
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+750 to Life
+100 Life Regenerated per Second
+375 to Mana
-4 to Light Radius
Socketed (6)
- All skils, amazing health boost with embalming, flat mana and juicy stats for your iron golem and veil king. Might need to MO it with -req, or just mo +str on crafts.
Hypersurface
Hypersurface
Leather Armor (Sacred)
Defense: (8272 - 8918) to (8579 - 9257)
Required Level: 80
Required Strength: 284
Item Level: 1
+(172 to 200)% Enhanced Defense
+2000 Defense
+200 to Energy
+(401 to 500) to Life
+(101 to 150) Life after each Kill
Requirements -40%
Socketed (6)
Universal Law
(Assassin Psionic Set)
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 428
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
Total Character Defense 50%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)
Icetomb
Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 589
Item Level: 105
+50 Spell Focus
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
Maximum Fire Resist -1%
Cannot Be Frozen
Total Character Defense 30%
5% Reanimate as: Frozen Lord
Attacker Takes Cold Damage of 1000
Socketed (6)
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)
Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 512
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
3% Reanimate as: Putrid Spawn
Socketed (6)
Hratli's Craft
Hratli's Craft
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 307
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Repairs 1 Durability in 25 Seconds
Socketed (6)
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)
Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 563
Item Level: 120
50% of Your Total Character Defense Bonus Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)
- These will all do if you dont have any of the above.
Shield:
Eerie Crafted Necromancer Shield - You need to roll Mana Tide totem on it. The range is 4-14 and each slvl over 1st is around 10% mana regen. It spawns often enough to warrant trying for a good roll. Other mods are flat energy, % energy, flat mana.
Helm:
Royal Circlet
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+90% Damage to Demons
+90% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
- It's got everything.
Sacred Circle
Sacred Circle
Coronet (Sacred)
Defense: (1452 - 1633) to (1641 - 1846)
Required Level: 100
Required Dexterity: 327
Item Level: 1
+2 to Sorceress Skill Levels
25% Hit Recovery
25% Block Speed
+(140 to 170)% Enhanced Defense
+(31 to 50) to all Attributes
Increase Maximum Life and Mana (11 to 15)%
Elemental Resists +(31 to 40)%
Socketed (4)
The Mysteries
(Sorceress Melee Set)
Through Death's Veil
Through Death's Veil
Mask (Sacred)
Defense: (1880 - 2350) to (2008 - 2510)
Required Level: 80
Required Strength: 297
Item Level: 1
+(1 to 2) to Necromancer Skill Levels
+(21 to 40)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
Maximum Mana 20%
Requirements -45%
Socketed (4)
Satanic Mantra
(Necromancer Summoner Set)
- In a pinch. You can also try crafting Eerie helmet or a circlet, but save yourself a headache and just get circlet asap.
Belt:
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
- Everything we want.
Eerie Crafted Belt - Above is quite rare and expensive. shouldn't take too many tries to craft a decent belt.
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
- Will do in a pinch.
Gloves:
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
- 3 all skills. up to incredible 60% mana regen. low level req - plenty mo space.
Eerie Crafted Light Gauntlets - Either all attributes or energy, %energy, mana, life.
Quantum Bevel
Quantum Bevel
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 80
Required Strength: 344
Item Level: 1
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana (11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)
Universal Law
(Assassin Psionic Set)
- another piece of Assassin OoA set that we can make use of.
Boots:
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
- 2 skills, +1% Physical Resist per 18% Mana Regeneration - With easily reachable 800% regen its almost 45% physical reduction from just one item.
Eerie Crafted Light Plated Boots - Either all attributes or energy, %energy, mana, life.
Amulet:
Witchmoon
Witchmoon
Amulet
Required Level: 100
Item Level: 100
+(10 to 20) Spell Focus
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
With up to +4sk, 40% max mana its hard to beat. Mana sweep on death blow is an icing on already pretty frosty cake.
Rings:
Empyrean Glory
Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find
- Pretty self explanatory, plenty of mo space is just great, too.
Sigil of 7 Deadly Sins - Void Quest item. They roll with up to 50 all attributes, 200 mana, 200 life.
Adrenaline Rush
Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
- My favourite ring. Nothing helps your clear speed like 40% frw. I'd wear two.
Der Nebelring
Der Nebelring
Ring
Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
- pretty good rings considering youll gain around 1600hp, 8k defense and up 6 phys res from each.
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
Total Character Defense 20%
Ouroboros
Ouroboros
Ring
Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Energy
(-15 to 25)% to Vitality
- if above are unavailable these will do.
Switch:
Warlock
Warlock
Necromancer Shields
'Gul'
Runeword Level: 53
25% Chance to cast level 24 Flamefront on Melee Attack
(9 to 13)% Life stolen per Hit
(6 to 10)% Chance of Crushing Blow
+(3 to 8) to Ecstatic Frenzy
+(58 to 86)% Enhanced Defense
Cold Resist +25%
Fire Resist +30%
. Ecstatic frenzy gives you 40% frw at the cost of having 0 defense. I used it everywhere outside Fautz to great effect.
Socketables:
Um runes. 2 Sur runes in weapon.
Mystic Orbs:
Mana regen on rings and amulet. flat energy on armor pieces. mf on everything
GOING FAST► Show Spoiler
With all that damage and sustain the only thing limiting your clear speed is your move speed.
Its dangerous to go slow. Take these:
The Petulant
The Petulant
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 486
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Enhanced Weapon Damage per Tantrum Skill Level
25% Movement Speed
Enhanced Weapon Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
Adrenaline Rush
Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
x2
40% ms boots
Warlock
Warlock
Necromancer Shields
'Gul'
Runeword Level: 53
25% Chance to cast level 24 Flamefront on Melee Attack
(9 to 13)% Life stolen per Hit
(6 to 10)% Chance of Crushing Blow
+(3 to 8) to Ecstatic Frenzy
+(58 to 86)% Enhanced Defense
Cold Resist +25%
Fire Resist +30%
on switch
That's 185% ms without putting a dent in your kill speed.