La_minore wrote:nobrainnopain wrote:anybody playing an elementalist?
looking for some hints / ideas for skillig etc.
Were you referring to a Barbarian elementalist?
Having fun leveling one is SP. Skill:
ELEMENTAL tree:
Conflux: max
Iron Spiral: increase until no cooldown. Or... just use 1-pointer Earthquake. I find Iron Spiral not as smooth as Earthquake for clearing.
Overload: 1
(The lightning signature skill that increase movement speed): max 5
Deep Freeze: max 5
(The fire signature skill that heal 3%HP/second and reduce poison length): I just put 1 point for the heal, the poison length reduction seems extremely useful in Uber later (like Ureh)
Primordial Strike: max
EARTHSHAKER tree:
Earthquake: 1 - IMO better clearing skill than Iron Spiral. Gives you an edge fighting tougher enemies until level 40 (Primordial Strike requires level 40). Better not fight act bosses using Iron Spiral.
Thunderslam : 1
Leap: 1
NOMAD tree:
Eagle stance: 5 - for the maximum bonus to innate elemental damage it can offer (20%). I keep this on at all times
Primordial hunt: 1
Mountain king and Ancient Blood: I haven't tested both options extensively. But perhaps if using a dex-based build (Crystal sword), Mountain king can be maxed for the extra innate cold damage; if using a strength-based weapons (mammen axe, ono, battle axe), the attack rating from Ancient Blood seems tempting.
MASTERY tree:
Melee Devotion: 1 - why not
(other can be up to preference)
REWARD tree:
Nephalem Spirit: max
Thunder god: 1
Immortal: max
Some leveling item:
Weapon:Oni no OnaorOni no Ona
Ono (4)
(Barbarian Only)
Required Level: 1
Required Strength: 21
Item Level: 1
Innate Lightning Damage: (20.0% of Strength)
Adds (9 to 11)-(13 to 14) Lightning Damage
-(5 to 8)% to Enemy Lightning Resistance
Lightning Resist +15%
Poison Length Reduced by 10%
+(5 to 10) Mana on Melee Attack
Half Freeze Duration
Socketed (2)
(Barbarian Only)
Required Level: 19
Required Strength: 47
Item Level: 31
Innate Lightning Damage: (32.0% of Strength)
Adds (31 to 33)-(41 to 43) Lightning Damage
-(9 to 12)% to Enemy Lightning Resistance
Lightning Resist +25%
Poison Length Reduced by 20%
+(11 to 15) Mana on Melee Attack
Half Freeze Duration
Socketed (4)
(Barbarian Only)
Required Level: 40
Required Strength: 106
Item Level: 51
Innate Lightning Damage: (41.0% of Strength)
Adds (101 to 110)-(136 to 150) Lightning Damage
-(13 to 16)% to Enemy Lightning Resistance
Lightning Resist +35%
Poison Length Reduced by 30%
+(16 to 20) Mana on Melee Attack
Half Freeze Duration
Socketed (5)
(Barbarian Only)
Required Level: 50
Required Strength: 216
Item Level: 77
Innate Lightning Damage: (52.0% of Strength)
Adds (241 to 250)-(336 to 350) Lightning Damage
-(17 to 20)% to Enemy Lightning Resistance
Lightning Resist +45%
Poison Length Reduced by 40%
+(21 to 25) Mana on Melee Attack
Half Freeze Duration
Socketed (6)King of the Dreadlands, or evenKing of the Dreadlands
Mammen Axe (4)
(Barbarian Only)
Required Level: 1
Item Level: 1
Innate Fire Damage: (13.0% of Strength)
7% Chance to cast level 6 Spike Nova on Melee Attack
25% Attack Speed
Adds (10 to 15)-(21 to 25) Fire Damage
-(2 to 3)% to Enemy Fire Resistance
+(5 to 10) Life after each Kill
+1% to Experience Gained
Socketed (1)
(Barbarian Only)
Required Level: 20
Required Strength: 21
Item Level: 31
Innate Fire Damage: (20.0% of Strength)
8% Chance to cast level 8 Spike Nova on Melee Attack
45% Attack Speed
Adds (25 to 28)-(50 to 58) Fire Damage
-(4 to 6)% to Enemy Fire Resistance
+(11 to 15) Life after each Kill
+2% to Experience Gained
Socketed (2)
(Barbarian Only)
Required Level: 40
Required Strength: 59
Item Level: 51
Innate Fire Damage: (26.0% of Strength)
9% Chance to cast level 10 Spike Nova on Melee Attack
65% Attack Speed
Adds (60 to 65)-(130 to 135) Fire Damage
-(7 to 8)% to Enemy Fire Resistance
+(16 to 20) Life after each Kill
+2% to Experience Gained
Socketed (3)
(Barbarian Only)
Required Level: 50
Required Strength: 124
Item Level: 77
Innate Fire Damage: (33.0% of Strength)
10% Chance to cast level 12 Spike Nova on Melee Attack
75% Attack Speed
Adds (165 to 170)-(250 to 260) Fire Damage
-(9 to 10)% to Enemy Fire Resistance
+(21 to 25) Life after each Kill
+3% to Experience Gained
Socketed (3)Iceflayer?. I used Oni no Ona, damage is great. While King of the Dreadlands gives the much-needed life after each killIceflayer
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Armor:Jitan's Kamonfor tri-elemental damageJitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
I find ele barb can melt almost anything using Primordial Strike during the early game (provided he does not die first). So saving some item slots for attack rating and survival can be viable.
thx
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