Melee Sorceress

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Solfege
Harpylisk
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@Balded_Hige
At a glance, based on the pics, I'm not really seeing any major flaws. Could try hitting the next HR bp, as blyts suggested. K3KBA is tougher than Ennead (mostly b/c of the archers), but should still be doable. You have 6 points into Nova Charge (I assume for higher DEX-to-NRG boost), so you could try running with Mana Shield active. I'm still farming ACs for the Nightmare to Hell transition, so I probably won't get there to see for myself until tomorrow or Friday.

@blyts
I've heard other people also say Dunc+Fauzt are slower to farm this time. I wonder if it's b/c Bladestorm has fewer projectiles now.
Siosilvar
Cow Ninja
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Balded_Hige wrote:All TU4 following the MO guide except the shield that is from the sacred set of The Mysteries. Also can't craft Ber jewels for the shield. Build as guide, until now haven't go any problems but Kurast 3000 is nearly impossible to do it with the TUs.


K3K should be trivial in that gear, but your dex is lower than mine was... how many amethysts do you have? If you can get 10+ perfect amethysts in armor you'll have a lot more block and damage.
Balded_Hige
Dark Huntress
12 | 0
Nah, can't keep it up even putting amethyst in the body armor. Now even in Tran Athulua can get killed if lot of amazons spawn and worse if you need to re-enter a tp. Sorry but reached the wall with this build.
Siosilvar
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Dunno what to say, mate. The only difference I see from what my build was in K3K and TA is that I use tons of perfect amethysts (16, I think, with resist gems in my gloves and shield) and took Snow Queen instead of Vengeful Power, but that shouldn't be make-or-break in the 115 ubers. You wouldn't be able to facetank running into a full screen of amazons with the lower defense, but a regular clear ought to be just fine.

Maybe it's a technique thing? What size pack do you switch over to just kiting or running in circles while Fusillade thins them out?
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Solfege
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@Balded_Hige
Went straight to K3KBA and TA after hitting clvl 115 to see what was going on. I honestly can't figure out what it is that would be causing you to take so much damage in those places. I had no trouble in K3K. And if it weren't for Arrowside, I could faceroll TA (which really surprised me). I have about 600 more DEX and 700 more Fusillade damage than you, but you have about 30k more defense and a bit more sustain than I do.

Aside from adding more P-Amethysts to your gear (except Weapon and Shield, ofc), the only thing I can think of atm is maybe using Cauldron rather than sticking with Cloudladder is somehow screwing you out of some essential survivability component. Or maybe some piece of gear (or buff) isn't activating. Or the 2.0.2 update borked something. Or it's something really simple and obvious that's being overlooked.
Prypcio
Imp
5 | 0
Solfege wrote:Or it's something really simple and obvious that's being overlooked.


I have similar "why the F am i dying so much" moments when I forget to activate Baneblade (or it drops/deactivates for some reason, I could swear it does that sometimes but maybe it's my fat fingers?). Are you sure you keep all your buffs up?
Siosilvar
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Prypcio wrote:
Solfege wrote:Or it's something really simple and obvious that's being overlooked.


I have similar "why the F am i dying so much" moments when I forget to activate Baneblade (or it drops/deactivates for some reason, I could swear it does that sometimes but maybe it's my fat fingers?). Are you sure you keep all your buffs up?


Baneblade has a 20 minute duration, could be that.

Moonblade falling off hurts a lot, too. In basic gear, that 20% life makes the difference between getting stunlocked and just getting put into hit recovery from high damage rolls - 7k life or so seems to be the magic number in Duncraig (at 7% physical resist; all y'all with Vengeful Power should only need ~5600).
Junmun
Skeleton
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For the Jewel crafting part of the build, I don't see Ber listed (in the recipe page) as a Ber crafted Jewel for socketables. Am I missing something here?
Siosilvar
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Junmun wrote:For the Jewel crafting part of the build, I don't see Ber listed (in the recipe page) as a Ber crafted Jewel for socketables. Am I missing something here?


Changed in 2.0, it's Lum now for life and mana steal.
sonear
Invader
8 | 0
does anyone have an idea about the belt slot? currently using truce, but i dont really need any of the stats it gives. stun/slow attack is nice, but i think more damage would be more beneficial. nero seems to be removed, but path of flame is on fuse, would that be a good option? i dont have the rune so i cant test it atm :/


otherwise im using 3 piece of the set with steel punisher (thanks goblin), wind runner and hammerfist. still using a bad amulet and 1 bad ring, no luck there. build feels more tanky than last season and damage seems a bit better, but i guess thats because of my weapon. bladestorm nerf sucks ass tho, cant survive in dunc/faunzt with it. spiral dance makes me "unkillable" in those high density areas, but i dont really like that skill much. running around with fire/lightning spec atm because im at 46% phys without poison or tenacity. best part yet was teganze, can just brain afk through it while i had to use a different char to farm the runes last season