New patch new changes, ill try to do little summary how it affects our barb:
► Show Spoiler
Throwing animation sped up by 1 frame
TITAN STRIKE: innate skill now renamed to Titan's Fortitude
Is now a buff rather than an attack
Removed strength and dexterity bonuses
Now adds bonus maximum life: 6% + 1% per 10 character levels
Now adds bonus defense: 10% + 1% per character level
/18% life + 130% TCD @ level 120, buff vs annoying to reapply old version
WINDFORM: fixed life on striking tooltip error
THROW
BEAR CLAW: renamed to Snake Bite
Reworked to function as a poison single target alternative to Overkill
Increased projectile speed by 25%, removed pierce
Increasing returns to the Base Level damage synergy
Benefits from the "Poison Skill Duration" stat on items
Triggered versions of this skill won't inherit this new poison damage
STAMPEDE: you now throw real axes. Weapon damage now 100%, up from 90%
REBOUND: weapon damage increased by 33%
SCREAMING EAGLE: enemies now take an additional 25 elemental and magic damage per Skill Level
OVERKILL:
Reduced axe spread, will improve single target damage
Axes will now land faster
Bonus damage from Gladiator's Dominance increased by 50%
Weapon damage increased to 120%, up from 110%
Base number of axes is now 22, up from 10, level scaling is now 3 per 2, down from 4 per 2
STANCE
SNAKE STANCE:
Greatly increased minimum damage, damage increased by 20%
Eagle Stance synergy is now a self-synergy, damage per Base Level now 12%, up from 9%
/viable stance choice now as it costs only 30ish points instead of 60 before, and deals even more damage
BEAR STANCE: no longer locks out ranged skills
REWARD
NEPHALEM SPIRIT: now adds (5+blvl)% to Innate Elemental Damage (explained below - I.E.D)
GLADIATOR'S DOMINANCE: now adds 30+(2*lvl)% to barbarian skill poison duration
Now, lot of these buffs to thrower, makes building a melee barb questionable.
What happens here is, throw speed goes from 9 to 8 frames (super easy to max as balanced axes have great wsm).
Throw skills got all buffed, snake stance buffed, remember that patch ago there are also 3% poison pierce per rune, makes it great source of such valuable stat.
Another thing that comes to mind is using poison as single target, loaded with spell damage on gear, delivered via skill such as windform.
Interesting thing from oskill list:
TIME WAVE: projectile - every nearby enemy is hit with a timed strike, causing delayed damage
Now also spawns on 2 Handed Barbarian Axes and Barbarian Helms
Fuse delay reduced from 3 seconds to 1.6 seconds
Weapon damage increased from 40% to 150%
huge aoe, 150% wdm, only 1.6s delay, looks quite decent, especially for melee poison
TLDR: Overall not many changes for physical melee (wolf stance based), thrower, especially snake thrower gets major buffs.
Big elephant in the room is fact that bear stance will work with all builds (ranged and caster), also ghal rune got 200% buff (15% EF on weapons => 45 per rune, and barb can use 12 in those slots). That paired with bunch of spell oskills, makes me think caster barb is gonna be strong.