Dru wrote:Cah23 wrote:Opinion on 1% aa 4% csd vs 2% energy 4% csd crafted jewels for
Endgame? I feel like 1% aa might be better for labs as it’ll net you
More life and that 2000 energy ceiling should be easy enough to hit with end game gear. Curious if I’m wrong on the math.
you will need to scale into cspd % more for labs cus u start taking damage hits near t8. (loss of damage) . dont see aa being better than that because spell damage is uncapped you can scale as high as you want with it.
Cah23 wrote:Dru wrote:Cah23 wrote:Opinion on 1% aa 4% csd vs 2% energy 4% csd crafted jewels for
Endgame? I feel like 1% aa might be better for labs as it’ll net you
More life and that 2000 energy ceiling should be easy enough to hit with end game gear. Curious if I’m wrong on the math.
you will need to scale into cspd % more for labs cus u start taking damage hits near t8. (loss of damage) . dont see aa being better than that because spell damage is uncapped you can scale as high as you want with it.
You’re getting 4% csd with both jewels. I meant a jewel that has both 1% aa and 4% csd jewel vs a jewel with both 2% eng and 4% csd
My logic is with end game gear + an energy wormhole, that 2k energy should be easy to hit. So I was thinking socketing with 1% aa instead of 2% eng jewels would net you more vitality/life while still hitting 2k energy relatively easy.
Dru wrote:Cah23 wrote:Dru wrote:Cah23 wrote:Opinion on 1% aa 4% csd vs 2% energy 4% csd crafted jewels for
Endgame? I feel like 1% aa might be better for labs as it’ll net you
More life and that 2000 energy ceiling should be easy enough to hit with end game gear. Curious if I’m wrong on the math.
you will need to scale into cspd % more for labs cus u start taking damage hits near t8. (loss of damage) . dont see aa being better than that because spell damage is uncapped you can scale as high as you want with it.
You’re getting 4% csd with both jewels. I meant a jewel that has both 1% aa and 4% csd jewel vs a jewel with both 2% eng and 4% csd
My logic is with end game gear + an energy wormhole, that 2k energy should be easy to hit. So I was thinking socketing with 1% aa instead of 2% eng jewels would net you more vitality/life while still hitting 2k energy relatively easy.
Dru wrote:Dru wrote:Cah23 wrote:Dru wrote:Cah23 wrote:Opinion on 1% aa 4% csd vs 2% energy 4% csd crafted jewels for
Endgame? I feel like 1% aa might be better for labs as it’ll net you
More life and that 2000 energy ceiling should be easy enough to hit with end game gear. Curious if I’m wrong on the math.
you will need to scale into cspd % more for labs cus u start taking damage hits near t8. (loss of damage) . dont see aa being better than that because spell damage is uncapped you can scale as high as you want with it.
You’re getting 4% csd with both jewels. I meant a jewel that has both 1% aa and 4% csd jewel vs a jewel with both 2% eng and 4% csd
My logic is with end game gear + an energy wormhole, that 2k energy should be easy to hit. So I was thinking socketing with 1% aa instead of 2% eng jewels would net you more vitality/life while still hitting 2k energy relatively easy.
if you can get those rolls on a jewel then that solves everything, but they changed alot of the rolls on jewels so it might not be possible to even get % AA now or even Breakpoints %.
Cah23 wrote:Dru wrote:Dru wrote:Cah23 wrote:Dru wrote:Cah23 wrote:Opinion on 1% aa 4% csd vs 2% energy 4% csd crafted jewels for
Endgame? I feel like 1% aa might be better for labs as it’ll net you
More life and that 2000 energy ceiling should be easy enough to hit with end game gear. Curious if I’m wrong on the math.
you will need to scale into cspd % more for labs cus u start taking damage hits near t8. (loss of damage) . dont see aa being better than that because spell damage is uncapped you can scale as high as you want with it.
You’re getting 4% csd with both jewels. I meant a jewel that has both 1% aa and 4% csd jewel vs a jewel with both 2% eng and 4% csd
My logic is with end game gear + an energy wormhole, that 2k energy should be easy to hit. So I was thinking socketing with 1% aa instead of 2% eng jewels would net you more vitality/life while still hitting 2k energy relatively easy.
if you can get those rolls on a jewel then that solves everything, but they changed alot of the rolls on jewels so it might not be possible to even get % AA now or even Breakpoints %.
They did? Damn, I haven’t played median for the past couple seasons. I’m about to start up again this weekend. When did they change the rolls on jewel crafting?
gnegueba wrote:Hello, i Saw that in this Guide gloves and boots belong to te druida, How do you use them in sorceres?
BearableBear wrote:gnegueba wrote:Hello, i Saw that in this Guide gloves and boots belong to te druida, How do you use them in sorceres?
those are just part of a druid set but it doesnt mean that others cant use it
unless the item specifies that its druid only any class can use it