Taem wrote:Interesting... I assumed they tried it due to popularity of goblins in d3. So far, it seems to be a big success... Larger player base playing for much much longer this season when normally, season would of dried up by now. I think it shows an obvious interest in keeping goblins when the majority of the player base seem to enjoy them and this keeps them (the players) playing. I think reverting to how it was will have the effect of dropping the long term playability for most players. From my perspective as a casual player, goblins have kept my interest and got me interactive within the community and trading for the first time since I finally have items of value. I don't think the long time players will like this, but it's true, and an oversaturation of the market will level the trade economy from those with low tg to those with tens of thousands, although those are hardly my interests, but SB has mentioned it before and the other mods tried ideas to spend tg to level the trade section. From my pov, I'm only interested in keeping goblins for the sake of finding items without having to grind days at a time when I have a 2yr old and not a lot of time to play, but not if they drop charms...
I agree with everything you said, expect for the charms/trophy. I think that finding specific charms like Laz, void, bone pile inspire me to go farther in the game because I typically cannot get those charms without having to grind out some items and hopefully sell them for some TG to purchase the charms I need. I think finding the frags/trophies from Goblins changes where I focus my attention while playing, for I as well have a 7, 1.5, and newborn. I can appreciate the 1-2 hours after everyone goes to bed. The unexpected drops of effigy/relics and MO's has drastically changed the trade market for I have found a ton of each and have a chance to use what I need and trade what I do not need to be effective in the league.
Anyway, Cheers to a fun league and keep up the hard ware Dev's. We the people appreciate it.