BearBearderBarb wrote:It's not a problem, that's how poison damage works and that's why poison tree has the damage nullifying upgrade for Miasma.
Mr_Bill wrote:Not sure if these bugs related to the "Incarnation" Paladin build have been reported before :
(1.) By far the most annoying bug is, if you have "Dragon Jaws" set as your left-mouse skill, and you try to go up or down stairs (including some similar portals like the opening leading to Duriel's lair), or if you try to left-click on the Tree in Act 1, or if you even try to just walk through some doorways, you cannot. You just bounce back and there is no error message displayed as to what went wrong.
Yet, if you remap your left-click skill to just "normal attack" or "move only", the problem goes away and you can move through these portals normally (or click on the Tree to get the Scroll). But this is far from optimal if for example you are arriving in a dangerous area and have to waste time re-re-mapping your left-click skills.
BearBearderBarb wrote:Because "greater poison damage" is not a rule in this case but "poison damage always applies first frame of its damage on hit". Since Miasma multihits in a more consistent manner than Arachnomancy (not to mention over longer duration) it overwrites majority of frames with its own damage.
bruceleroy99 wrote:Mr_Bill wrote:Not sure if these bugs related to the "Incarnation" Paladin build have been reported before :
(1.) By far the most annoying bug is, if you have "Dragon Jaws" set as your left-mouse skill, and you try to go up or down stairs (including some similar portals like the opening leading to Duriel's lair), or if you try to left-click on the Tree in Act 1, or if you even try to just walk through some doorways, you cannot. You just bounce back and there is no error message displayed as to what went wrong.
Yet, if you remap your left-click skill to just "normal attack" or "move only", the problem goes away and you can move through these portals normally (or click on the Tree to get the Scroll). But this is far from optimal if for example you are arriving in a dangerous area and have to waste time re-re-mapping your left-click skills.
Looks like this is a general issue that has persisted for some time but I have also been experience this exact bug with my crossbow necro and Widowmaker. Seems like there might be a few skills that are similarly coded that result in players being unable to use doors / portals / other interactables. I am currently having this happen with my necro quite often, not sure what triggers it but seems like once it starts happening in a game it happens more frequently after that.