Short Questions Thread

Discuss Median XL!
Istaryu
Harpylisk
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Urudin wrote:How do you make sockets with jewels? I tried using them on grey, blue and yello items, but it didn't work.


That only works if the item has no sockets. If item item already has sockets, you cant modify sockets in any way.
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Qwertymann
Dark Huntress
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Do Necromancer hawks benefit from wolf stance damage ala
Shadowfiend
Shadowfiend
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 100
Required Strength: 275
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
+8 to Necromancer Skill Levels
(50 to 70)% Cast Speed
+100% to Summoned Minion Life
+(125 to 200)% to Summoned Minion Damage
+(25 to 50)% to Summoned Minion Resistances
+(100 to 130) Life after each Kill
10% Reanimate as: Random Monster
Socketed (6)
?
ParticuLarry
Ice Clan
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What's the slow cap on regular enemies and on bosses?
Manu300000
Grubber
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Qwertymann wrote:Do Necromancer hawks benefit from wolf stance damage ala
Shadowfiend
Shadowfiend
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 100
Required Strength: 275
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
+8 to Necromancer Skill Levels
(50 to 70)% Cast Speed
+100% to Summoned Minion Life
+(125 to 200)% to Summoned Minion Damage
+(25 to 50)% to Summoned Minion Resistances
+(100 to 130) Life after each Kill
10% Reanimate as: Random Monster
Socketed (6)
?


They count as minions so they should get the movement speed bonus

ParticuLarry wrote:What's the slow cap on regular enemies and on bosses?


On regular mobs its 50% afaik and bosses are different. I think it was 25% on all "low lvl" bosses and you cant slow the harder ones i guess.
Im not sure about bosses.
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Crash
Madawc
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Manu300000 wrote:
Qwertymann wrote:Do Necromancer hawks benefit from wolf stance damage ala
Shadowfiend
Shadowfiend
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 100
Required Strength: 275
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
+8 to Necromancer Skill Levels
(50 to 70)% Cast Speed
+100% to Summoned Minion Life
+(125 to 200)% to Summoned Minion Damage
+(25 to 50)% to Summoned Minion Resistances
+(100 to 130) Life after each Kill
10% Reanimate as: Random Monster
Socketed (6)
?


They count as minions so they should get the movement speed bonus

ParticuLarry wrote:What's the slow cap on regular enemies and on bosses?


On regular mobs its 50% afaik and bosses are different. I think it was 25% on all "low lvl" bosses and you cant slow the harder ones i guess.
Im not sure about bosses.


95% on general mobs, up to 90% from one source.

25% for bosses, except some late ones like samael can't be slowed
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kolyeah8
Azure Drake
173 | 5
can someone explain to me the details of an uninterruptable attack?
what does it actually do ? it means the attack hits 100% ? can it be avoided by avoid all damage chance? do mosters or ubers have this stat?
does it mean that the attack animation can not be interrupted ?
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ChuckNoRis
Flying Polar Buffalo
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kolyeah8 wrote:can someone explain to me the details of an uninterruptable attack?
by using the search function of the forum , you will see this question answered twice already during the past 2 weeks
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kolyeah8
Azure Drake
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ChuckNoRis wrote:
kolyeah8 wrote:can someone explain to me the details of an uninterruptable attack?
by using the search function of the forum , you will see this question answered twice already during the past 2 weeks


what would you suggest i search for? i dont find anything.

and your kind of answer is always the best one, because it helps nobody, and i already posted in the short question thread with very specific questions i obviously looked for in other places.
drc4417
Pit Knight
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So I have a geared mael assassin, and a fire sorc, but its obvious I cant do most bosses 125_. Anyone recommend any builds I should look into that can def do higher stuff? Mael and fie is great for clear speed but bosses are so tough.
Manu300000
Grubber
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What was the downside of placing
Thunder King of Sescheron
Thunder King of Sescheron
Kriegsmesser (Sacred)

One-Hand Damage: 53 to 57
(Barbarian Only)
Required Level: 100
Required Strength: 642
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Stormblast: +1 Projectile
Thundergod Nova Deals 5000 Lightning Damage
Lightning Shield: +(18 to 30) Lightning Damage to Weapon per Skill Level
20% Chance to cast level 10 Life Spark on Melee Attack
Adds (200 to 300)-(450 to 600) Lightning Damage
-(30 to 40)% to Enemy Lightning Resistance
+10 to Stormblast
10% Chance of Crushing Blow
100% Bonus to Defense
Socketed (6)
on the offhand as barb? I think there was a nerf to this right?