Short Questions Thread

Discuss Median XL!
NaOCl
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Hi, sorry if that was already asked but where do you drop the Voidstream? In the giftbox? I'm following the Unholy Caster paladin guide
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noal
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Scalewinged wrote:Does mercs benefit from single +skill (for example, will Necrolyte merc benefit from +X to Hailstorm ammy)?

Depends on the particular skill, but on the case of Hailstorm afaik it's a yes
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Seekers
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NaOCl wrote:Hi, sorry if that was already asked but where do you drop the Voidstream? In the giftbox? I'm following the Unholy Caster paladin guide


I don't think you can get Voidstream from Gift Box, you'll have to make it (any Grand Scepter except sacred + 2 arcane crystal + oil of enhancement).
Defined
Destroyer
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So, I did the Registry edits to get TSW working. Is there any way of reverting them easily? I realize that they stop you playing Hearthstone...
gcfbrian
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Scalewinged wrote:
gcfbrian wrote:My friend and I have reached 120 on our first two chars in Median. We can farm terror cows efficiently, and have amassed a decent amount of level 100 runes. Our question is, where do we go from here? I'm playing a totemancer, and he has created his own lorenado/cold sorc build that actually is performing fairly well. We've tried the black road challenge, but faust is pretty rough still. What are some of the easier charms we could try to get out of the way early on that would help us out?


AFAIK you need to have incredibly high defence for Fauzt. Totemancer, as almost every caster- needs a
Elverfolk


Elverfolk
Staves

'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
. as for friend- need skillplan and gear.

Charms u can get easy is.... well... Butcher, Island of Sunless Sea, Creature of Flame, Crystaine Flame Medalion.... and many-many others. Just check uberquests in docs and try everything XD


Thanks for the tips. We managed to get ourselves 6 charms last night - no sacred staff to craft elverfolk in yet though.

When crafting a new runeword, you want to start by getting double MO rolled first, correct? I know this has something to do with oil of luck, the cube, and the special box from gris in terror/destro - correct?
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suchbalance
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You don't need a sacred staff to make a caster runeword. Tier 6 is fine since it has the same sockets, lower requirements and you don't care about the weapon damage.

You make a double mo staff by cubing a white 0 or 6socket one with the luck trial MO. If it fails you cube with oil of renewal and then try again. Once it is successful, blessed oil of luck will always work.

Elverfolk runeword staff is pretty weak - low skills, no spell damage, and 50-75% of the pierce will be useless to most builds. A much better choice is just a rare staff - can roll up to 12 sorc/necro skills, 125% spell dmg to 1 element, 50% pierce to 1 element and up to 100 LaeK.
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Scalewinged
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Well, ye. But creating crafted staff needs much more time for find rare War staff, then collect lots of needed shrines and then, finally, roll it till you get needed skills, spell damage and pierce for same element + successful shrine bless. Elverfolk is just cheap alternative.
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Nitz
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Is there a damage script?

I want a program where I enter the base damage then play around with some numbers/sliders to see how it affects the damage or even a calculator that simply spits out the perfect combination.

+ energy? +bonus % toenergy factor? +energy factor? +spell damage? +elemental damage? - enemy elemental resistance?

ed? ewd? str? ...
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suchbalance
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Scalewinged wrote:Well, ye. But creating crafted staff needs much more time for find rare War staff, then collect lots of needed shrines and then, finally, roll it till you get needed skills, spell damage and pierce for same element + successful shrine bless. Elverfolk is just cheap alternative.


No I just meant a rare staff - not even crafted. Sure it's gonna take you 30 mins of cube + oil of renewal work to get a godly roll - but you can use that bad boy for ages, probably even throughout the game if you know what you are doing.

Staves are one of the categories of rare items that have an insane stat budget for how easily obtainable they are. Crafts of course are better but exponentially more time consuming since you need to farm for that particular shrine and then get the roll.
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noal
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suchbalance wrote:
Scalewinged wrote:Well, ye. But creating crafted staff needs much more time for find rare War staff, then collect lots of needed shrines and then, finally, roll it till you get needed skills, spell damage and pierce for same element + successful shrine bless. Elverfolk is just cheap alternative.


No I just meant a rare staff - not even crafted. Sure it's gonna take you 30 mins of cube + oil of renewal work to get a godly roll - but you can use that bad boy for ages, probably even throughout the game if you know what you are doing.

Staves are one of the categories of rare items that have an insane stat budget for how easily obtainable they are. Crafts of course are better but exponentially more time consuming since you need to farm for that particular shrine and then get the roll.


That's exactly why I love elemental druid- you reroll/craft a good staff for him early des and you clear the whole game with it :lol: