Σ 2.1 Bugs&Feedback

Discuss Median XL!
User avatar
Aryzen
Cultist
24 | 1
Common Supporter Badge
Donated 1 time
Would be nice if that delay from the Mercs would be removed since as other have stated, they get stuck and lost most of the time + it would be cool in a future update if they can wear rings as well.
chuanki
Stone Warrior
32 | 1
i can see more HOSTILITY this version, why? isnt there good reasons that we keep more new users playing? but this season we see MUCH MUCH more difficulty even in early games, i just tried a melee sorc, dont know how does it fell in spellers.

so many projectiles and group of mobs. brand new monster skills. even terrible for old players.

just take Bull Prince for example, whats the point of triggering its skill so frequently? for a melee char all you can see is you keep being pushed away by its wave before take any hit -- come close -- pushed away.

the meaning of difficulty is for fun but not making fun right?

i do appreciate the maker, we have more change and good convinience in game systems, keep going , get relaxed!
Gorghor
Bone Archer
77 | 4
It's really easy to see some of the glaring issues with even a casual play-thru. One example is the immune guys in a2 tombs, if there are 2+ together you basically can't kill them. Another are the corpulents in act 4, they heal way too fast. Then you have very general issues like purify fights that most people don't enjoy.
User avatar
Primarch
Djinn
539 | 29
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
DLAB 6+ is way overtuned currently. I’ve never struggled this much before. Not even on 14+ in old version. You get absolutely deleted….

I thought monster damage was supposed to be reduced along with %life modifiers?
User avatar
Imperius
Gravedigger
182 | 5
Common Popularity Badge
Has a thread with over 10.000 views
Going into the Chamber of Offering unmorph the character.
Soulafein
Fallen
1 | 0
New to Median XL, thoughts and prolly sugestions:
First of all great of job because I think the mod is overall great, lots of custom things to do very straight forward crafting and feels profesional in almost every aspect (also lots of Baldur's Gate enemies so that was a yay for us). So all in all I think the mod is awesome and my friend and I are hooked to it from the very first minute (even more considering a character of him was corrupted when we were playing tcp/ip so we thought "fuck it, battleye it is, mod deserve it".

Now that I'm over with the bootlicking (deserved again) I have some concerns about endgame as what it is now (i really don't know if it was like that previous to 2.0 tbh).
I feel like the increase in difficulty between finishing hell and starting jungle is kind of weird, not because it is not expected for you to die but it's the way you can progress from A to B what bothers me.
I mean:
1: Many monsters (if not most of them) are ranged which is OK for me BUT the constant running away is seriously annoying for some builds and many times could be even rippy for not the right reasons IMO (IE if you're going after a gobling, miniboss, whatever and cannot properly kill the surrounding monsters, Arakat could be annoying too in that regard because of that -goats and the cold turrets guys-.
2: While you can properly "cheese" this zones with set gearing I think there's not in between zone for farming those consistently so you have to die A LOT in K3K until you gear up a pair of pieces of the set you're playing and confortably farm the zone.

What I suggest: Instead of just dumping down difficulty I think It could be a good idea to just let Bhaal behave a bit like mephisto, beeing available at level 115 instead of 120 and make "drop bias: set items" for him so people could have a better time farming the rest of the things without changing a lot of the endgame and then focus on charms and etc etc.

Aaaand I think that's all folks, I made my own build based on Druid Bearform and I think that speaks VOLUMES (EDIT: Because I'm still a noob and don't know lots of things I mean) about how good the mod is but I cannot help but tell what I think is """""wrong""""" with the endgame.

Great job and thanks for your time.

Edit: OOps sorry for posting in the wrong place. Thanks for moving it.
chubbzondubbz
Dark Huntress
12 | 1
the Necromancer's Spirit Hawks don't give the mercenary experience when they kill an enemy

Someone initially reported this in the tech-support discord channel. So, I tested this by creating a new Necromancer, getting to Blood Raven and hiring a level 2 rogue mercenary. From there I used spirit hawks exclusively. I was level 7 at this point, and my mercenary level 2. I made my way through to Cain, gaining a few levels. I made an effort for her to not be able to attack things at a distance. My mercenary didn't level a single time. I went in a new game and back through the Den of Evil (thinking it to be a level difference / area level issue). She didn't level up still.

It may have been a distance issue? I doubt it. She couldn't have been that far away for so long to never get a single level.
How do you know she never gained experience? I don't. You can't see exact experience in-game for a mercenary, only their levels. So, all I have to offer is my simple test.
User avatar
cowking
Son of Lucion
715 | 81
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Adding a distinctive sound effect to sorc's mana shield when it turns off would be very nice. It's currently nearly impossible to realize it's gone off in real time.
cedega
Skeleton
3 | 0
Played last night with a friend over TCP/IP. All players joining the host have their stash erased (and if they exit it saves, wiping their entire stash), and putting items into completely empty stash pages has a 90%+ rate of crashing in SP & TCP/IP.

We fixed the empty stash crash by (luckily) placing an item into each page, but the stash wipes makes playing over TCP/IP unplayable.

In case it matters, we never used the shared stash.
User avatar
Immortal2563
Grubber
345 | 10
Don't use shared stash because this is the best way to lose your character.

It is not better that the box on the mules disappeared in one fell swoop all the items on the five mules and they were in stash. Keep everything on the mules on the figure, not in stash, nothing will disappear.

And a mandatory error popping up every time. Character A who has a lot of items in stash and needs to be turned to mules. After the operation of transferring items is completed and character A is selected in SP, all items that you transferred are still on this character. You can clone items as long as you want.