M2017 1.1 Bugs&Feedback

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willyboy
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Torajan Jungles is like a Botox-therapy at the beauty doc....a small potion will be fine, too much will make an ugly mask....and THIS is too much :-8
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thunderman
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It's too early to write post about first impressions, but I have to agree with others about Torajan Jungles, the fact that red portal to k3k is right outside entrance is fine with me and I was hopingexpecting same situation with Legacy of Blood and Akarat.
Despite the fact I'm not that strong, when I discoverred I have to go quite long distance to get there I was like 'omg what have you done?' I got both charms, but I find problematic farming for trophies when two relatively easy Ubers are placed in two opposite corners of huge jungle. At this point Im willing to pay for these trophies (wishful thinking :lol: ) and forget whole thing.

ps. Caldeum looks nice.
Vessalax
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notforkeeps wrote:
Vessalax wrote:Image
Image
Shark and Dawn Runewords respectively.


Update to version 1.1.2 vessalax.

Thanks, I updated and it's now fixed.
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whist
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Jampula wrote:Palas Colosseum debuff ring seems to most of the time appear on your feet, not under the mob you are teleporting to. I remember this being an issue several patches ago but IIRC it was fixed and worked correctly last season.


It's not really a bug but rather a combination of Blizzard's terrible code in terms of syncing, and network latency when playing multiplayer. Chances are you would never see this issue occur in single player, and the occurrence of it is completely random when playing multiplayer. It is much more likely to happen now, in the early start of a new ladder, since the servers are loaded with tons of players and the latency is at it's peak.

What actually happens is, the player's position is not updated before the missile that creates the nova is created. This missile uses the player's position as it's base position, so the missile ends up being created at your starting position. The teleport skill function was never really meant to create missiles in the first place, so it's kind of a punishment for using something in an unintended way.

In MXLS, a dedicated skill function will be added, that will use the target point as the base position to create the missile, so that even if the player's position hasn't been updated yet, it will still create the nova in the correct location. But meanwhile, this cannot really be fixed. One thing you can do to get around the issue is getting closer to the monster(s) before casting the skill so that they're still in the created nova, or luring them in, or even, playing when there's less network traffic going on.

Note: not entirely sure whether the issue is server or client sided. would be worth testing if the effects are still applied on server's side even though the monsters do not visually seem to be affected (ie, are they still taking damage?)
cnoltz
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whist wrote:
Jampula wrote:Palas Colosseum debuff ring seems to most of the time appear on your feet, not under the mob you are teleporting to. I remember this being an issue several patches ago but IIRC it was fixed and worked correctly last season.


It's not really a bug but rather a combination of Blizzard's terrible code in terms of syncing, and network latency when playing multiplayer. Chances are you would never see this issue occur in single player, and the occurrence of it is completely random when playing multiplayer. It is much more likely to happen now, in the early start of a new ladder, since the servers are loaded with tons of players and the latency is at it's peak.

What actually happens is, the player's position is not updated before the missile that creates the nova is created. This missile uses the player's position as it's base position, so the missile ends up being created at your starting position. The teleport skill function was never really meant to create missiles in the first place, so it's kind of a punishment for using something in an unintended way.

In MXLS, a dedicated skill function will be added, that will use the target point as the base position to create the missile, so that even if the player's position hasn't been updated yet, it will still create the nova in the correct location. But meanwhile, this cannot really be fixed. One thing you can do to get around the issue is getting closer to the monster(s) before casting the skill so that they're still in the created nova, or luring them in, or even, playing when there's less network traffic going on.

Note: not entirely sure whether the issue is server or client sided. would be worth testing if the effects are still applied on server's side even though the monsters do not visually seem to be affected (ie, are they still taking damage?)


I believe that I tested this last ladder. Colosseum ring triggers at feet rather than location pouncing to, however the effects of colosseum appear to be applied correctly to the location you jump to. Appears to only be a visual bug. Same thing happens for me when I play a pounce zon.

Playing in single player, skills work as intended (mechanically and visually).
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Quirinus
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Awesome, so people can stop qqing now. :D

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"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Drakks
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Don't know if this is a huge bug, but I found a great rune (Qor) in terror Fauzt. Was this an intended change or just a small bug in the drops?
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Jampula
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Nice to get a detailed answer for Colosseum. +1

Baal is very confusing now. I have mainly started high dps builds this season and I just go in and hope for the best without having a clue what's happening in the battlefield... maybe tune down the teleporting?
minhhung11l
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My D2SE turned off immediately, as soon as I dragged the mouse to see the effects of the weapon.
This is my weapon. It looks like its effects stream too much. Now i can't play without my weapons.
Can anyone help me?
ImageImage
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iwansquall
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use unsocket recipe, you should be able to do it without needing to highlight it.