Short Questions Thread

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Solfege
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GoochMcNuts wrote:If I stack up 100% reduced poison length duration does that mean I don't get poisoned at all?


Unfortunately, no.

I recently looked into this b/c I was curious about the same thing. The way I understand it, there's a 75% cap on Poison Length Reduction. There are also penalties to Poison Length Reduction in Nightmare and Hell that work like the Res penalties. So you'd need +175% Poison Length Reduction to hit the 75% cap in Hell.
Ruubel
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Solfege wrote:
GoochMcNuts wrote:If I stack up 100% reduced poison length duration does that mean I don't get poisoned at all?


Unfortunately, no.

I recently looked into this b/c I was curious about the same thing. The way I understand it, there's a 75% cap on Poison Length Reduction. There are also penalties to Poison Length Reduction in Nightmare and Hell that work like the Res penalties. So you'd need +175% Poison Length Reduction to hit the 75% cap in Hell.


this answer deserves its own place at poison mechanics guide.
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Ruubel wrote:
Solfege wrote:
GoochMcNuts wrote:If I stack up 100% reduced poison length duration does that mean I don't get poisoned at all?


Unfortunately, no.

I recently looked into this b/c I was curious about the same thing. The way I understand it, there's a 75% cap on Poison Length Reduction. There are also penalties to Poison Length Reduction in Nightmare and Hell that work like the Res penalties. So you'd need +175% Poison Length Reduction to hit the 75% cap in Hell.


this answer deserves its own place at poison mechanics guide.

good to know, I assume curse length reduction works the same way
Cat_IED
Vampiress
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GoochMcNuts wrote:
Ruubel wrote:
Solfege wrote:
GoochMcNuts wrote:If I stack up 100% reduced poison length duration does that mean I don't get poisoned at all?


Unfortunately, no.

I recently looked into this b/c I was curious about the same thing. The way I understand it, there's a 75% cap on Poison Length Reduction. There are also penalties to Poison Length Reduction in Nightmare and Hell that work like the Res penalties. So you'd need +175% Poison Length Reduction to hit the 75% cap in Hell.


this answer deserves its own place at poison mechanics guide.

good to know, I assume curse length reduction works the same way


It is worth noting that a poison resist shrine can circumvent that limit and provide temporary effective immunity for what that may be worth.

Situational, but can make Kabraxis much easier with a duration fitting the encounter. Strong for Kingdom of Shadow as well though might not last.
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Victor
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Playing Totemancer, totems sometimes randomly disappear. Is there a timer on them or any other reason?
God_of_Magic
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Victor wrote:Playing Totemancer, totems sometimes randomly disappear. Is there a timer on them or any other reason?

They have a maximum distance they can be from you. If you have to much space between them and you they disappear. Use your teleport skill to bring them with you every few seconds.
Bliyadolubov
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Does anyone tried Atlacamani 'VexIstUm' Seems to be good
blatkill
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On
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
shield, all the skill are useless since only hard point are used for theses skills right ?
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Muilpeer
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blatkill wrote:On
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
shield, all the skill are useless since only hard point are used for theses skills right ?


I think in this case, specified +skills are seen as hard points.

'+ all skill' bonuses are seen as soft +skills if I'm not mistaken.
Siosilvar
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Muilpeer wrote:
blatkill wrote:On
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
shield, all the skill are useless since only hard point are used for theses skills right ?


I think in this case, specified +skills are seen as hard points.

'+ all skill' bonuses are seen as soft +skills if I'm not mistaken.


+sk from items are always soft points.

They're not useless, though, all of those have both soft and hard point scaling.

Bliyadolubov wrote:Does anyone tried Atlacamani 'VexIstUm' Seems to be good


It's a neat mid level weapon for leveling and early ubers but I don't see a lot of mid to lategame potential. 40% dex as ele damage is a little sad on a two-handed weapon when you can just use a crystal sword or Black Razor and have a shield slot available. Necro gets huge EWD scaling so phys just ends up better (or Taming Sari with a shield), and it didn't beat Chober Chaber on my HMP.