Short Questions Thread

Discuss Median XL!
nemmate
Grubber
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Hy, a fast question about Rend Bear Druid. For mana and life leech, which is the best, because Rend is considered like "prohectile". Life/mana after each kill ? Life/mana on striking ? Or life/mana stolen per hit ? Thx
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Jampula
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nemmate wrote:Hy, a fast question about Rend Bear Druid. For mana and life leech, which is the best, because Rend is considered like "prohectile". Life/mana after each kill ? Life/mana on striking ? Or life/mana stolen per hit ? Thx

Rend multi-hits like crazy so striking is preferred especially against bosses but it's pretty rare modifier. Otherwise MaeK is usually enough due to high mob-count of Median, mana leech gets cut roughly on Destruction so you'd have to stack it quite a bit for it to be effective and against bosses it is useless.


But of course combination of all is the best way to go imo.
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Scalewinged
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More of an advanced q: what are new penalities for ll/ml? It's needed to manually count LoS vs ll on skills.
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tbone503
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How can you get "mark of the wild" for a trinity beam paladin? Is a relic the only way?
smartasss
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tbone503 wrote:How can you get "mark of the wild" for a trinity beam paladin? Is a relic the only way?


More or less. There are some on kill wep proc's but not for caster.
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tbone503
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smartasss wrote:
tbone503 wrote:How can you get "mark of the wild" for a trinity beam paladin? Is a relic the only way?


More or less. There are some on kill wep proc's but not for caster.


Thank you
nemmate
Grubber
302 | 8
Hy, how "innate Elemental damage" works? All elementals (poison too?), or just fire-cold-lightning? There is something is the docs? It scales with strength or dexterity? Thx
ParticuLarry
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nemmate wrote:Hy, how "innate Elemental damage" works? All elementals (poison too?), or just fire-cold-lightning? There is something is the docs? It scales with strength or dexterity? Thx

innate elemental damage only buffs the base elemental damage of your weapon.

For example:
Buriza-Do Tsuru
Buriza-Do Tsuru
Short Battle Bow (4)

Required Level: 5
Required Dexterity: 63
Item Level: 19
Innate Lightning Damage:
(16.0% of Dexterity)
10% Chance to cast level 10 Tempest on Kill
15% Attack Speed
Adds (9 to 11)-(13 to 14) Lightning Damage
Adds 4-5 Cold Damage
-(11 to 13)% to Enemy Lightning Resistance
Socketed (2)
Required Level: 24
Required Dexterity: 97
Item Level: 36
Innate Lightning Damage:
(24.0% of Dexterity)
12% Chance to cast level 20 Tempest on Kill
25% Attack Speed
Adds (31 to 33)-(41 to 43) Lightning Damage
Adds 13-15 Cold Damage
-(16 to 18)% to Enemy Lightning Resistance
Socketed (4)
Required Level: 42
Required Dexterity: 193
Item Level: 51
Innate Lightning Damage:
(32.0% of Dexterity)
14% Chance to cast level 30 Tempest on Kill
35% Attack Speed
Adds (101 to 110)-(136 to 150) Lightning Damage
Adds 50-60 Cold Damage
-(21 to 23)% to Enemy Lightning Resistance
Socketed (5)
Required Level: 52
Required Dexterity: 382
Item Level: 85
Innate Lightning Damage:
(40.0% of Dexterity)
16% Chance to cast level 40 Tempest on Kill
40% Attack Speed
Adds (241 to 250)-(336 to 350) Lightning Damage
Adds 100-120 Cold Damage
-(23 to 25)% to Enemy Lightning Resistance
Socketed (6)
has both cold and lightning damage. The lightning damage however is the base damage of the weapon instead of physical damage. So only this part will get buffed by ied. At least that's how I understand it. +lightning damage from skills won't get buffed by ied.

I never used elemental weapons myself... If it scales with dex/str, it will say so on the weapon ingame.
Istaryu
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ParticuLarry wrote:
nemmate wrote:Hy, how "innate Elemental damage" works? All elementals (poison too?), or just fire-cold-lightning? There is something is the docs? It scales with strength or dexterity? Thx

innate elemental damage only buffs the base elemental damage of your weapon.

For example:
Buriza-Do Tsuru
Buriza-Do Tsuru
Short Battle Bow (4)

Required Level: 5
Required Dexterity: 63
Item Level: 19
Innate Lightning Damage:
(16.0% of Dexterity)
10% Chance to cast level 10 Tempest on Kill
15% Attack Speed
Adds (9 to 11)-(13 to 14) Lightning Damage
Adds 4-5 Cold Damage
-(11 to 13)% to Enemy Lightning Resistance
Socketed (2)
Required Level: 24
Required Dexterity: 97
Item Level: 36
Innate Lightning Damage:
(24.0% of Dexterity)
12% Chance to cast level 20 Tempest on Kill
25% Attack Speed
Adds (31 to 33)-(41 to 43) Lightning Damage
Adds 13-15 Cold Damage
-(16 to 18)% to Enemy Lightning Resistance
Socketed (4)
Required Level: 42
Required Dexterity: 193
Item Level: 51
Innate Lightning Damage:
(32.0% of Dexterity)
14% Chance to cast level 30 Tempest on Kill
35% Attack Speed
Adds (101 to 110)-(136 to 150) Lightning Damage
Adds 50-60 Cold Damage
-(21 to 23)% to Enemy Lightning Resistance
Socketed (5)
Required Level: 52
Required Dexterity: 382
Item Level: 85
Innate Lightning Damage:
(40.0% of Dexterity)
16% Chance to cast level 40 Tempest on Kill
40% Attack Speed
Adds (241 to 250)-(336 to 350) Lightning Damage
Adds 100-120 Cold Damage
-(23 to 25)% to Enemy Lightning Resistance
Socketed (6)
has both cold and lightning damage. The lightning damage however is the base damage of the weapon instead of physical damage. So only this part will get buffed by ied. At least that's how I understand it. +lightning damage from skills won't get buffed by ied.

I never used elemental weapons myself... If it scales with dex/str, it will say so on the weapon ingame.


You are wrong, flat elemental damage on weapon is not innate elemental damage. For example,
Athulua's Wrath
Athulua's Wrath
Stag Bow (Sacred)

(Amazon Only)
Required Level: 100
Required Dexterity: 557
Item Level: 120
Innate Tri-Elemental Damage:
(52.0% of Dexterity)
3% Chance to cast level 63 Sun Strike on Striking
1% Chance to cast level 6 Life Spark on Striking
Adds 400-950 Fire Damage
Adds 400-950 Lightning Damage
Adds 400-950 Cold Damage
-33% to Enemy Elemental Resistances
Elemental Resists -33%
1% Reanimate as: Random Monster
Socketed (6)
read the item, and you will see.
ParticuLarry
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Istaryu wrote:
ParticuLarry wrote:
nemmate wrote:Hy, how "innate Elemental damage" works? All elementals (poison too?), or just fire-cold-lightning? There is something is the docs? It scales with strength or dexterity? Thx

innate elemental damage only buffs the base elemental damage of your weapon.

For example:
Buriza-Do Tsuru
Buriza-Do Tsuru
Short Battle Bow (4)

Required Level: 5
Required Dexterity: 63
Item Level: 19
Innate Lightning Damage:
(16.0% of Dexterity)
10% Chance to cast level 10 Tempest on Kill
15% Attack Speed
Adds (9 to 11)-(13 to 14) Lightning Damage
Adds 4-5 Cold Damage
-(11 to 13)% to Enemy Lightning Resistance
Socketed (2)
Required Level: 24
Required Dexterity: 97
Item Level: 36
Innate Lightning Damage:
(24.0% of Dexterity)
12% Chance to cast level 20 Tempest on Kill
25% Attack Speed
Adds (31 to 33)-(41 to 43) Lightning Damage
Adds 13-15 Cold Damage
-(16 to 18)% to Enemy Lightning Resistance
Socketed (4)
Required Level: 42
Required Dexterity: 193
Item Level: 51
Innate Lightning Damage:
(32.0% of Dexterity)
14% Chance to cast level 30 Tempest on Kill
35% Attack Speed
Adds (101 to 110)-(136 to 150) Lightning Damage
Adds 50-60 Cold Damage
-(21 to 23)% to Enemy Lightning Resistance
Socketed (5)
Required Level: 52
Required Dexterity: 382
Item Level: 85
Innate Lightning Damage:
(40.0% of Dexterity)
16% Chance to cast level 40 Tempest on Kill
40% Attack Speed
Adds (241 to 250)-(336 to 350) Lightning Damage
Adds 100-120 Cold Damage
-(23 to 25)% to Enemy Lightning Resistance
Socketed (6)
has both cold and lightning damage. The lightning damage however is the base damage of the weapon instead of physical damage. So only this part will get buffed by ied. At least that's how I understand it. +lightning damage from skills won't get buffed by ied.

I never used elemental weapons myself... If it scales with dex/str, it will say so on the weapon ingame.


You are wrong, flat elemental damage on weapon is not innate elemental damage. For example,
Athulua's Wrath
Athulua's Wrath
Stag Bow (Sacred)

(Amazon Only)
Required Level: 100
Required Dexterity: 557
Item Level: 120
Innate Tri-Elemental Damage:
(52.0% of Dexterity)
3% Chance to cast level 63 Sun Strike on Striking
1% Chance to cast level 6 Life Spark on Striking
Adds 400-950 Fire Damage
Adds 400-950 Lightning Damage
Adds 400-950 Cold Damage
-33% to Enemy Elemental Resistances
Elemental Resists -33%
1% Reanimate as: Random Monster
Socketed (6)
read the item, and you will see.


Ah I see now. I didn't know ied only exists on sacred items.