Pandemonium wrote:Massive Mana Problems prolly needs Mana on Hit MO on Weapon?
mana on attack* not mana stolen per hit
Pandemonium wrote:Massive Mana Problems prolly needs Mana on Hit MO on Weapon?
TrippyCamel wrote:I am a completely bloody noob in D2 and just started this with a friend who has deep D2 knowledge but is also a pleb in regards of this huge huge Add-On.
I really want to get this Unholy Pala working but several things are like pure cockblock. First, the Wiki is nowhere near being up to date at all. Second, almost none of the guides are being updated regularly. And third, there are so many conflicting posts in this thread that my brain is smoking already.
My issues:
Everyone talks about maxing Grim Presence and Tainted Blood, yet those two skills BLOCK each other. If I skill TB I cant skill the ENTIRETY of the GP tree and vice versa. And I have no clue at all as to what would work best for me here. Sure GP gives me a lot of cold damage for that warp skill, but TB gives so F***ING much regen and sustain especially mana which is ungodly hard to sustain for me right now. I specced into holy pala first going in blind and it held up rather nice up until now in second difficulty act 5 lvl 101 with 6k life if fully buffed, although the keyboard musician style of gameplay with all those buffs and skills u have to repteatedly cast is engaging but fun. But I find unholy pala more intriguing from reading the skills etc.
Anyway. All I want to know, and excuse me for being so incredibly selfish here, is a clear path as to what the F I am to max, GR or TB and what the benefits are and what the downsides are and whats the best Melee Unholy Pala for clearing most of the endgame? As I am already dreading endgame after reading some posts about stuff being undoable or taking 10 mins etc.
Please if any of you would be willing to help out a scrub like me.
EDIT: Superbeast gives only spell dmg???? So why would a melee paladin spec into it? I am so utterly confused
EDIT2: So after extended mindstorming I have come to learn the following:
Unholy Paladin strikes on hit, however scales the damage via spell damage, thus getting energy factor scaled by vitality and superbeast boost the spell
damage. This means that while I want a fast weapon to get as many Blood Thorns procs as possible and to leech/gain life or mana on hit, I want to
scale spell/fire/fire spell damage. Am I correct so far? My god this is some in-depth complicated shit.
davidnum wrote:TrippyCamel wrote:I am a completely bloody noob in D2 and just started this with a friend who has deep D2 knowledge but is also a pleb in regards of this huge huge Add-On.
I really want to get this Unholy Pala working but several things are like pure cockblock. First, the Wiki is nowhere near being up to date at all. Second, almost none of the guides are being updated regularly. And third, there are so many conflicting posts in this thread that my brain is smoking already.
My issues:
Everyone talks about maxing Grim Presence and Tainted Blood, yet those two skills BLOCK each other. If I skill TB I cant skill the ENTIRETY of the GP tree and vice versa. And I have no clue at all as to what would work best for me here. Sure GP gives me a lot of cold damage for that warp skill, but TB gives so F***ING much regen and sustain especially mana which is ungodly hard to sustain for me right now. I specced into holy pala first going in blind and it held up rather nice up until now in second difficulty act 5 lvl 101 with 6k life if fully buffed, although the keyboard musician style of gameplay with all those buffs and skills u have to repteatedly cast is engaging but fun. But I find unholy pala more intriguing from reading the skills etc.
Anyway. All I want to know, and excuse me for being so incredibly selfish here, is a clear path as to what the F I am to max, GR or TB and what the benefits are and what the downsides are and whats the best Melee Unholy Pala for clearing most of the endgame? As I am already dreading endgame after reading some posts about stuff being undoable or taking 10 mins etc.
Please if any of you would be willing to help out a scrub like me.
EDIT: Superbeast gives only spell dmg???? So why would a melee paladin spec into it? I am so utterly confused
EDIT2: So after extended mindstorming I have come to learn the following:
Unholy Paladin strikes on hit, however scales the damage via spell damage, thus getting energy factor scaled by vitality and superbeast boost the spell
damage. This means that while I want a fast weapon to get as many Blood Thorns procs as possible and to leech/gain life or mana on hit, I want to
scale spell/fire/fire spell damage. Am I correct so far? My god this is some in-depth complicated shit.
Hi, check my unholy pala in this season, easy tanky in teganze and dunc
https://tsw.vn.cz/acc/char.php?name=TakeItEasy
Crescent wrote:Captcha wrote:Thanks for the builds Elendilli and Crescent.
Crescent - it would be good to see the farming build you mentioned, if you have time to post it.
BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.
Oh, the farming build... I call it "lazyglasscanon".
It mostly based on Kirimaru's (page 15 of this topic - don't know if there is a way to get link to certain post) & Bonespirit's (can't find, really) investigations.
You'll have to die if few random missiles will hit you, so you'll have to run-run-run, it's so easy, thanks to godlike movespeed. Just run and rebuff sometimes. No other actions needed. EVERYTHING on your way just melts.
At level 140 i have around 12k hp with described build. Low defence, no resistances, no regen. Nothing. Only pure damage and ~350% magic find.
Stats:
Energy. That's all.
It works around % EXPERIENCE GAINED, so max it.
Talents:
Window 1:
Grim presence - supermax;
Vessel of justice - supermax;
Life and death - 1 (must have, because it burns trash monsters x3,14 faster)
Symphony of destruction - supermax;
Stormlord - supermax;
Everything you wish for the rest few points (i prefer some FHR coming from Possession).
Window 2:
Nothing.
Window 3:
Divine apparition - 1;
Blessed life - 1;
Superbeast - 1.
Gear:
Weapon:Deckard Cain's Heirloom- it's the main build-builder. If you haven't that - forget about the build.Deckard Cain's Heirloom
Short Staff (Sacred)
Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
Boots, belt, gloves, helm - Eerie crafted & blessed armor pieces (don't matter of which type - you'll have no defence in any way). You need as many +% EXPERIENCE GAINED as possible. Btw, helms can proc +5 pala skills, gloves +2 pala skills, belt +2 pala skills, boots - nothing special.
Another AMAZING option for belt:Lilith's Temptationwith high magic find.Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Body:Robe of Steelwith good rolls (aim for high %energy factor & spell damage).Robe of Steel
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
Amulet: somethimg with exp. gain orWitchmoonorWitchmoon
Amulet
Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%In For The Kill, but don't really matter.In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Rings:Elemental Band(this ring gives you a half of your killing power) &Elemental Band
Ring
Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to HiveAdrenaline Rush(for run-run-run).Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Sockets: +4% exp. gained crafted jewels (really rare proc, yep), maybe with some magic find (in sweet dreams).
MOs: Magic find, then flat energy (till 450% bonus energy factor). Sure +% elemental damage will be better.The Sleep&The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%Corrupted Wormholewith magic find.Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
For bosses like Astrogha or Xazzax you'll needGallowlaugh,Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%Sigil of Tur Dulrax2, a lot +poison damage MOs and energizedSigil of Tur Dulra
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%The Sleep/The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%Corrupted Wormhole.Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
How to farm.
Buffs:
1. Path of flames;
2. Hive;
3. Lightning arena;
4. Nova charge;
5. Grim presence;
6. Tainted blood;
7. Symphony of destruction;
8. Vessel of justice;
9. Superbeast;
10. Sanguine covenant;
11. Vindicate.
Eleven buffs, two of them with short length. Badass thing, yep.
And you DON'T need to watch uptime of Euphoria. It's worthless.
Also you can buff bloodlust withShamankaon switch.Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Buff everything, then just run and get loot. Divine apparition kills the whole screen. Use on CD. But if you're REAL lazy, don't use it. Just run, you're still be good boy. If you're DAMN lazy - don't renew short buffs. Still OK.
How to kill fat bosses.
Buff everything, then suicide with bodyrush into boss. Few deaths - and poison will do the work.
With almost perfect rolls you'll have more than 700% spell damage + godly 450% from energy factor ahead (additive scaling).
With "boss accessories" Symphony's damage can reach around 2-3kk on character's stats screen. If you'll stack few sources of -% enemy poison resistance, you'll kill Astrogha and Xazzax in 2-3 corpseruns.
P.S. This bastard thing kills uber Spirit of Giyua ("Spirit World" in "Mbwiru Eikura") SOOOO EASY, that i can't find a words to describe it. You just run and... there's a loot, huh. But it based on some luck with spirits' spawn (50/50), to be fair. Uldissyan also was killed by running around.
P.P.S. Unholy paladin is so brainless and overpowered now, that with my unskillness the only enemies left - it's Samael, Laz and Phobos, they really need careful strategy. All other bosses became a freakshow if you have paladin.
And sorry for my poor English.
TrippyCamel wrote:Interesting. I did not know at all that there was such a character sheet viewer. I suppose it only shows your base attributes and not any additional attribute increases from gear or charms ye? So still maxing vitality as high as possible for all the damage.
Thank you so much man. Do you know where I can target farm that Malthael Pala Set? It's supposed to be common but idk, haven't dropped any part of it in any elite zone I've been so far. Weirdly enough I am almost exclusively dropping Shadow Set pieces, which is really annoying.
What are your thoughts on crafting gear compared to getting the set? Which is easier, which is stronger in the end?
Again thank you so much for helping me out man.davidnum wrote:TrippyCamel wrote:I am a completely bloody noob in D2 and just started this with a friend who has deep D2 knowledge but is also a pleb in regards of this huge huge Add-On.
I really want to get this Unholy Pala working but several things are like pure cockblock. First, the Wiki is nowhere near being up to date at all. Second, almost none of the guides are being updated regularly. And third, there are so many conflicting posts in this thread that my brain is smoking already.
My issues:
Everyone talks about maxing Grim Presence and Tainted Blood, yet those two skills BLOCK each other. If I skill TB I cant skill the ENTIRETY of the GP tree and vice versa. And I have no clue at all as to what would work best for me here. Sure GP gives me a lot of cold damage for that warp skill, but TB gives so F***ING much regen and sustain especially mana which is ungodly hard to sustain for me right now. I specced into holy pala first going in blind and it held up rather nice up until now in second difficulty act 5 lvl 101 with 6k life if fully buffed, although the keyboard musician style of gameplay with all those buffs and skills u have to repteatedly cast is engaging but fun. But I find unholy pala more intriguing from reading the skills etc.
Anyway. All I want to know, and excuse me for being so incredibly selfish here, is a clear path as to what the F I am to max, GR or TB and what the benefits are and what the downsides are and whats the best Melee Unholy Pala for clearing most of the endgame? As I am already dreading endgame after reading some posts about stuff being undoable or taking 10 mins etc.
Please if any of you would be willing to help out a scrub like me.
EDIT: Superbeast gives only spell dmg???? So why would a melee paladin spec into it? I am so utterly confused
EDIT2: So after extended mindstorming I have come to learn the following:
Unholy Paladin strikes on hit, however scales the damage via spell damage, thus getting energy factor scaled by vitality and superbeast boost the spell
damage. This means that while I want a fast weapon to get as many Blood Thorns procs as possible and to leech/gain life or mana on hit, I want to
scale spell/fire/fire spell damage. Am I correct so far? My god this is some in-depth complicated shit.
Hi, check my unholy pala in this season, easy tanky in teganze and dunc
https://tsw.vn.cz/acc/char.php?name=TakeItEasy
DOOMEX wrote:Crescent wrote:Captcha wrote:Thanks for the builds Elendilli and Crescent.
Crescent - it would be good to see the farming build you mentioned, if you have time to post it.
BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.
Oh, the farming build... I call it "lazyglasscanon".
It mostly based on Kirimaru's (page 15 of this topic - don't know if there is a way to get link to certain post) & Bonespirit's (can't find, really) investigations.
You'll have to die if few random missiles will hit you, so you'll have to run-run-run, it's so easy, thanks to godlike movespeed. Just run and rebuff sometimes. No other actions needed. EVERYTHING on your way just melts.
At level 140 i have around 12k hp with described build. Low defence, no resistances, no regen. Nothing. Only pure damage and ~350% magic find.
Stats:
Energy. That's all.
It works around % EXPERIENCE GAINED, so max it.
Talents:
Window 1:
Grim presence - supermax;
Vessel of justice - supermax;
Life and death - 1 (must have, because it burns trash monsters x3,14 faster)
Symphony of destruction - supermax;
Stormlord - supermax;
Everything you wish for the rest few points (i prefer some FHR coming from Possession).
Window 2:
Nothing.
Window 3:
Divine apparition - 1;
Blessed life - 1;
Superbeast - 1.
Gear:
Weapon:Deckard Cain's Heirloom- it's the main build-builder. If you haven't that - forget about the build.Deckard Cain's Heirloom
Short Staff (Sacred)
Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
Boots, belt, gloves, helm - Eerie crafted & blessed armor pieces (don't matter of which type - you'll have no defence in any way). You need as many +% EXPERIENCE GAINED as possible. Btw, helms can proc +5 pala skills, gloves +2 pala skills, belt +2 pala skills, boots - nothing special.
Another AMAZING option for belt:Lilith's Temptationwith high magic find.Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Body:Robe of Steelwith good rolls (aim for high %energy factor & spell damage).Robe of Steel
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
Amulet: somethimg with exp. gain orWitchmoonorWitchmoon
Amulet
Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%In For The Kill, but don't really matter.In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Rings:Elemental Band(this ring gives you a half of your killing power) &Elemental Band
Ring
Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to HiveAdrenaline Rush(for run-run-run).Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Sockets: +4% exp. gained crafted jewels (really rare proc, yep), maybe with some magic find (in sweet dreams).
MOs: Magic find, then flat energy (till 450% bonus energy factor). Sure +% elemental damage will be better.The Sleep&The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%Corrupted Wormholewith magic find.Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
For bosses like Astrogha or Xazzax you'll needGallowlaugh,Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%Sigil of Tur Dulrax2, a lot +poison damage MOs and energizedSigil of Tur Dulra
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%The Sleep/The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%Corrupted Wormhole.Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
How to farm.
Buffs:
1. Path of flames;
2. Hive;
3. Lightning arena;
4. Nova charge;
5. Grim presence;
6. Tainted blood;
7. Symphony of destruction;
8. Vessel of justice;
9. Superbeast;
10. Sanguine covenant;
11. Vindicate.
Eleven buffs, two of them with short length. Badass thing, yep.
And you DON'T need to watch uptime of Euphoria. It's worthless.
Also you can buff bloodlust withShamankaon switch.Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Buff everything, then just run and get loot. Divine apparition kills the whole screen. Use on CD. But if you're REAL lazy, don't use it. Just run, you're still be good boy. If you're DAMN lazy - don't renew short buffs. Still OK.
How to kill fat bosses.
Buff everything, then suicide with bodyrush into boss. Few deaths - and poison will do the work.
With almost perfect rolls you'll have more than 700% spell damage + godly 450% from energy factor ahead (additive scaling).
With "boss accessories" Symphony's damage can reach around 2-3kk on character's stats screen. If you'll stack few sources of -% enemy poison resistance, you'll kill Astrogha and Xazzax in 2-3 corpseruns.
P.S. This bastard thing kills uber Spirit of Giyua ("Spirit World" in "Mbwiru Eikura") SOOOO EASY, that i can't find a words to describe it. You just run and... there's a loot, huh. But it based on some luck with spirits' spawn (50/50), to be fair. Uldissyan also was killed by running around.
P.P.S. Unholy paladin is so brainless and overpowered now, that with my unskillness the only enemies left - it's Samael, Laz and Phobos, they really need careful strategy. All other bosses became a freakshow if you have paladin.
And sorry for my poor English.
why robe of steel ?