Werewolf Druid

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mortimer_85
Grubber
341 | 119
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I never played Wolf but was hyped due to announcement thread:
I even theorycrafted a nice setup for Manawolf around
Azgar's Crystal
Azgar's Crystal
Giant Sword (Sacred)

One-Hand Damage: 42 to 45
Two-Hand Damage: 65 to 67
(Druid Only)
Required Level: 100
Required Strength:
960
Item Level: 125
Strength Damage Bonus: (0.26 per Strength)%
Adds 40% of Current Mana as Cold Damage
100% Attack Speed
Ignore Target's Defense
-50% to Enemy Cold Resistance
Slain Monsters Rest in Peace
Regenerate Mana +100%
Maximum Cold Resist +4%
Cannot Be Frozen
Requirements +100%
Socketed (4)
but with the physical damage buffs (higher DS, and more EWD due to %str from FtP) and the fact that Laek is gone from FtP the new Sword does not look that cool anymore :(

[edit]nvm I am dumb. I somehow thought that the new str Bonus replaced the Laek on FtP, but it is still there. :)[/edit]
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rumblealex
Lava Lord
98 | 55
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Guide was updated in preparation for tomorrow's patch but I might've forgot a few important points, I've rushed to get it done in time.
Farscape
Invader
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Thanks Rumblealex. We all appreciate it :)
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a321333
Daystar
667 | -3
How much points in Werewolf Form?
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rumblealex
Lava Lord
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a321333 wrote:How much points in Werewolf Form?


Since it's no longer a requirement to keep the skill max level for feed the pack to work, it's up to you. Each base level grants 1% deadly strike and it's a pretty good incentive to keep it max level anyway. While leveling if you're somehow short on points you can keep it down a few levels, but it shouldn't really happen.
Khargon
Skeleton
2 | 0
Not sure if it's intentional but Harbinger doesn't seem to have a cooldown anymore.
woozywoo
Sasquatch
63 | 0
Khargon wrote:Not sure if it's intentional but Harbinger doesn't seem to have a cooldown anymore.


I noticed this as well, but with the tooltip mentioning that +8 skills were still needed. Is this a bug? Or do we only need to put one point into this skill in 1.4?
Waffle1209
Thunder Beetle
54 | 2
The skill had a cooldown when it wasn't Smaxed for me.
Farscape
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Harbinger will have no cooldown as long as the skill is sMax for the current level - up until you put 8 points into it and then there is no cooldown.

I.e. say the sMax is 2 and you only had one point in it... then there would be a cooldown.
aamer43
Gravedigger
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hardest character in terms of deaths/hour :P that ive played so far, lot of strategy in terms of picking ur fights and staying on the edge of packs rather than just jumping in. It's a lot of fun tho. Missing one piece marchosias but using coldhunger/candlewake and it's not bad making decent progress finishing up 115 charms (act 4 ones are tough as hell ethereals fuck me up). Thank you for the guide alex would be lost without it