MO damage modifier Q?

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Fenris
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How does the:

Enhanced Weapon Damage +10% orb affect damage? I know it doesn't appear on the weapon, and I'm having trouble trying to tell if it shows in my character display, as I only see damage as XXk-XXk damage.
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ori
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i think it works same at strength/dexterity damage bonus and damage% from passives/stances but im not sure about that
Extretimate
Abomination
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im sure you can do a simple google search and find everything you want to know about it (and more)
(also if you have short questions, better to ask them here: viewtopic.php?f=5&t=124)
but from memory, it works as a form of "total damage" modifier, you can think of it affecting your damage after all the ED and +dmg applies (or it works the other way and affects the base damage and then the ED% and +dmg apply)
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RollsRoyce
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thats right:

you got dmg * (1+total_ewd)
Fenris
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I asked because I've searched and haven't gotten a clear answer.

So, it's added to my total damage AFTER the strength damage modifier? If that's the case, it's a far better modifier than the +15%ed orb.
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RollsRoyce
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its exactly the same as the strenght dmg bonus it just stacks
Extretimate
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Fenris wrote:I asked because I've searched and haven't gotten a clear answer.
I find that hard to believe because : http://lmgtfy.com/?q=mystic+orb+enhanced+weapon+damage
this google search, the top two results will answer this question
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Taem
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From the LFAQ:
Q: How does +% Enhanced Weapon Damage work?
A1: Same modifier, different name (in different versions).
TCDamage works like damage bonuses from skills (elfin weapons, lion stance, Shadow Refuge etc) and stats (str and/or dex, depending on weapon).
A2: Somewhat simplified:
Final Damage = [Base*ED+Base]*[SkillED+StatED+TCD]+[Base*ED+Base]
where Base=[Min (+ min dmg), Max (+ max dmg)]

TCDef is similar.
Formulas for defense with and without Runemaster respectively.

With Runemaster:
(Total Item Defense+(Dexterity/4))*(R*RMlvl)+Total Item Defense+(Dexterity/4))*(Total Character Defense)+(Total Item Defense+(Dexterity/4)*(R*RMlvl)+Total Item Defense+(Dexterity/4)) -- Assuming Runemaster is applied before TCD.

Without Runemaster:
(Total Item Defense+(Dexterity/4))*Total Character Defense+(Total Item Defense+(Dexterity/4))

Q: So what's the difference between +%ED and +%EWD?
A1: +%ED increases your weapon's base damage, whereas +%EWD increases your *total* physical damage.
A2: They affect different parts of the damage calculation.
+%ED is part of the first half of the above formula, which is your weapon's base damage.
+%EWD is part of the second half of the formula, which multiplies your total base damage.

Q: So are +5% EWD Mystic Orbs better than +15% ED Mystic Orbs?
A:As a rule, a low percentile bonus on a large base is more effective then a large percentile bonus on a small base.
e.g. 100 + 5000% = 5,100 5000 + 100% = 10,000.

Bottom line: It depends on your base damage. If it's low, +%ED will probably be the better choice.
Once it's high (depending on how high 'high' is), +%EWD becomes the more beneficial.
Fenris
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The old forum is very buggy on my phone. I try to avoid it, actually. I found that link before while searching, and it threw me around to other websites, so I gave up on that route.

Thank you RollsRoyce, Taem
Extretimate
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Fenris wrote:and it threw me around to other websites, so I gave up on that route

you mean it lead to amazon or ebay or some other type of ad? xD (just don't click the links :lol: )