aerial wrote:Original build from the guide is still very viable, not changing it right now.
I played screaming eagle version as test run to around 120.
What puts me off is how shitty melee is in lab, owned by all the ranged enemies.
It definitely has potential for super lategame if you can start stacking all best gear. It is however even slower at farming than classic build from this thread, because how many actions it requires performing.
Atm im messing around with whirlwind build (which was idea of RollsRoyce user, which I give credits to).
Idea of windform spec is as follows:
You whirlwind around with area effect attack rolled on crystal sword (or later from su armors for minmax endgame). You spread snake stance damage + windform (it also adds poison) via whirlwind aoe hits to crowds. That damage is affected by your skill levels and pierce, same as any other poison weapon damage build such as snake stance thrower. We have lower wdm (I belive AOE from weapons hits for 50% wdm), but we deal both snake stance + windform damage.
Another advantage is duration, snake stance gets just snake stance duration, ww+snake stacks addsthe duration (and whatever single source, or/and amatoxin oskill). So we can get really nice 10+ seconds duration.
For single target if we add spelldmg mods on gear, they work with direct windform hit (not via aoe). is it better than snake bite? probably not, for sure harder to pull off because spell damage is needed, unlike snake bite skill that just feeds off skill levels and gladiators dominance added damage synergy.
Another nice little bonus is fact that immortal passive is always active during ww (game counts it as standing still).
Character is quite nice, because we get sustain from ww life on striking mod (triggered by AOE, so all these targets tick it, not just single monsters windform can hit at any given time directly). For many annoying ubers where it is easy to get body blocked (such as jday for example), whirllwind allows easily to control position and deliver that lethal hit. Same goes for stuff like kabraxis or xazax, whirlwind makes you immune to stun, can't be interrupted, so landing hit is really easy.
Overall fun little build, I'm curious how far I can get it.
This sounds very interresting - i'd like to know how it goes!
I am currently playing snake thrower, but hitting a brick wall at fauzt due to lack of defense and PR.