Jampula wrote:wiseley wrote:Does flat damage reduction help to reduce spell damage as well?
Only if the spell deals physical dmg (Quov Tsins beam for example).
There is a different modifier "magic dmg reduced by x" against spells.
Thank you.
andyagato wrote:I'm on act 2 - terror.
It's the first time I found a Sacred Item, but it's normal quality. How do I make it rare/unique? Are there any recipes?
KratosTheAxeman wrote:Sooo I'd like to try and get Enchanting Crystals so I can reroll some of my Sacred Uniques. Namely, I got aMoonscythewhen I'd prefer to haveFreakshowfor my melee necro. That said, I just noticed they only drop in The Void; I was wondering, how frequently do they drop, and how bad is the void? As in, how would it compare to something like Duncraig or Fauztinville?Freakshow
Scythe (Sacred)
Two-Hand Damage: 53 to 73
Required Level: 100
Required Strength: 699
Required Dexterity: 699
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(51 to 70)% to Poison Spell Damage
-25% to Enemy Poison Resistance
+(11 to 24) to Pestilence
Maximum Poison Resist +4%
Physical Resist 10%
5% Reanimate as: Random Monster
Requirements +50%
Socketed (6)