Σ 1.4.0 Announced

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kissofaries
Daystar
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Renove claw block when? Kappa
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SpamBomb
Monkey King
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Su war hammer when?

Imperious sky hammer should be a war hammer too instead of a club just makes more sense
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Bardamu
Gravedigger
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HurtSmash404 wrote:same with non-Poison Caster Druid

:coolstorybob:
HurtSmash404
Azure Drake
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kissofaries wrote:Renove claw block when? Kappa

Lol, funny joke.
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Warren
Destroyer
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That's a hell of a disappointment as I was excitedly anticipating halving ssin hp :derp:
HurtSmash404
Azure Drake
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Warren wrote:That's a hell of a disappointment as I was excitedly anticipating halving ssin hp :derp:

And the best of this is the fact that most won't even noticed that this had happened either(if this does)!
CallMeCrazySam
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HurtSmash404 wrote:
Warren wrote:That's a hell of a disappointment as I was excitedly anticipating halving ssin hp :derp:

And the best of this is the fact that most won't even noticed that this had happened either(if this does)!


:think:
dant121
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nice
HurtSmash404
Azure Drake
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Oh, I know, how many people would actually notice, let alone care if in 1.4 the mana cost for Necromancer Malice spells tripled(not me if course)?
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Syphery wrote:
CallMeCrazySam wrote:
cyborgtemplar wrote:
Tkorpi wrote:
cyborgtemplar wrote:
HurtSmash404 wrote:Also, any plans for Phase Bomb(Imo, it's too gimmicky with not enough power to offset such and the killing yourself with weapon damage turns me away as well)? And what about Beacon, any plans to make it worth hard points?


i just want sin to have a bit of a health pool or something. Whenever i play melee sin, once i reach hell and life leech drops to practically negative, I can't keep myself alive with the pace of incoming damage. You seem to need really high dex and abandoned shrines (which I never seem to get enough of to craft the pieces i need) to obtain the max block needed to survive.

sure you have prismatic cloak, shadow refuge, and perfect balance . . . . but no health pool to use them. without max block you're sitting at what, 30-40% block chance. around 50ish for perfect balane avoid, and then prismatic. so if we go by 50% avoid. and 35% block, you get roughly 32.5% chance of being hit by melee and 50% by magic. That is then reduced further by prismatic cutting maybe 200ish dmg off a hit at that lvl

Now when your in a place where it's a high amount of projectiles, and they don't do a ton per hit? you're fine, prismatic got ya. But once that target has any amount of dmg? say an early uber like jitan, those towers have enough dmg to make prismatic nearly useless, and a 32.5% chance of being hit when he summons so many so quickly? or the big mobs in that same area also hit relatively hard, sure you'll block most of em, but once that one lands there goes 1/2 your hp. Without chugging potions permanently, you don't have the sustain with leech nerfed into oblivion, and no health pool to make pots even do much.

Just feels like that particular build is so hyper squishy without max block and well crafted gear to kill so fast you don't take dmg + bloodbath healing that it's extremely rough. . . and vampiric icon is something I still haven't been able to use effectively.

I remember dying more times than i care to count on cows, and sunless sea on sin even if i crafted a judge claw and built physical resist armor/mr in tandem with other stuff. I had to just let my merc (in much weaker gear) solo the place for me or i'd keel over in 2 seconds to a swarm of hits that do enough to negate prismatic, and nothing else to manage it . . . . When you do kill fast enough to survive with bloodbath, you just need to recast it every 5-10 seconds to maintain it.



Hey the build is squishy until you get near max block. You should Kite monsters. Even killing jitan takes some time and maybe some deaths to pull trough. as Assassin you cannot facetank everything. Also put some points to blink to get away faster as needed. You need to also eat some signets to be able to get max block faster.

if you want to build melee on other hand you have many options like mana / life on attack umos and life after each kill to keep you healthy. Let me know if you want more help :)


life on kill doesn't help with enemy bosses that take a long time to kill (and yes i'm talking melee). and life on attack doesn't help when one summon of towers kills you just for standing still for 1/2 a second. . . . . the issue is it requires max block to have survival which you don't have access to in the mid game. . . . melee sin just goes squish, and they don't have many ranged options. . . . . melee sorc for instance, can firedance + fussilade. claw sin on the other hand can't even broadside without a switch naginata, and even then it pales in comparison. they also have a fraction of the survival. . . doesn't matter if you avoid and block. if you take 32.5% of projectiles when 1 projectile is 1/3 of your hp and theirs 5-10+ per second. your only option is to blnk, smack him with one ability. run around and blink. and pray that your exit path isn't where he placed the towers (jitans case). . . . . sunless sea? enemey kill works if your damage is extremely high, but you get poked a little without a really fast kill speed and you go splat very easily. On average it takes me 3-5+ deaths (sometimes more than that depending on luck) just to clear sunless sea the first time, and that's fully upgrading TU and jewelcrafting lifesteal + % dex gems for the few runewords you have. . . late game they transition fine, early game (normal/nm) it's easy enough from lifesteal. but mid game it's a complete and utter nightmare to play as anything with a pair of eyes can look at em and kill em with poor luck. . . . jitan himself if he autos me when i walk up to auto him (or run from towers while queen of blades does some .01% of his hp per blade) and that happens to be one of the ffew that connects? there goes 1/2 or more of your health . . . and vampiric icon which is supposed to be a sustain tool is practically worthless.


https://gyazo.com/4191551b4322eda660235c3bc0f409ff

credit to Syphery


Leave my sin alone Pepehands


that's very much late game, it's the mid game transition that really really sucks. ik it's good late game