D2Stats 3.11.1

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Cershaw
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When I try to use the item filtter i only get a red message of "Failed to inject ItemFilter"
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Willshaper
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Cershaw wrote:When I try to use the item filtter i only get a red message of "Failed to inject ItemFilter"


Have you downloaded the dropfilter from the github, and placed it in the D2Stats folder?

They are separate downloads.
Cershaw
Prowler
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ShadowDawn wrote:
Cershaw wrote:When I try to use the item filtter i only get a red message of "Failed to inject ItemFilter"


Have you downloaded the dropfilter from the github, and placed it in the D2Stats folder?

They are separate downloads.


Aye I have, put them into my D2 folder, then tried again with its own folder. All the other features of D2Stats works but the drop filter refuses to inject for some reason.
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robinro
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Cershaw wrote:
ShadowDawn wrote:
Cershaw wrote:When I try to use the item filtter i only get a red message of "Failed to inject ItemFilter"


Have you downloaded the dropfilter from the github, and placed it in the D2Stats folder?

They are separate downloads.


Aye I have, put them into my D2 folder, then tried again with its own folder. All the other features of D2Stats works but the drop filter refuses to inject for some reason.


run as admin?
Cershaw
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Yeh, admin and XP service pack 2 compatible.
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CharlieTango
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immortalsoul wrote:nice features, would be good also if a you could make a sound when an unique drops, is that possible?

I second this! I love the tool as is but this would be a huge QoL feature.
Cershaw
Prowler
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I got the injecting working now, it required Visual C++ 2015 Redistributable x86.
Kyromyr
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Flyhumpy wrote:Hey, awesome tool! But I have a question. How do I fix how small the reader is? See how resistances are squished? It's like that for both pages. I can't make the window any bigger. Thanks for any help! Cheers!


Image


It seems to be a style issue. Your font is size 12.5 when it should be 9.0. Considering I explicitly set the font size, I have no idea what's causing this.

Scalewinged wrote:You can add also +all skills/class skills counting.


Any particular reason? I always figured it wasn't needed because you can see the difference between hard points spent/oskill level and current skill level.

immortalsoul wrote:nice features, would be good also if a you could make a sound when an unique drops, is that possible?


Possible? Probably. Would be far too much work, though. Also feels like the kind of thing that wouldn't be allowed on realm.
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CharlieTango
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Kyromyr wrote:
immortalsoul wrote:nice features, would be good also if a you could make a sound when an unique drops, is that possible?


Possible? Probably. Would be far too much work, though. Also feels like the kind of thing that wouldn't be allowed on realm.


D2clicker has item notification so I wouldn't think it would be a feature that is not allowed. After taking a look at the filter source code couldn't you just have an if statement that made a noise when a set or unique item dropped as the filter processes dropped loot?
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Quirinus
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CharlieTango wrote:
Kyromyr wrote:
immortalsoul wrote:nice features, would be good also if a you could make a sound when an unique drops, is that possible?


Possible? Probably. Would be far too much work, though. Also feels like the kind of thing that wouldn't be allowed on realm.


D2clicker has item notification so I wouldn't think it would be a feature that is not allowed. After taking a look at the filter source code couldn't you just have an if statement that made a noise when a set or unique item dropped as the filter processes dropped loot?


You could do it too. If you understand the code enough to know where it should go, adding a line to play a sound is really easy in AutoIt.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017