Σ 1.7 Bugs&Feedback

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Crash
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Elendilli wrote:Was trying out Devotion-less builds for Amazon using
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
and discovered that:

Relic (Wyrmshot)
Relic
Required Level: 75
+3 Wyrmshot Targets
(4 to 6)% Innate Elemental Damage
+(9 to 15) to Wyrmshot
+
Askarbydd
Askarbydd
Reflex Bow (Sacred)

Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity:
1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
's Rapid Wyrmshot = exactly 20 second cooldown on Rapid Wyrmshot essentially unable to use it. The idea was if you don't need pierce from Dragonlore, might as well use
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
to get more physical damage.


thats because rapid wyrmshot is based off of wyrmshot which needs at least 1 base point to activate the skill. deviant crown's uses are almost nothing ever since the bowzon rework. used to be decent with phalanx and barrage, but not so much anymore. tried building a patriot sentry reliczon with deviant as well, but patriot has high ND and nullified the build.

deviant crown has pretty big stats, but compared to the passives and the lvl 24 skills that you need passives to pick up, makes crown pretty garbage besides an even more obscure relic setup.
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Elendilli
Ice Clan
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Crash wrote:
Elendilli wrote:Was trying out Devotion-less builds for Amazon using
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
and discovered that:

Relic (Wyrmshot)
Relic
Required Level: 75
+3 Wyrmshot Targets
(4 to 6)% Innate Elemental Damage
+(9 to 15) to Wyrmshot
+
Askarbydd
Askarbydd
Reflex Bow (Sacred)

Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity:
1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
's Rapid Wyrmshot = exactly 20 second cooldown on Rapid Wyrmshot essentially unable to use it. The idea was if you don't need pierce from Dragonlore, might as well use
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
to get more physical damage.


thats because rapid wyrmshot is based off of wyrmshot which needs at least 1 base point to activate the skill. deviant crown's uses are almost nothing ever since the bowzon rework. used to be decent with phalanx and barrage, but not so much anymore. tried building a patriot sentry reliczon with deviant as well, but patriot has high ND and nullified the build.

deviant crown has pretty big stats, but compared to the passives and the lvl 24 skills that you need passives to pick up, makes crown pretty garbage besides an even more obscure relic setup.


Rapid Wyrmshot works but has a 20 second cooldown so it works but it doesn't. im aware but the interaction but I'm hoping it could be changed for this specific purpose.

if not, what can you do Image
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Holtzhammer
Jungle Hunter
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Relic (Bear Stance)
Relic level raised from 120 to 130 to reflect the +10 levels, however it is also applying this restriction twice, meaning when placed in a lvl 100 item with no MOs, it requires lvl 140 to use.
Keter
Bone Archer
70 | 3
Image

When i take off/swap this axe and equip it again in some case i give reset dmg and ar.
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Crash
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Keter wrote:When i take off/swap this axe and equip it again in some case i give reset dmg and ar.


because dual wielding has a specific order which determines mainhand weapon vs offhand weapon. not a bug.
Keter
Bone Archer
70 | 3
Crash wrote:
Keter wrote:When i take off/swap this axe and equip it again in some case i give reset dmg and ar.


because dual wielding has a specific order which determines mainhand weapon vs offhand weapon. not a bug.


I tryed equip without dual - same situation.
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Crash
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Keter wrote:
Crash wrote:
Keter wrote:When i take off/swap this axe and equip it again in some case i give reset dmg and ar.


because dual wielding has a specific order which determines mainhand weapon vs offhand weapon. not a bug.


I tryed equip without dual - same situation.


I can't remember which order it goes, but depending on which weapon you equip first, one becomes the mainhand and one becomes offhand.
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Johnny Impak
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Am I the only one thinking the transition between labyrinth 5 and 6 is kinda brutal? 50% absorb basically divides by 2 your elemental damage output, not counting resistances. It would feel more progressive going for 25% on lvl 6 then 50% on level 11. I don't know exactly which level adds which mod, but that is pretty rough in my book.
akbugger
Pit Knight
117 | 11
Johnny Impak wrote:Am I the only one thinking the transition between labyrinth 5 and 6 is kinda brutal? 50% absorb basically divides by 2 your elemental damage output, not counting resistances. It would feel more progressive going for 25% on lvl 6 then 50% on level 11. I don't know exactly which level adds which mod, but that is pretty rough in my book.


Well, all builds suffer there, for some troubles only begin sooner.
Example:
T5 - crushing blow made worthless, as if it wasnt crap already
T6 - elemental damage builds progress slowed down. A lot.
T8 - Leech resistance, harder to sustain with LL
T9 - Curse immunity. This can be either irrelevant or a dealbreaker. Spellbind and Doom stop working. HF to all bowazons and assassins. :)
T12 - reduce block and avoid. This might be the biggest deal breaker there is. Assassins can still get some avoid, but all others are pretty much nullified, so points in any such skill are wasted.

It only gets worse later if u were lazy and didn't get some perfect elemental resistance throphies.
Basically, all transitions are kinda brutal, it just depends where u'll hit the brick wall. Eventually, u might get around all of them, just to realize that even 60% PR & 90% ER are useless unless u have a hefty HP pool as well....
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Johnny Impak
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akbugger wrote:
Johnny Impak wrote:Am I the only one thinking the transition between labyrinth 5 and 6 is kinda brutal? 50% absorb basically divides by 2 your elemental damage output, not counting resistances. It would feel more progressive going for 25% on lvl 6 then 50% on level 11. I don't know exactly which level adds which mod, but that is pretty rough in my book.


Well, all builds suffer there, for some troubles only begin sooner.
Example:
T5 - crushing blow made worthless, as if it wasnt crap already
T6 - elemental damage builds progress slowed down. A lot.
T8 - Leech resistance, harder to sustain with LL
T9 - Curse immunity. This can be either irrelevant or a dealbreaker. Spellbind and Doom stop working. HF to all bowazons and assassins. :)
T12 - reduce block and avoid. This might be the biggest deal breaker there is. Assassins can still get some avoid, but all others are pretty much nullified, so points in any such skill are wasted.

It only gets worse later if u were lazy and didn't get some perfect elemental resistance throphies.
Basically, all transitions are kinda brutal, it just depends where u'll hit the brick wall. Eventually, u might get around all of them, just to realize that even 60% PR & 90% ER are useless unless u have a hefty HP pool as well....


On most of my characters, 13 is the magic number. I always get thrashed at this point. My guess is that my resistances are too low, both maximum and in general. Never managed to kill Phoboss or anomaly. With my current fire sorc it might be different.