
Code: Select all
HKEY_CURRENT_USER\Software\Blizzard Entertainment\Diablo II\Sound Mixer
3D Sound Environmental Effects Value
off off 0
on off 1
on on 2
Code: Select all
HKEY_CURRENT_USER\Software\Blizzard Entertainment\Diablo II\Positional Bias
3D Bias Value
minimum 0
default 50
maximum 100
legacy_sound_mixer
or legacy_positional_bias
to preferences.json
does nothing for these particular options, the game read their parameters directly from the registry keys. That is if you enabled 3D Sound when you were playing vanilla d2 or any other mod then it might work in Sigma as well, there is only one registry branch for any instance of d2 per user.Talic wrote:...
preferences.json
. Moreover adding them to this file won't change anything, there is no code to support it and that's the reason why the game is still using registry keys for that case.Sounds.txt
which is located inside MXL.mpq
(or patch_d2.mpq
for vanilla d2) at data\global\excel\
path, you can use any mpq editor to extract or view this file. I believe you are looking for ambient sounds, that is their file path should start with ambient\...
(FileName field) and at first sight I can definitely see the difference between some audio properties for the same entries. That might explain why you have an issue while recognizing and comparing audio samples from vanilla d2 and Sigma.Dugma wrote:Hey, i cant find any information on which cycles drop in triune in the docs. Found some information on a fandom wiki but i dont know if they are up to date. Can anyone point me on where i can find that or give me a short summary?