Cold Werewolf Druid

Find a handful of guides and walkthroughs here!
eurekaaaa
Void Archon
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Currently testing out this build and having a lot of fun with it. Because I find the build really struggles with Duncraig, I've respec'd to Hunting Banshee (using Biting Frost) to level and farm Dunc from 120-130 and it's going very well. Definitely recommend it for anyone having trouble as a werewolf in Dunc.
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Listerine
Acid Prince
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Saibo wrote:How does a werewolf feel after changing fpa? What variations for the final setting can be used?


For cold wolf in particular, Cold Blood or a Crafted Crystal Sword is still prob best bet. Then you have
Azgar's Crystal
Azgar's Crystal
Giant Sword (Sacred)

One-Hand Damage: 42 to 45
Two-Hand Damage: 65 to 67
(Druid Only)
Required Level: 100
Required Strength: 480
Item Level: 130
Strength Damage Bonus: (0.16 per Strength)%
While in Werewolf Form:
Adds 50% of Current Mana as Cold Damage
100% Attack Speed
150% Bonus to Attack Rating
-100% to Enemy Cold Resistance
Maximum Cold Resist +(2 to 5)%
Cannot Be Frozen
Socketed (4)
for a mana wolf build which is way better than cold wolf right now but also WAAAAY more expensive.

5 fpa is a big nerf but everything is still doable. Not sure about labs but prob going to need some UMO support to make it work in higher tiers.

Typhoon

Typhoon
Druid Helms

'ZolElqGla'
Runeword Level: 100
Howl of the Spirits: +4 Seconds Duration
3% Chance to cast level 10 Shower of Rocks on Melee Attack
+10 to Maximum Damage
+(300 to 500) to Attack Rating
-(10 to 15)% to Enemy Cold Resistance
+(8 to 12) to Twisted Claw (Druid Only)
+(141 to 171)% Enhanced Defense
(20 to 25)% to Strength
Maximum Mana +10%
Maximum Elemental Resists +1%
Physical Resist 5%
is a really good bossing helm, provided you still have enough pierce after losing coldhunger, the twisted claw bonus and resists are noticeable if you need survivability
Kreisshen
Prowler
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Looks like a hard to play build for a no hands like me xD
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Vanngancabg
Bone Archer
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update
jmarr
Cultist
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Hi!
This build are easy to farm itens?
How far can I go with TU and Honorifics?
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MetalMusicMan
Balrog
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Heya folks, I did some updates to the guide post-2.1 and updated it for 2.4 (sorry it took me until 2.4, was playing other characters :D). Mostly, everything about this build still functions extremely well, it's just far easier to gear due to the 2.1 Shapeshifting Form attack speed changes. I will keep an eye out for other updates as I level further and attempt more content this patch, if I missed anything just let me know :)

I'm toying with putting points into Harbinger with some of the reworks, helps a bit with clear. Not sure if it's just because my character is only 116 or if it will scale, but interesting. :D
Jam_Sack
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Thanks for the update! Cold wolf is the only build that I keep coming back to. How do you think it compares to the physical variant?
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MetalMusicMan
Balrog
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Jam_Sack wrote:Thanks for the update! Cold wolf is the only build that I keep coming back to. How do you think it compares to the physical variant?


I've not played Physical Wolf myself, so I'm not sure how they compare. I would guess that they are fairly close if geared similarly, but I would guess that Cold is stronger overall due to ele pierce scaling.
BoneZone
Abomination
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I did cold and phys back before they changed stuff. Phys to me was better in lab but cold had over all more damage. But like I said it has changed quite a bit.
Siosilvar
Cow Ninja
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where
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius