void wrote:the multimap aspect of the void doesnt really offer any apparent benefits. it may as well be 2 maps, 1 for ring bosses and 1 for the final fight. or even 1 map with a teleporter to a safe area for the final fight.
to be fair, the random maps have a nice feel to the uber, if you agree with what ive previously said perhaps there is a middle way with random map generation that still involves all the bosses in every map
I'd be ok with an end to constant map rerolling in the Void. It's one of the reasons I always put off doing it until the very end (if I even decide to do it at all). I just don't really see what rng-based map spawning offers in terms of challenge or fun, aside from being a novelty (sorry Suchbalance, I know you guys put in a lot of work on that Uber).
I think it would be kinda neat if the Void had more of a "hub world" aspect to it. All the maps would spawn adjacent to the central "hub," but before you could access each map, you'd have to do something first--like maybe collect a "key" that could randomly drop from the enemies in the hub. Then you could use that key to unlock any single subsection you wanted. Once unlocked, the "key" would be destroyed and you'd have to farm another one to unlock another section. The barrier blocking off the boss section would only disappear if you have the Sigil ring in your inventory.
It might give the whole thing a more quest-like atmosphere. Then again, it might just lead to more complaints.