Marco wrote:the tokens are being removed because they're stupid
And Valkyrie's prime to be receiving a big change maybe?
Marco wrote:the tokens are being removed because they're stupid
LHawkins1 wrote:Marco wrote:the tokens are being removed because they're stupid
Tokens being the evil eyes or the things the act bosses drop? I forget the name.
Marco wrote:LHawkins1 wrote:Marco wrote:the tokens are being removed because they're stupid
Tokens being the evil eyes or the things the act bosses drop? I forget the name.
none, you are taking it out of context. we are talking about valk tokens
LHawkins1 wrote:to let you know when you're below 1/3 hp and the bonuses are in effect?
Icegod101 wrote:
AlsoLHawkins1 wrote:to let you know when you're below 1/3 hp and the bonuses are in effect?
Bacchanalia should change to suit based on the amount of life you have and benefiting based on the MORE LIFE you have not LESS LIFE
LHawkins1 wrote:Icegod101 wrote:
AlsoLHawkins1 wrote:to let you know when you're below 1/3 hp and the bonuses are in effect?
Bacchanalia should change to suit based on the amount of life you have and benefiting based on the MORE LIFE you have not LESS LIFE
Then it's just a copycat of the witch blood uberskill for Sorc.
Food wrote:Increasing benefits with less health is the right theme for blood magic. The problem is it's impossible to reliably stay slightly below 1/3. Generally speaking you're either at (almost) full health or (almost) dead. I love the mechanics, but the current state of the mod doesn't lend to it. It needs work to make it reliable imho